Unify CefWebviewUri and InlineHtml into a single WebviewSource enum component, eliminating the dual-component inconsistency where both existed on the same entity
Add ResolvedWebviewUri internal component as a resolution layer between user-facing source and CEF
Support dynamic reload: mutating WebviewSource at runtime automatically navigates the existing browser via browsers.navigate() without recreation
Inline HTML is served via cef://localhost/__inline__/{id} with automatic cleanup on entity despawn
* update: enable message loop work for Windows and Linux
* update: upgrade Bevy to version 0.18 and adjust asset loader for path handling
* update: rename bevy_picking to picking in Cargo.toml
* update: remove pull_request trigger from CI and change AmbientLight to GlobalAmbientLight
* update: remove demo example from workspace and exclude it from tests
* update: remove demo package from Cargo.lock
* update: refactor paths and dependencies for Chromium Embedded Framework integration
* fmt
* update: remove unnecessary type casting for event flags in mouse and keyboard handling
* update: remove unnecessary type casting for event flags in mouse and keyboard handling
* update: comment out GPU-related command line switches in app.rs
* update: allow unnecessary cast lint warning in mouse button modifiers test
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Co-authored-by: not-elm <elmgameinfo@gmail.com>
* update: enable message loop work for Windows and Linux
* update: upgrade Bevy to version 0.18 and adjust asset loader for path handling
* update: rename bevy_picking to picking in Cargo.toml
* update: remove pull_request trigger from CI and change AmbientLight to GlobalAmbientLight
* update: remove demo example from workspace and exclude it from tests
* update: remove demo package from Cargo.lock
---------
Co-authored-by: not-elm <elmgameinfo@gmail.com>