1786031096
This commit is contained in:
22
src/main.rs
22
src/main.rs
@@ -1,3 +1,8 @@
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use std::{
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thread::{self, sleep},
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time::Duration,
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};
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mod rgba;
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#[cfg(not(feature = "dev"))]
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mod trekstor;
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@@ -9,13 +14,16 @@ fn main() -> Result<(), slint::PlatformError> {
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slint::platform::set_platform(Box::new(crate::trekstor::Trekstor::new()))
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.expect("set platform");
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let ui = MainWindow::new()?;
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let main_window = MainWindow::new()?;
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// let ui_handle = ui.as_weak();
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// ui.on_request_increase_value(move || {
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// let ui = ui_handle.unwrap();
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// ui.set_counter(ui.get_counter() + 1);
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// });
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let weak_window = main_window.as_weak();
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thread::spawn(move || {
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sleep(Duration::from_secs(3));
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println!("Goodbye!");
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weak_window.upgrade_in_event_loop(move |ui| {
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ui.set_text("GoodBye!".into());
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})
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});
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ui.run()
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main_window.run()
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}
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133
ui/main.slint
133
ui/main.slint
@@ -1,130 +1,21 @@
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// Copyright © SixtyFPS GmbH <info@slint.dev>
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// SPDX-License-Identifier: MIT
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export global AppState {
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out property <int> totalLights: 35;
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property <angle> degreesFilledWithLights: 360deg - (startAngle - endAngle);
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out property <int> volume: (normalizeAngle(angle - startAngle) / degreesFilledWithLights) * (totalLights + 1);
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out property <angle> startAngle: 120deg;
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out property <angle> endAngle: 60deg;
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out property <angle> angleGap: startAngle - endAngle;
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in-out property <angle> angle: startAngle;
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out property <length> elementRadius: 185px;
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pure public function normalizeAngle(angle: angle) -> angle {
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return (angle + 360deg).mod(360deg);
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}
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}
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export component Light {
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in property <int> index;
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property <angle> gap: (360deg - (AppState.startAngle - AppState.endAngle)) / AppState.totalLights;
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property <angle> angle: (index * gap) + AppState.startAngle;
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property <bool> lightOn: index <= AppState.volume;
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x: AppState.elementRadius * angle.cos();
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y: AppState.elementRadius * angle.sin();
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width: 0;
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height: 0;
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states [
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lightOn when root.lightOn: {
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blueLed.opacity: 0.6;
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in {
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animate blueLed.opacity {
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duration: 100ms;
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easing: ease-in-sine;
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}
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}
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out {
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animate blueLed.opacity {
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duration: 600ms;
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easing: ease-out-sine;
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}
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}
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}
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]
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Image {
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source: @image-url("images/light-hole.png");
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}
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blueLed := Image {
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source: @image-url("images/light.png");
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opacity: 0;
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}
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}
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import { LineEdit } from "std-widgets.slint";
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// The window the user interacts with. Edits to the inputs propagate to
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// the SystemTrayIcon instance via the host language's callbacks.
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export component MainWindow inherits Window {
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preferred-width: 500px;
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preferred-height: 500px;
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background: #1e1d27;
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title: "Dashboard";
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preferred-width: 1024px;
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preferred-height: 600px;
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base := Image {
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source: @image-url("images/dial-frame.png");
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in property <string> text: "Hello World";
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callback set-label(string);
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Text {
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text: text;
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}
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ta := TouchArea {
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property <length> centerX: self.width / 2;
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property <length> centerY: self.height / 2;
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property <length> relativeX: ta.mouse-x - centerX;
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property <length> relativeY: ta.mouse-y - centerY;
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property <angle> lastAngle;
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property <bool> hovering: Math.pow(relativeX / 1px, 2) + Math.pow(relativeY / 1px, 2) < metalKnob.width / 2px * metalKnob.height / 2px;
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property <bool> touching: false;
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width: base.width;
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height: base.height;
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mouse-cursor: touching ? grabbing : hovering ? grab : default;
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pointer-event(event) => {
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let newAngle = AppState.normalizeAngle(atan2(relativeY / 1px, relativeX / 1px));
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if event.kind == PointerEventKind.down {
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if hovering {
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touching = true;
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lastAngle = newAngle;
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}
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} else if event.kind == PointerEventKind.up {
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touching = false;
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} else if event.kind == PointerEventKind.move {
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if touching {
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let nextAngle = AppState.normalizeAngle(AppState.angle - lastAngle + newAngle);
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// Check if the new angle is within the start and end angles
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if nextAngle >= AppState.startAngle || nextAngle <= AppState.endAngle {
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AppState.angle = nextAngle;
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}
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lastAngle = newAngle;
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}
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}
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}
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}
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metalKnob := Image {
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source: @image-url("images/metal-dial.png");
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transform-rotation: AppState.angle;
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}
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Image {
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source: @image-url("images/metal-lights.png");
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}
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Image {
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source: @image-url("images/dial-trim.png");
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}
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Rectangle {
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x: parent.width / 2;
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y: parent.height / 2;
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Image {
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property <float> r: 0.5;
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x: r * root.width / 2 * AppState.angle.cos();
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y: r * root.height / 2 * AppState.angle.sin();
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source: @image-url("images/indicator.png");
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}
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for i in AppState.totalLights + 1: Light {
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index: i;
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}
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}
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}
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