80 lines
2.4 KiB
Rust
80 lines
2.4 KiB
Rust
//! A simple 3D scene with light shining over a cube sitting on a plane.
|
|
|
|
use std::any::TypeId;
|
|
|
|
use bevy::prelude::*;
|
|
use bevy_openxr::{
|
|
actions::{create_action_sets, ActionApp},
|
|
add_xr_plugins, resources::{TypedAction, XrActions, XrInstance},
|
|
};
|
|
use bevy_xr::actions::{Action, ActionState};
|
|
use openxr::Binding;
|
|
|
|
#[derive(Action)]
|
|
#[action(action_type = bool, name = "jump")]
|
|
pub struct Jump;
|
|
|
|
fn main() {
|
|
App::new()
|
|
.add_plugins(add_xr_plugins(DefaultPlugins))
|
|
.add_systems(Startup, setup.after(create_action_sets))
|
|
.add_systems(Update, read_action_state)
|
|
.register_action::<Jump>()
|
|
.run();
|
|
}
|
|
|
|
/// set up a simple 3D scene
|
|
fn setup(
|
|
mut commands: Commands,
|
|
mut meshes: ResMut<Assets<Mesh>>,
|
|
mut materials: ResMut<Assets<StandardMaterial>>,
|
|
actions: Res<XrActions>,
|
|
instance: Res<XrInstance>,
|
|
) {
|
|
let TypedAction::Bool(action) = actions.get(&TypeId::of::<Jump>()).unwrap() else {
|
|
unreachable!()
|
|
};
|
|
instance.suggest_interaction_profile_bindings(instance.string_to_path("/interaction_profiles/oculus/touch_controller").unwrap(), &[
|
|
Binding::new(action, instance.string_to_path("/user/hand/right/input/a/click").unwrap())
|
|
]).unwrap();
|
|
// circular base
|
|
commands.spawn(PbrBundle {
|
|
mesh: meshes.add(Circle::new(4.0)),
|
|
material: materials.add(Color::WHITE),
|
|
transform: Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
|
|
..default()
|
|
});
|
|
// cube
|
|
commands.spawn(PbrBundle {
|
|
mesh: meshes.add(Cuboid::new(1.0, 1.0, 1.0)),
|
|
material: materials.add(Color::rgb_u8(124, 144, 255)),
|
|
transform: Transform::from_xyz(0.0, 0.5, 0.0),
|
|
..default()
|
|
});
|
|
// light
|
|
commands.spawn(PointLightBundle {
|
|
point_light: PointLight {
|
|
shadows_enabled: true,
|
|
..default()
|
|
},
|
|
transform: Transform::from_xyz(4.0, 8.0, 4.0),
|
|
..default()
|
|
});
|
|
// // camera
|
|
// commands.spawn(XrCameraBundle {
|
|
// transform: Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y),
|
|
// camera: Camera {
|
|
// target: RenderTarget::TextureView(ManualTextureViewHandle(XR_TEXTURE_INDEX + 1)),
|
|
// ..default()
|
|
// },
|
|
// ..default()
|
|
// });
|
|
}
|
|
|
|
fn read_action_state(
|
|
state: Res<ActionState<Jump>>
|
|
) {
|
|
info!("{}", state.pressed())
|
|
}
|
|
|