170 lines
5.3 KiB
Rust
170 lines
5.3 KiB
Rust
//! A simple 3D scene with light shining over a cube sitting on a plane.
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use bevy_openxr::{DefaultXrPlugins, LEFT_XR_TEXTURE_HANDLE, RIGHT_XR_TEXTURE_HANDLE};
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use bevy::{prelude::*, render::camera::RenderTarget};
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use bevy::prelude::Component;
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use bevy::render::camera::Viewport;
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use bevy_openxr::input::XrInput;
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use bevy_openxr::resources::{XrInstance, XrSession, XrViews};
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fn main() {
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App::new()
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.add_plugins(DefaultXrPlugins)
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.add_systems(Startup, setup)
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.add_systems(Update, head_movement)
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.run();
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}
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#[derive(Component)]
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enum CameraType {
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Left,
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Right,
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Middle,
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}
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/// set up a simple 3D scene
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fn setup(
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mut commands: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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) {
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// plane
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commands.spawn(PbrBundle {
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mesh: meshes.add(shape::Plane::from_size(5.0).into()),
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material: materials.add(Color::rgb(0.3, 0.5, 0.3).into()),
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..default()
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});
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// cube
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commands.spawn(PbrBundle {
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mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
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material: materials.add(Color::rgb(0.8, 0.7, 0.6).into()),
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transform: Transform::from_xyz(0.0, 0.5, 0.0),
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..default()
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});
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// light
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commands.spawn(PointLightBundle {
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point_light: PointLight {
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intensity: 1500.0,
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shadows_enabled: true,
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..default()
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},
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transform: Transform::from_xyz(4.0, 8.0, 4.0),
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..default()
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});
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// camera
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commands.spawn((Camera3dBundle {
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transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
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..default()
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}, CameraType::Middle));
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// let viewport = Viewport{
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// physical_position: Default::default(),
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// physical_size: UVec2::splat(2000),
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// depth: 0.0..1.0,
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// };
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commands.spawn((Camera3dBundle {
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transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
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camera: Camera {
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order: -1,
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target: RenderTarget::TextureView(LEFT_XR_TEXTURE_HANDLE),
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viewport: None,
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..default()
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},
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..default()
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}, CameraType::Left));
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commands.spawn((Camera3dBundle {
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transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
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camera: Camera {
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order: -1,
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target: RenderTarget::TextureView(RIGHT_XR_TEXTURE_HANDLE),
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viewport: None,
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..default()
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},
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..default()
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}, CameraType::Right));
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}
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fn head_movement(views: ResMut<XrViews>, mut query: Query<(&mut Transform, &Camera, &CameraType)>) {
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let views = views.lock().unwrap();
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let mut f = || -> Option<()> {
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let midpoint = (views.get(0)?.pose.position.to_vec3()
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+ views.get(1)?.pose.position.to_vec3())
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/ 2.;
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for (mut t, _, camera_type) in query.iter_mut() {
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match camera_type {
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CameraType::Left => {
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t.translation = views.get(0)?.pose.position.to_vec3()
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},
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CameraType::Right => {
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t.translation = views.get(1)?.pose.position.to_vec3()
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},
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CameraType::Middle => {
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t.translation = midpoint;
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},
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}
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}
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let left_rot = views.get(0).unwrap().pose.orientation.to_quat();
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let right_rot = views.get(1).unwrap().pose.orientation.to_quat();
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let mid_rot = if left_rot.dot(right_rot) >= 0. {
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left_rot.slerp(right_rot, 0.5)
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} else {
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right_rot.slerp(left_rot, 0.5)
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};
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for (mut t, _, camera_type) in query.iter_mut() {
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match camera_type {
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CameraType::Left => {
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t.rotation = left_rot
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},
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CameraType::Right => {
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t.rotation = right_rot
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},
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CameraType::Middle => {
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t.rotation = mid_rot;
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},
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}
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}
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// for (mut projection, mut transform, eye) in cam.iter_mut() {
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// let view_idx = match eye {
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// Eye::Left => 0,
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// Eye::Right => 1,
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// };
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// let view = views.get(view_idx).unwrap();
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//
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// projection.fov = view.fov;
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//
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// transform.rotation = view.pose.orientation.to_quat();
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// let pos = view.pose.position;
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// transform.translation = pos.to_vec3();
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// }
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Some(())
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};
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f();
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}
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pub trait Vec3Conv {
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fn to_vec3(&self) -> Vec3;
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}
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impl Vec3Conv for openxr::Vector3f {
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fn to_vec3(&self) -> Vec3 {
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Vec3::new(self.x, self.y, self.z)
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}
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}
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pub trait QuatConv {
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fn to_quat(&self) -> Quat;
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}
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impl QuatConv for openxr::Quaternionf {
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fn to_quat(&self) -> Quat {
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Quat::from_xyzw(self.x, self.y, self.z, self.w)
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}
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}
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// fn head_movement(right_camera: Query<(&mut Transform, &RightCamera), Without<LeftCamera>>, left_camera: Query<(&mut Transform, &LeftCamera), Without<RightCamera>>, xr_input: Res<bevy_openxr::input::XrInput>, instance: Res<XrInstance>, session: Res<XrSession>) {
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//
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// // let stage =
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// // session.create_reference_space(openxr::ReferenceSpaceType::VIEW, openxr::Posef::IDENTITY).unwrap();
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// // eprintln!("a: {:#?}", stage.locate(&xr_input.stage, xr_input.action_set.).unwrap().pose);
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// }
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