Files
bevy_oxr/examples/xr.rs
2023-10-17 22:32:02 -04:00

132 lines
4.0 KiB
Rust

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use std::f32::consts::PI;
use std::ops::Mul;
>>>>>>> 68cdf19 (both hands work)
use bevy::diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin};
use bevy::prelude::*;
use bevy::transform::components::Transform;
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use bevy_openxr::xr_input::{QuatConv, Vec3Conv};
use bevy_openxr::xr_input::hand::{OpenXrHandInput, HandInputDebugRenderer};
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use bevy_openxr::xr_input::{Vec3Conv, QuatConv, Hand};
use bevy_openxr::xr_input::debug_gizmos::OpenXrDebugRenderer;
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use bevy::{gizmos, prelude::*};
use bevy_openxr::input::XrInput;
use bevy_openxr::resources::{XrFrameState, XrInstance, XrSession};
use bevy_openxr::xr_input::hand::HandsResource;
use bevy_openxr::xr_input::hand_poses::*;
use bevy_openxr::xr_input::oculus_touch::OculusController;
>>>>>>> 319a2dc (hand state resource is used to drive skeleton)
use bevy_openxr::xr_input::prototype_locomotion::{proto_locomotion, PrototypeLocomotionConfig};
use bevy_openxr::xr_input::trackers::{
OpenXRController, OpenXRLeftController, OpenXRRightController, OpenXRTracker,
};
use bevy_openxr::DefaultXrPlugins;
fn main() {
color_eyre::install().unwrap();
info!("Running `openxr-6dof` skill");
App::new()
.add_plugins(DefaultXrPlugins)
//.add_plugins(OpenXrDebugRenderer) //new debug renderer adds gizmos to
.add_plugins(LogDiagnosticsPlugin::default())
.add_plugins(FrameTimeDiagnosticsPlugin)
.add_systems(Startup, setup)
.add_systems(Update, proto_locomotion)
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.add_systems(Startup, spawn_controllers_example)
.add_systems(Update, draw_skeleton_hands)
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.insert_resource(PrototypeLocomotionConfig::default())
.add_systems(Startup, spawn_controllers_example)
.add_plugins(OpenXrHandInput)
.add_plugins(HandInputDebugRenderer)
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.add_systems(PreUpdate, update_hand_states)
.add_systems(PostUpdate, draw_hand_entities)
.add_systems(Startup, spawn_hand_entities)
.insert_resource(PrototypeLocomotionConfig::default())
.insert_resource(HandStatesResource::default())
>>>>>>> 319a2dc (hand state resource is used to drive skeleton)
.run();
}
/// set up a simple 3D scene
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
// plane
commands.spawn(PbrBundle {
mesh: meshes.add(shape::Plane::from_size(5.0).into()),
material: materials.add(Color::rgb(0.3, 0.5, 0.3).into()),
..default()
});
// cube
commands.spawn(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Cube { size: 0.1 })),
material: materials.add(Color::rgb(0.8, 0.7, 0.6).into()),
transform: Transform::from_xyz(0.0, 0.5, 0.0),
..default()
});
// cube
commands.spawn(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Cube { size: 0.1 })),
material: materials.add(Color::rgb(0.8, 0.0, 0.0).into()),
transform: Transform::from_xyz(0.0, 0.5, 1.0),
..default()
});
// light
commands.spawn(PointLightBundle {
point_light: PointLight {
intensity: 1500.0,
shadows_enabled: true,
..default()
},
transform: Transform::from_xyz(4.0, 8.0, 4.0),
..default()
});
// camera
commands.spawn((Camera3dBundle {
transform: Transform::from_xyz(0.25, 1.25, 0.0).looking_at(
Vec3 {
x: -0.548,
y: -0.161,
z: -0.137,
},
Vec3::Y,
),
..default()
},));
}
fn spawn_controllers_example(mut commands: Commands) {
//left hand
commands.spawn((
OpenXRLeftController,
OpenXRController,
OpenXRTracker,
SpatialBundle::default(),
));
//right hand
commands.spawn((
OpenXRRightController,
OpenXRController,
OpenXRTracker,
SpatialBundle::default(),
));
}