Files
bevy_oxr/examples/xr.rs
2023-09-13 23:57:48 -07:00

107 lines
3.1 KiB
Rust

use bevy::diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin};
use bevy::prelude::*;
use bevy::transform::components::Transform;
use bevy_openxr::input::XrInput;
use bevy_openxr::resources::{XrFrameState, XrInstance, XrSession};
use bevy_openxr::xr_input::oculus_touch::OculusController;
use bevy_openxr::xr_input::{Hand, QuatConv, Vec3Conv};
use bevy_openxr::DefaultXrPlugins;
fn main() {
color_eyre::install().unwrap();
info!("Running `openxr-6dof` skill");
App::new()
.add_plugins(DefaultXrPlugins)
.add_plugins(LogDiagnosticsPlugin::default())
.add_plugins(FrameTimeDiagnosticsPlugin)
.add_systems(Startup, setup)
.add_systems(Update, hands)
.run();
}
/// set up a simple 3D scene
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
// plane
commands.spawn(PbrBundle {
mesh: meshes.add(shape::Plane::from_size(5.0).into()),
material: materials.add(Color::rgb(0.3, 0.5, 0.3).into()),
..default()
});
// cube
commands.spawn(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Cube { size: 0.1 })),
material: materials.add(Color::rgb(0.8, 0.7, 0.6).into()),
transform: Transform::from_xyz(0.0, 0.5, 0.0),
..default()
});
// light
commands.spawn(PointLightBundle {
point_light: PointLight {
intensity: 1500.0,
shadows_enabled: true,
..default()
},
transform: Transform::from_xyz(4.0, 8.0, 4.0),
..default()
});
// camera
commands.spawn((Camera3dBundle {
transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
..default()
},));
}
fn hands(
mut gizmos: Gizmos,
oculus_controller: Res<OculusController>,
frame_state: Res<XrFrameState>,
xr_input: Res<XrInput>,
instance: Res<XrInstance>,
session: Res<XrSession>,
) {
let mut func = || -> color_eyre::Result<()> {
let frame_state = *frame_state.lock().unwrap();
let controller = oculus_controller.get_ref(&instance, &session, &frame_state, &xr_input);
let right_controller = controller.grip_space(Hand::Right);
let left_controller = controller.grip_space(Hand::Left);
let mut color = Color::YELLOW_GREEN;
if controller.a_button() {
color = Color::BLUE;
}
if controller.b_button() {
color = Color::RED;
}
if controller.trigger(Hand::Right) != 0.0 {
color = Color::rgb(
controller.trigger(Hand::Right),
0.5,
controller.trigger(Hand::Right),
);
}
gizmos.rect(
right_controller.0.pose.position.to_vec3(),
right_controller.0.pose.orientation.to_quat(),
Vec2::new(0.05, 0.2),
color,
);
gizmos.rect(
left_controller.0.pose.position.to_vec3(),
left_controller.0.pose.orientation.to_quat(),
Vec2::new(0.05, 0.2),
color,
);
Ok(())
};
let _ = func();
}