Files
bevy_oxr/crates/bevy_openxr/examples/sessions.rs
Schmarni 7320ae8dac update to bevy 0.15 rc
Signed-off-by: Schmarni <marnistromer@gmail.com>
2024-12-01 23:15:31 +01:00

74 lines
2.3 KiB
Rust

//! A simple 3D scene with light shining over a cube sitting on a plane.
use bevy::prelude::*;
use bevy_mod_openxr::add_xr_plugins;
use bevy_mod_xr::session::{XrSessionPlugin, XrState};
fn main() {
App::new()
.add_plugins(add_xr_plugins(DefaultPlugins).set(XrSessionPlugin { auto_handle: true }))
.add_plugins(bevy_xr_utils::hand_gizmos::HandGizmosPlugin)
.add_systems(Startup, setup)
.add_systems(Update, handle_input)
.insert_resource(AmbientLight::default())
.run();
}
fn handle_input(
keys: Res<ButtonInput<KeyCode>>,
mut end: EventWriter<bevy_mod_xr::session::XrEndSessionEvent>,
mut destroy: EventWriter<bevy_mod_xr::session::XrDestroySessionEvent>,
mut begin: EventWriter<bevy_mod_xr::session::XrBeginSessionEvent>,
mut create: EventWriter<bevy_mod_xr::session::XrCreateSessionEvent>,
mut request_exit: EventWriter<bevy_mod_xr::session::XrRequestExitEvent>,
state: Res<XrState>,
) {
if keys.just_pressed(KeyCode::KeyE) {
info!("sending end");
end.send_default();
}
if keys.just_pressed(KeyCode::KeyC) {
info!("sending create");
create.send_default();
}
if keys.just_pressed(KeyCode::KeyD) {
info!("sending destroy");
destroy.send_default();
}
if keys.just_pressed(KeyCode::KeyB) {
info!("sending begin");
begin.send_default();
}
if keys.just_pressed(KeyCode::KeyR) {
info!("sending request exit");
request_exit.send_default();
}
if keys.just_pressed(KeyCode::KeyI) {
info!("current state: {:?}", *state);
}
}
/// set up a simple 3D scene
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
// circular base
commands.spawn((
Mesh3d(meshes.add(Circle::new(4.0))),
MeshMaterial3d(materials.add(Color::WHITE)),
Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
));
// cube
commands.spawn((
Mesh3d(meshes.add(Cuboid::new(1.0, 1.0, 1.0))),
MeshMaterial3d(materials.add(Color::srgb_u8(124, 144, 255))),
Transform::from_xyz(0.0, 0.5, 0.0),
));
commands.spawn((
Camera3d::default(),
Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y),
));
}