Files
bevy_oxr/crates/bevy_openxr/Cargo.toml
Malek 0f9ccf7f04 Refactor quest perf fix (#111)
* cargo fmt and removed the unessecary examples.

* fixed android logging errors and moved waitframe to fix perf on quest and fixed android example perf by turning off msaa
2024-05-29 16:57:08 -07:00

40 lines
1.1 KiB
TOML

[package]
name = "bevy_openxr"
version = "0.1.0"
edition = "2021"
[features]
default = ["vulkan", "d3d12", "passthrough"]
vulkan = ["dep:ash"]
d3d12 = ["wgpu/dx12", "wgpu-hal/dx12", "dep:winapi", "dep:d3d12"]
passthrough = []
[dev-dependencies]
bevy_xr_utils.path = "../bevy_xr_utils"
[target.'cfg(target_os = "android")'.dependencies]
ndk-context = "0.1"
jni = "0.20"
# bevy can't be placed behind target or proc macros won't work properly
[dependencies]
bevy.workspace = true
# all other dependencies are placed under this since on wasm, this crate is completely empty
[target.'cfg(not(target_family = "wasm"))'.dependencies]
openxr = "0.18.0"
thiserror = "1.0.57"
wgpu = "0.19.3"
wgpu-hal = "0.19.3"
bevy_xr.path = "../bevy_xr"
ash = { version = "0.37.3", optional = true }
[target.'cfg(target_family = "unix")'.dependencies]
openxr = { version = "0.18.0", features = ["mint"] }
[target.'cfg(target_family = "windows")'.dependencies]
openxr = { version = "0.18.0", features = ["mint", "static"] }
winapi = { version = "0.3.9", optional = true }
d3d12 = { version = "0.19", features = ["libloading"], optional = true }