Commit Graph

56 Commits

Author SHA1 Message Date
Schmarni
c1528d612f upgrade all code except d3d12 and upgrade all examples except demo
Signed-off-by: Schmarni <marnistromer@gmail.com>
2024-06-22 17:21:13 +02:00
Schmarni
889ee3cc5d session restarting workscargo run --release --example xr! views fixed and late latching for views 2024-02-22 09:12:16 +01:00
Schmarni
3f27c8d362 core dumps on session end 2024-02-22 04:54:04 +01:00
Schmarni
4779993ae2 add prelude 2024-02-20 13:36:05 +01:00
Schmarni
df71c7931d update to bevy 0.13. TODO: fix view weirdness and do a pass over most of xr_input to turn the modules into plugins 2024-02-20 09:15:21 +01:00
Schmarni
3803968b7c clean up passthrough, change hand entity behavior and add cleanup steps to some plugins 2024-02-12 09:05:44 +01:00
Schmarni
cbf9485bb7 working 2024-01-14 00:15:14 +01:00
Schmarni
65a30cac3c make app close when requested by os and other stuff (#61)
* idk

* mr stuff

* done

* fix windows

* add patches to Readme
2023-12-31 15:35:59 -08:00
Schmarni
200be97846 Small cleanup, and moved hand.rs to hands/common.rs 2023-11-16 21:26:49 +01:00
Schmarni
e5363acac9 finnish everything 2023-11-14 02:32:57 +01:00
Schmarni
ca15cb7cda Updated Oculus controller to use the 2023-11-10 21:56:03 +01:00
MalekiRe
52ffa2fdc8 changed things to bevy_oxr instead of bevy_openxr and made the android example part of the workspace 2023-11-06 15:55:36 -08:00
Jay Christy
bcbdd0f916 Merge branch 'main' into hands 2023-10-17 23:13:51 -04:00
Jay Christy
de75d7012b pulled debug rendering into its own plugin 2023-10-14 11:26:08 -04:00
Jay Christy
901257fdc2 look upon my bad code 2023-10-14 11:26:08 -04:00
Jay Christy
37a6298c39 moved everything to the hand file 2023-10-14 11:26:08 -04:00
Jay Christy
567408daf5 create resource to help with entity selection 2023-10-14 11:26:08 -04:00
Jay Christy
7931eb511b mass rename 2023-10-14 11:26:08 -04:00
Jay Christy
03a37afe4e cargo fix 2023-10-14 11:26:08 -04:00
Jay Christy
3388b1a6c1 slight cleaning 2023-10-14 11:26:08 -04:00
Jay Christy
2fd4364b10 spawn bones and update 2023-10-14 11:26:07 -04:00
Jay Christy
2a6f4cddc1 hand state resource is used to drive skeleton 2023-10-14 11:26:07 -04:00
Jay Christy
cda06c9dd2 left hand works too 2023-10-14 11:26:07 -04:00
Jay Christy
a940778405 both hands work 2023-10-14 11:26:07 -04:00
Jay Christy
c2a147006a normalized hand poses to palm 2023-10-14 11:26:07 -04:00
Jay Christy
b8e5f366cf well this is insane but it tracks the hand now 2023-10-14 11:26:07 -04:00
Jay Christy
bd89642e02 got a hand array 2023-10-14 11:26:07 -04:00
Jay Christy
6fc41ecbfc cleaning 2023-10-01 23:44:00 -04:00
Jay Christy
b487bf6cbb this works well enough for now 2023-10-01 23:42:43 -04:00
Jay Christy
d80506c43c this is a little better 2023-10-01 00:22:42 -04:00
Jay Christy
88838b595b jank socket interactor 2023-09-30 23:02:30 -04:00
Jay Christy
6e83b887be interactions, and grabbables 2023-09-27 23:43:03 -04:00
Jay Christy
e1f1948726 basics of ray interactors 2023-09-27 15:40:29 -04:00
Jay Christy
23ed65f06a added initial interactions 2023-09-24 23:15:24 -04:00
Jay Christy
6d5c1fa00f lite cleaning 2023-09-24 15:33:40 -04:00
Jay Christy
012a778c35 moved more stuff around 2023-09-24 15:30:58 -04:00
Jay Christy
85dc35ab53 made proto_locomotion used a config resource 2023-09-24 15:25:50 -04:00
Jay Christy
8cea603cb5 added tracker markers and change detection 2023-09-24 01:34:20 -04:00
Jay Christy
11328f72ed first pass at snap rotation 2023-09-20 12:46:09 -04:00
Jay Christy
0476736f5c proto smooth rotation 2023-09-20 11:42:23 -04:00
Jay Christy
9043ebeb4d first pass i think 2023-09-19 23:13:37 -04:00
Jay Christy
263168fc26 first attempt at locomotion 2023-09-19 16:18:20 -04:00
Jay Christy
8c86752dd4 Added debug_gizmos system 2023-09-17 22:44:21 -04:00
MalekiRe
5363a2d382 refactored input again 2023-09-13 23:57:48 -07:00
awtterpip
25dff12b9a cleaned up code and made DefaultXrPlugins 2023-09-12 16:13:14 -05:00
MalekiRe
4d36ddf9c4 fixed up example to be clean, and added head space to xr input 2023-09-11 18:54:00 -07:00
piper
23e53270b3 Merge pull request #4 from awtterpip/new_resource_init
maybe fixed frame timing??
2023-09-11 15:50:13 -05:00
awtterpip
154a389bc8 maybe fixed frame timing?? 2023-09-11 15:29:59 -05:00
MalekiRe
aca80bade3 fixed stuff for steamvr openxr to not crash 2023-09-09 21:43:06 -07:00
awtterpip
086c964e82 improved performance 2023-09-09 23:27:12 -05:00