beginning of action system
This commit is contained in:
@@ -7,7 +7,7 @@ use bevy::{
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},
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};
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use bevy_xr::camera::{XrCameraBundle, XrProjection, XrView};
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use openxr::CompositionLayerFlags;
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use openxr::{CompositionLayerFlags, ViewStateFlags};
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use crate::resources::*;
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use crate::{init::begin_xr_session, layer_builder::*};
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@@ -51,6 +51,7 @@ pub fn init_views(
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swapchain_images: Res<XrSwapchainImages>,
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mut commands: Commands,
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) {
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let _span = info_span!("xr_init_views");
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let temp_tex = swapchain_images.first().unwrap();
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// this for loop is to easily add support for quad or mono views in the future.
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let mut views = vec![];
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@@ -74,6 +75,7 @@ pub fn init_views(
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}
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pub fn wait_frame(mut frame_waiter: ResMut<XrFrameWaiter>, mut commands: Commands) {
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let _span = info_span!("xr_wait_frame");
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let state = frame_waiter.wait().expect("Failed to wait frame");
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// Here we insert the predicted display time for when this frame will be displayed.
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// TODO: don't add predicted_display_period if pipelined rendering plugin not enabled
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@@ -89,6 +91,7 @@ pub fn update_views(
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stage: Res<XrStage>,
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time: Res<XrTime>,
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) {
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let _span = info_span!("xr_wait_frame");
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let (_flags, xr_views) = session
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.locate_views(
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openxr::ViewConfigurationType::PRIMARY_STEREO,
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@@ -222,6 +225,7 @@ pub fn insert_texture_views(
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mut manual_texture_views: ResMut<ManualTextureViews>,
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graphics_info: Res<XrGraphicsInfo>,
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) {
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let _span = info_span!("xr_insert_texture_views");
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let index = swapchain.acquire_image().expect("Failed to acquire image");
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swapchain
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.wait_image(openxr::Duration::INFINITE)
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@@ -262,16 +266,37 @@ pub fn end_frame(
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stage: Res<XrStage>,
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display_time: Res<XrTime>,
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graphics_info: Res<XrGraphicsInfo>,
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mut openxr_views: Local<Vec<openxr::View>>,
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) {
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let _span = info_span!("xr_end_frame");
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swapchain.release_image().unwrap();
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let (_flags, views) = session
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let (flags, views) = session
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.locate_views(
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openxr::ViewConfigurationType::PRIMARY_STEREO,
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**display_time,
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&stage,
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)
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.expect("Failed to locate views");
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if openxr_views.len() != views.len() {
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openxr_views.resize(views.len(), default());
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}
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match (
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flags & ViewStateFlags::ORIENTATION_VALID == ViewStateFlags::ORIENTATION_VALID,
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flags & ViewStateFlags::POSITION_VALID == ViewStateFlags::POSITION_VALID,
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) {
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(true, true) => *openxr_views = views,
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(true, false) => {
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for (i, view) in openxr_views.iter_mut().enumerate() {
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view.pose.orientation = views[i].pose.orientation;
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}
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}
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(false, true) => {
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for (i, view) in openxr_views.iter_mut().enumerate() {
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view.pose.position = views[i].pose.position;
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}
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}
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(false, false) => {}
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}
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let rect = openxr::Rect2Di {
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offset: openxr::Offset2Di { x: 0, y: 0 },
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extent: openxr::Extent2Di {
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@@ -288,8 +313,8 @@ pub fn end_frame(
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.space(&stage)
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.views(&[
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CompositionLayerProjectionView::new()
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.pose(views[0].pose)
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.fov(views[0].fov)
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.pose(openxr_views[0].pose)
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.fov(openxr_views[0].fov)
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.sub_image(
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SwapchainSubImage::new()
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.swapchain(&swapchain)
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@@ -297,8 +322,8 @@ pub fn end_frame(
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.image_rect(rect),
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),
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CompositionLayerProjectionView::new()
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.pose(views[1].pose)
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.fov(views[1].fov)
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.pose(openxr_views[1].pose)
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.fov(openxr_views[1].fov)
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.sub_image(
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SwapchainSubImage::new()
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.swapchain(&swapchain)
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@@ -277,5 +277,5 @@ pub struct XrGraphicsInfo {
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pub format: wgpu::TextureFormat,
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}
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#[derive(Clone, Resource)]
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#[derive(Clone, Resource, ExtractResource)]
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pub struct XrViews(pub Vec<Entity>);
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97
crates/bevy_xr/src/actions.rs
Normal file
97
crates/bevy_xr/src/actions.rs
Normal file
@@ -0,0 +1,97 @@
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use std::marker::PhantomData;
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use bevy::{
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app::{App, First, Plugin},
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ecs::system::{ResMut, Resource},
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};
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pub struct ActionPlugin<A: Action>(PhantomData<A>);
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impl<A: Action> Default for ActionPlugin<A> {
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fn default() -> Self {
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Self(Default::default())
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}
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}
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impl<A: Action> Plugin for ActionPlugin<A> {
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fn build(&self, app: &mut App) {
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app.add_systems(First, reset_action_state::<A>)
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.init_resource::<Actions>();
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app.world.resource_mut::<Actions>().0.push(A::INFO);
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}
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}
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pub enum ActionType {
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Bool,
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}
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pub trait ActionTy: Send + Sync + Default + Clone + Copy {
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const TYPE: ActionType;
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}
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impl ActionTy for bool {
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const TYPE: ActionType = ActionType::Bool;
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}
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pub trait Action: Send + Sync + 'static {
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type ActionType: ActionTy;
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const INFO: ActionInfo;
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}
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pub struct ActionInfo {
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pub pretty_name: &'static str,
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pub name: &'static str,
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pub action_type: ActionType,
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}
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#[derive(Resource, Default)]
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pub struct Actions(pub Vec<ActionInfo>);
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#[derive(Resource, Default)]
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pub struct ActionState<A: Action> {
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previous_state: A::ActionType,
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current_state: A::ActionType,
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}
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impl<A: Action> ActionState<A> {
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pub fn current_state(&self) -> A::ActionType {
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self.current_state
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}
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pub fn previous_state(&self) -> A::ActionType {
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self.previous_state
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}
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}
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impl<A: Action<ActionType = bool>> ActionState<A> {
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pub fn pressed(&self) -> bool {
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self.current_state
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}
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pub fn just_pressed(&self) -> bool {
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self.previous_state == false && self.current_state == true
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}
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pub fn just_released(&self) -> bool {
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self.previous_state == true && self.current_state == false
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}
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pub fn press(&mut self) {
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self.current_state = true
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}
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}
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pub fn reset_action_state<A: Action>(mut action_state: ResMut<ActionState<A>>) {
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action_state.previous_state = std::mem::take(&mut action_state.current_state);
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}
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pub trait ActionApp {
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fn register_action<A: Action>(&mut self) -> &mut Self;
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}
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impl ActionApp for App {
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fn register_action<A: Action>(&mut self) -> &mut Self {
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self.add_plugins(ActionPlugin::<A>::default())
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}
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}
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@@ -1,2 +1,3 @@
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pub mod actions;
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pub mod camera;
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pub mod session;
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