added ugly exclusive grabbing

This commit is contained in:
Jay Christy
2023-10-22 15:22:09 -04:00
parent f867b1290b
commit b9118becfc
2 changed files with 65 additions and 24 deletions

View File

@@ -2,10 +2,10 @@ use bevy::{
diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin}, diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
log::info, log::info,
prelude::{ prelude::{
default, shape, App, Assets, Color, Commands, Component, Event, EventReader, EventWriter, default, shape, App, Assets, Color, Commands, Component, Entity, Event, EventReader,
GlobalTransform, IntoSystemConfigs, IntoSystemSetConfigs, Mesh, PbrBundle, PostUpdate, EventWriter, GlobalTransform, IntoSystemConfigs, IntoSystemSetConfigs, Mesh, PbrBundle,
Query, Res, ResMut, Resource, SpatialBundle, StandardMaterial, Startup, Transform, Update, PostUpdate, Query, Res, ResMut, Resource, SpatialBundle, StandardMaterial, Startup,
With, Without, Transform, Update, With, Without,
}, },
time::{Time, Timer}, time::{Time, Timer},
transform::TransformSystem, transform::TransformSystem,
@@ -18,7 +18,7 @@ use bevy_openxr::{
interactions::{ interactions::{
draw_interaction_gizmos, draw_socket_gizmos, interactions, socket_interactions, draw_interaction_gizmos, draw_socket_gizmos, interactions, socket_interactions,
update_interactable_states, InteractionEvent, Touched, XRDirectInteractor, update_interactable_states, InteractionEvent, Touched, XRDirectInteractor,
XRInteractable, XRInteractableState, XRInteractorState, XRRayInteractor, XRInteractable, XRInteractableState, XRInteractorState, XRSelection,
}, },
oculus_touch::OculusController, oculus_touch::OculusController,
prototype_locomotion::{proto_locomotion, PrototypeLocomotionConfig}, prototype_locomotion::{proto_locomotion, PrototypeLocomotionConfig},
@@ -79,8 +79,7 @@ fn main() {
bevy::time::TimerMode::Once, bevy::time::TimerMode::Once,
))) )))
.add_systems(Update, request_cube_spawn) .add_systems(Update, request_cube_spawn)
.add_systems(Update, cube_spawner.after(request_cube_spawn)) .add_systems(Update, cube_spawner.after(request_cube_spawn));
;
//configure rapier sets //configure rapier sets
app.configure_sets( app.configure_sets(
@@ -121,6 +120,7 @@ fn spawn_controllers_example(mut commands: Commands) {
SpatialBundle::default(), SpatialBundle::default(),
XRDirectInteractor, XRDirectInteractor,
XRInteractorState::default(), XRInteractorState::default(),
XRSelection::default(),
)); ));
//right hand //right hand
commands.spawn(( commands.spawn((
@@ -130,6 +130,7 @@ fn spawn_controllers_example(mut commands: Commands) {
SpatialBundle::default(), SpatialBundle::default(),
XRDirectInteractor, XRDirectInteractor,
XRInteractorState::default(), XRInteractorState::default(),
XRSelection::default(),
)); ));
} }
@@ -247,12 +248,18 @@ pub struct Grabbable;
pub fn update_grabbables( pub fn update_grabbables(
mut events: EventReader<InteractionEvent>, mut events: EventReader<InteractionEvent>,
mut grabbable_query: Query<( mut grabbable_query: Query<(
Entity,
&mut Transform, &mut Transform,
With<Grabbable>, With<Grabbable>,
Without<XRDirectInteractor>, Without<XRDirectInteractor>,
Option<&mut RigidBody>, Option<&mut RigidBody>,
)>, )>,
interactor_query: Query<(&GlobalTransform, &XRInteractorState, Without<Grabbable>)>, mut interactor_query: Query<(
&GlobalTransform,
&XRInteractorState,
&mut XRSelection,
Without<Grabbable>,
)>,
) { ) {
//so basically the idea is to try all the events? //so basically the idea is to try all the events?
for event in events.read() { for event in events.read() {
@@ -261,24 +268,48 @@ pub fn update_grabbables(
Ok(mut grabbable_transform) => { Ok(mut grabbable_transform) => {
// info!("we got a grabbable"); // info!("we got a grabbable");
//now we need the location of our interactor //now we need the location of our interactor
match interactor_query.get(event.interactor) { match interactor_query.get_mut(event.interactor) {
Ok(interactor_transform) => { Ok(mut interactor_transform) => {
match *interactor_transform.2 {
XRSelection::Empty => {
match interactor_transform.1 { match interactor_transform.1 {
XRInteractorState::Idle => match grabbable_transform.3 { XRInteractorState::Idle => match grabbable_transform.4 {
Some(mut thing) => { Some(mut thing) => {
*thing = RigidBody::Dynamic; *thing = RigidBody::Dynamic;
*interactor_transform.2 = XRSelection::Empty;
} }
None => (), None => (),
}, },
XRInteractorState::Selecting => { XRInteractorState::Selecting => {
// info!("its a direct interactor?"); // info!("its a direct interactor?");
match grabbable_transform.3 { match grabbable_transform.4 {
Some(mut thing) => { Some(mut thing) => {
*thing = RigidBody::KinematicPositionBased; *thing = RigidBody::KinematicPositionBased;
*interactor_transform.2 =
XRSelection::Full(grabbable_transform.0);
} }
None => (), None => (),
} }
*grabbable_transform.0 = interactor_transform.0.compute_transform(); *grabbable_transform.1 =
interactor_transform.0.compute_transform();
}
}
}
XRSelection::Full(ent) => {
info!("nah bro we holding something");
match grabbable_transform.0 == ent {
true => {
*grabbable_transform.1 =
interactor_transform.0.compute_transform();
}
false => {}
}
match interactor_transform.1 {
XRInteractorState::Idle => {
*interactor_transform.2 = XRSelection::Empty
}
XRInteractorState::Selecting => {}
}
} }
} }
} }

View File

@@ -42,6 +42,16 @@ impl Default for XRInteractorState {
XRInteractorState::Idle XRInteractorState::Idle
} }
} }
#[derive(Component)]
pub enum XRSelection {
Empty,
Full(Entity)
}
impl Default for XRSelection {
fn default() -> Self {
XRSelection::Empty
}
}
#[derive(Component)] #[derive(Component)]
pub struct XRInteractable; pub struct XRInteractable;