added ugly exclusive grabbing
This commit is contained in:
@@ -2,10 +2,10 @@ use bevy::{
|
||||
diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
|
||||
log::info,
|
||||
prelude::{
|
||||
default, shape, App, Assets, Color, Commands, Component, Event, EventReader, EventWriter,
|
||||
GlobalTransform, IntoSystemConfigs, IntoSystemSetConfigs, Mesh, PbrBundle, PostUpdate,
|
||||
Query, Res, ResMut, Resource, SpatialBundle, StandardMaterial, Startup, Transform, Update,
|
||||
With, Without,
|
||||
default, shape, App, Assets, Color, Commands, Component, Entity, Event, EventReader,
|
||||
EventWriter, GlobalTransform, IntoSystemConfigs, IntoSystemSetConfigs, Mesh, PbrBundle,
|
||||
PostUpdate, Query, Res, ResMut, Resource, SpatialBundle, StandardMaterial, Startup,
|
||||
Transform, Update, With, Without,
|
||||
},
|
||||
time::{Time, Timer},
|
||||
transform::TransformSystem,
|
||||
@@ -18,7 +18,7 @@ use bevy_openxr::{
|
||||
interactions::{
|
||||
draw_interaction_gizmos, draw_socket_gizmos, interactions, socket_interactions,
|
||||
update_interactable_states, InteractionEvent, Touched, XRDirectInteractor,
|
||||
XRInteractable, XRInteractableState, XRInteractorState, XRRayInteractor,
|
||||
XRInteractable, XRInteractableState, XRInteractorState, XRSelection,
|
||||
},
|
||||
oculus_touch::OculusController,
|
||||
prototype_locomotion::{proto_locomotion, PrototypeLocomotionConfig},
|
||||
@@ -79,8 +79,7 @@ fn main() {
|
||||
bevy::time::TimerMode::Once,
|
||||
)))
|
||||
.add_systems(Update, request_cube_spawn)
|
||||
.add_systems(Update, cube_spawner.after(request_cube_spawn))
|
||||
;
|
||||
.add_systems(Update, cube_spawner.after(request_cube_spawn));
|
||||
|
||||
//configure rapier sets
|
||||
app.configure_sets(
|
||||
@@ -121,6 +120,7 @@ fn spawn_controllers_example(mut commands: Commands) {
|
||||
SpatialBundle::default(),
|
||||
XRDirectInteractor,
|
||||
XRInteractorState::default(),
|
||||
XRSelection::default(),
|
||||
));
|
||||
//right hand
|
||||
commands.spawn((
|
||||
@@ -130,6 +130,7 @@ fn spawn_controllers_example(mut commands: Commands) {
|
||||
SpatialBundle::default(),
|
||||
XRDirectInteractor,
|
||||
XRInteractorState::default(),
|
||||
XRSelection::default(),
|
||||
));
|
||||
}
|
||||
|
||||
@@ -247,12 +248,18 @@ pub struct Grabbable;
|
||||
pub fn update_grabbables(
|
||||
mut events: EventReader<InteractionEvent>,
|
||||
mut grabbable_query: Query<(
|
||||
Entity,
|
||||
&mut Transform,
|
||||
With<Grabbable>,
|
||||
Without<XRDirectInteractor>,
|
||||
Option<&mut RigidBody>,
|
||||
)>,
|
||||
interactor_query: Query<(&GlobalTransform, &XRInteractorState, Without<Grabbable>)>,
|
||||
mut interactor_query: Query<(
|
||||
&GlobalTransform,
|
||||
&XRInteractorState,
|
||||
&mut XRSelection,
|
||||
Without<Grabbable>,
|
||||
)>,
|
||||
) {
|
||||
//so basically the idea is to try all the events?
|
||||
for event in events.read() {
|
||||
@@ -261,24 +268,48 @@ pub fn update_grabbables(
|
||||
Ok(mut grabbable_transform) => {
|
||||
// info!("we got a grabbable");
|
||||
//now we need the location of our interactor
|
||||
match interactor_query.get(event.interactor) {
|
||||
Ok(interactor_transform) => {
|
||||
match interactor_transform.1 {
|
||||
XRInteractorState::Idle => match grabbable_transform.3 {
|
||||
Some(mut thing) => {
|
||||
*thing = RigidBody::Dynamic;
|
||||
}
|
||||
None => (),
|
||||
},
|
||||
XRInteractorState::Selecting => {
|
||||
// info!("its a direct interactor?");
|
||||
match grabbable_transform.3 {
|
||||
Some(mut thing) => {
|
||||
*thing = RigidBody::KinematicPositionBased;
|
||||
match interactor_query.get_mut(event.interactor) {
|
||||
Ok(mut interactor_transform) => {
|
||||
match *interactor_transform.2 {
|
||||
XRSelection::Empty => {
|
||||
match interactor_transform.1 {
|
||||
XRInteractorState::Idle => match grabbable_transform.4 {
|
||||
Some(mut thing) => {
|
||||
*thing = RigidBody::Dynamic;
|
||||
*interactor_transform.2 = XRSelection::Empty;
|
||||
}
|
||||
None => (),
|
||||
},
|
||||
XRInteractorState::Selecting => {
|
||||
// info!("its a direct interactor?");
|
||||
match grabbable_transform.4 {
|
||||
Some(mut thing) => {
|
||||
*thing = RigidBody::KinematicPositionBased;
|
||||
*interactor_transform.2 =
|
||||
XRSelection::Full(grabbable_transform.0);
|
||||
}
|
||||
None => (),
|
||||
}
|
||||
*grabbable_transform.1 =
|
||||
interactor_transform.0.compute_transform();
|
||||
}
|
||||
None => (),
|
||||
}
|
||||
*grabbable_transform.0 = interactor_transform.0.compute_transform();
|
||||
}
|
||||
XRSelection::Full(ent) => {
|
||||
info!("nah bro we holding something");
|
||||
match grabbable_transform.0 == ent {
|
||||
true => {
|
||||
*grabbable_transform.1 =
|
||||
interactor_transform.0.compute_transform();
|
||||
}
|
||||
false => {}
|
||||
}
|
||||
match interactor_transform.1 {
|
||||
XRInteractorState::Idle => {
|
||||
*interactor_transform.2 = XRSelection::Empty
|
||||
}
|
||||
XRInteractorState::Selecting => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -42,6 +42,16 @@ impl Default for XRInteractorState {
|
||||
XRInteractorState::Idle
|
||||
}
|
||||
}
|
||||
#[derive(Component)]
|
||||
pub enum XRSelection {
|
||||
Empty,
|
||||
Full(Entity)
|
||||
}
|
||||
impl Default for XRSelection {
|
||||
fn default() -> Self {
|
||||
XRSelection::Empty
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Component)]
|
||||
pub struct XRInteractable;
|
||||
|
||||
Reference in New Issue
Block a user