working on examples of transform utilities
This commit is contained in:
130
crates/bevy_openxr/examples/transform_utils.rs
Normal file
130
crates/bevy_openxr/examples/transform_utils.rs
Normal file
@@ -0,0 +1,130 @@
|
||||
//! A simple 3D scene with light shining over a cube sitting on a plane.
|
||||
|
||||
use bevy::prelude::*;
|
||||
use bevy_openxr::add_xr_plugins;
|
||||
use bevy_xr_utils::xr_utils_actions::{ActiveSet, XRUtilsAction, XRUtilsActionSet, XRUtilsActionState, XRUtilsActionSystemSet, XRUtilsActionsPlugin, XRUtilsBinding};
|
||||
use bevy_xr_utils::transform_utils;
|
||||
|
||||
fn main() {
|
||||
App::new()
|
||||
.add_plugins(add_xr_plugins(DefaultPlugins))
|
||||
.add_plugins(bevy_xr_utils::hand_gizmos::HandGizmosPlugin)
|
||||
.add_plugins(transform_utils::TransformUtilitiesPlugin)
|
||||
.add_systems(Startup, setup)
|
||||
.add_plugins(XRUtilsActionsPlugin)
|
||||
.add_systems(
|
||||
Startup,
|
||||
create_action_entities.before(XRUtilsActionSystemSet::CreateEvents),
|
||||
)
|
||||
.add_systems(
|
||||
Update,
|
||||
read_action_with_marker_component.after(XRUtilsActionSystemSet::SyncActionStates),
|
||||
)
|
||||
.run();
|
||||
}
|
||||
|
||||
/// set up a simple 3D scene
|
||||
fn setup(
|
||||
mut commands: Commands,
|
||||
mut meshes: ResMut<Assets<Mesh>>,
|
||||
mut materials: ResMut<Assets<StandardMaterial>>,
|
||||
) {
|
||||
// circular base
|
||||
commands.spawn(PbrBundle {
|
||||
mesh: meshes.add(Circle::new(4.0)),
|
||||
material: materials.add(Color::WHITE),
|
||||
transform: Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
|
||||
..default()
|
||||
});
|
||||
// red cube
|
||||
commands.spawn(PbrBundle {
|
||||
mesh: meshes.add(Cuboid::new(1.0, 1.0, 1.0)),
|
||||
material: materials.add(Color::rgb_u8(252, 44, 3)),
|
||||
transform: Transform::from_xyz(4.0, 0.5, 0.0).with_scale(Vec3::splat(0.5)),
|
||||
..default()
|
||||
});
|
||||
// red cube
|
||||
commands.spawn(PbrBundle {
|
||||
mesh: meshes.add(Cuboid::new(1.0, 1.0, 1.0)),
|
||||
material: materials.add(Color::rgb_u8(3, 28, 252)),
|
||||
transform: Transform::from_xyz(-4.0, 0.5, 0.0).with_scale(Vec3::splat(0.5)),
|
||||
..default()
|
||||
});
|
||||
// green cube
|
||||
commands.spawn(PbrBundle {
|
||||
mesh: meshes.add(Cuboid::new(1.0, 1.0, 1.0)),
|
||||
material: materials.add(Color::rgb_u8(3, 252, 32)),
|
||||
transform: Transform::from_xyz(0.0, 0.5, 4.0).with_scale(Vec3::splat(0.5)),
|
||||
..default()
|
||||
});
|
||||
// white cube
|
||||
commands.spawn(PbrBundle {
|
||||
mesh: meshes.add(Cuboid::new(1.0, 1.0, 1.0)),
|
||||
material: materials.add(Color::rgb_u8(250, 250, 250)),
|
||||
transform: Transform::from_xyz(0.0, 0.5, -4.0).with_scale(Vec3::splat(0.5)),
|
||||
..default()
|
||||
});
|
||||
// light
|
||||
commands.spawn(PointLightBundle {
|
||||
point_light: PointLight {
|
||||
shadows_enabled: true,
|
||||
..default()
|
||||
},
|
||||
transform: Transform::from_xyz(4.0, 8.0, 4.0),
|
||||
..default()
|
||||
});
|
||||
commands.spawn(Camera3dBundle {
|
||||
transform: Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y),
|
||||
..default()
|
||||
});
|
||||
}
|
||||
|
||||
#[derive(Component)]
|
||||
pub struct FaceRedAction;
|
||||
|
||||
fn create_action_entities(mut commands: Commands) {
|
||||
//create a set
|
||||
let set = commands
|
||||
.spawn((
|
||||
XRUtilsActionSet {
|
||||
name: "locomotion".into(),
|
||||
pretty_name: "locomotion set".into(),
|
||||
priority: u32::MIN,
|
||||
},
|
||||
ActiveSet, //marker to indicate we want this synced
|
||||
))
|
||||
.id();
|
||||
//create an action
|
||||
let action = commands
|
||||
.spawn((
|
||||
XRUtilsAction {
|
||||
action_name: "face_red".into(),
|
||||
localized_name: "face_red_localized".into(),
|
||||
action_type: bevy_xr::actions::ActionType::Bool,
|
||||
},
|
||||
FaceRedAction, //lets try a marker component
|
||||
))
|
||||
.id();
|
||||
|
||||
//create a binding
|
||||
let binding = commands
|
||||
.spawn(XRUtilsBinding {
|
||||
profile: "/interaction_profiles/valve/index_controller".into(),
|
||||
binding: "/user/hand/left//input/a/click".into(),
|
||||
})
|
||||
.id();
|
||||
|
||||
//add action to set, this isnt the best
|
||||
//TODO look into a better system
|
||||
commands.entity(action).add_child(binding);
|
||||
commands.entity(set).add_child(action);
|
||||
}
|
||||
|
||||
fn read_action_with_marker_component(
|
||||
mut action_query: Query<&XRUtilsActionState, With<FaceRedAction>>,
|
||||
) {
|
||||
//now for the actual checking
|
||||
for state in action_query.iter_mut() {
|
||||
info!("action state is: {:?}", state);
|
||||
}
|
||||
}
|
||||
@@ -1,3 +1,4 @@
|
||||
// use bevy::prelude::*;
|
||||
pub mod hand_gizmos;
|
||||
pub mod xr_utils_actions;
|
||||
pub mod transform_utils;
|
||||
|
||||
59
crates/bevy_xr_utils/src/transform_utils.rs
Normal file
59
crates/bevy_xr_utils/src/transform_utils.rs
Normal file
@@ -0,0 +1,59 @@
|
||||
use bevy::prelude::*;
|
||||
use bevy_openxr::{helper_traits::{ToQuat, ToVec3}, init::OxrTrackingRoot, resources::OxrViews};
|
||||
|
||||
pub struct TransformUtilitiesPlugin;
|
||||
|
||||
impl Plugin for TransformUtilitiesPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_event::<SnapToRotation>();
|
||||
app.add_event::<SnapToPosition>();
|
||||
app.add_systems(PostUpdate, handle_transform_events);
|
||||
}
|
||||
}
|
||||
|
||||
//events
|
||||
#[derive(Event, Debug)]
|
||||
pub struct SnapToRotation(pub Quat);
|
||||
|
||||
#[derive(Event, Debug)]
|
||||
pub struct SnapToPosition(pub Vec3);
|
||||
|
||||
pub fn handle_transform_events(
|
||||
mut root_query: Query<&mut Transform, With<OxrTrackingRoot>>,
|
||||
views: ResMut<OxrViews>,
|
||||
mut position_reader: EventReader<SnapToPosition>,
|
||||
mut rotation_reader: EventReader<SnapToRotation>,
|
||||
) {
|
||||
let result = root_query.get_single_mut();
|
||||
match result {
|
||||
Ok(mut root_transform) => {
|
||||
//rotation first
|
||||
let view = views.first();
|
||||
match view {
|
||||
Some(view) => {
|
||||
//get our parameters together
|
||||
let mut view_translation = view.pose.position.to_vec3();
|
||||
let view_quat = view.pose.orientation.to_quat();
|
||||
let view_yaw = view_quat.to_euler(EulerRot::XYZ).1;
|
||||
let science = Quat::from_axis_angle(*root_transform.up(), view_yaw);
|
||||
let invert_science = science.inverse();
|
||||
view_translation.y = 0.0; //we want to do rotations around the same height as the root
|
||||
let root_local = root_transform.translation;
|
||||
let view_global = root_transform.rotation.mul_vec3(view_translation) + root_local;
|
||||
//now set our rotation for every event, this does mean only the last event matters
|
||||
for snap in rotation_reader.read() {
|
||||
let rotation_quaternion = snap.0.mul_quat(invert_science);
|
||||
root_transform.rotate_around(view_global, rotation_quaternion);
|
||||
}
|
||||
//position second
|
||||
for position in position_reader.read() {
|
||||
root_transform.translation = position.0;
|
||||
}
|
||||
|
||||
},
|
||||
None => debug!("error getting first view"),
|
||||
}
|
||||
}
|
||||
Err(_) => debug!("error getting root transform"),
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user