Files
bevy_oxr/crates/bevy_openxr/examples/transform_utils.rs
2024-06-07 13:58:05 -04:00

131 lines
4.2 KiB
Rust

//! A simple 3D scene with light shining over a cube sitting on a plane.
use bevy::prelude::*;
use bevy_openxr::add_xr_plugins;
use bevy_xr_utils::xr_utils_actions::{ActiveSet, XRUtilsAction, XRUtilsActionSet, XRUtilsActionState, XRUtilsActionSystemSet, XRUtilsActionsPlugin, XRUtilsBinding};
use bevy_xr_utils::transform_utils;
fn main() {
App::new()
.add_plugins(add_xr_plugins(DefaultPlugins))
.add_plugins(bevy_xr_utils::hand_gizmos::HandGizmosPlugin)
.add_plugins(transform_utils::TransformUtilitiesPlugin)
.add_systems(Startup, setup)
.add_plugins(XRUtilsActionsPlugin)
.add_systems(
Startup,
create_action_entities.before(XRUtilsActionSystemSet::CreateEvents),
)
.add_systems(
Update,
read_action_with_marker_component.after(XRUtilsActionSystemSet::SyncActionStates),
)
.run();
}
/// set up a simple 3D scene
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
// circular base
commands.spawn(PbrBundle {
mesh: meshes.add(Circle::new(4.0)),
material: materials.add(Color::WHITE),
transform: Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
..default()
});
// red cube
commands.spawn(PbrBundle {
mesh: meshes.add(Cuboid::new(1.0, 1.0, 1.0)),
material: materials.add(Color::rgb_u8(252, 44, 3)),
transform: Transform::from_xyz(4.0, 0.5, 0.0).with_scale(Vec3::splat(0.5)),
..default()
});
// red cube
commands.spawn(PbrBundle {
mesh: meshes.add(Cuboid::new(1.0, 1.0, 1.0)),
material: materials.add(Color::rgb_u8(3, 28, 252)),
transform: Transform::from_xyz(-4.0, 0.5, 0.0).with_scale(Vec3::splat(0.5)),
..default()
});
// green cube
commands.spawn(PbrBundle {
mesh: meshes.add(Cuboid::new(1.0, 1.0, 1.0)),
material: materials.add(Color::rgb_u8(3, 252, 32)),
transform: Transform::from_xyz(0.0, 0.5, 4.0).with_scale(Vec3::splat(0.5)),
..default()
});
// white cube
commands.spawn(PbrBundle {
mesh: meshes.add(Cuboid::new(1.0, 1.0, 1.0)),
material: materials.add(Color::rgb_u8(250, 250, 250)),
transform: Transform::from_xyz(0.0, 0.5, -4.0).with_scale(Vec3::splat(0.5)),
..default()
});
// light
commands.spawn(PointLightBundle {
point_light: PointLight {
shadows_enabled: true,
..default()
},
transform: Transform::from_xyz(4.0, 8.0, 4.0),
..default()
});
commands.spawn(Camera3dBundle {
transform: Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y),
..default()
});
}
#[derive(Component)]
pub struct FaceRedAction;
fn create_action_entities(mut commands: Commands) {
//create a set
let set = commands
.spawn((
XRUtilsActionSet {
name: "locomotion".into(),
pretty_name: "locomotion set".into(),
priority: u32::MIN,
},
ActiveSet, //marker to indicate we want this synced
))
.id();
//create an action
let action = commands
.spawn((
XRUtilsAction {
action_name: "face_red".into(),
localized_name: "face_red_localized".into(),
action_type: bevy_xr::actions::ActionType::Bool,
},
FaceRedAction, //lets try a marker component
))
.id();
//create a binding
let binding = commands
.spawn(XRUtilsBinding {
profile: "/interaction_profiles/valve/index_controller".into(),
binding: "/user/hand/left//input/a/click".into(),
})
.id();
//add action to set, this isnt the best
//TODO look into a better system
commands.entity(action).add_child(binding);
commands.entity(set).add_child(action);
}
fn read_action_with_marker_component(
mut action_query: Query<&XRUtilsActionState, With<FaceRedAction>>,
) {
//now for the actual checking
for state in action_query.iter_mut() {
info!("action state is: {:?}", state);
}
}