working on examples of transform utilities

This commit is contained in:
Jay Christy
2024-06-07 13:58:05 -04:00
parent 5ce78dace9
commit 8807b5f927
3 changed files with 190 additions and 0 deletions

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//! A simple 3D scene with light shining over a cube sitting on a plane.
use bevy::prelude::*;
use bevy_openxr::add_xr_plugins;
use bevy_xr_utils::xr_utils_actions::{ActiveSet, XRUtilsAction, XRUtilsActionSet, XRUtilsActionState, XRUtilsActionSystemSet, XRUtilsActionsPlugin, XRUtilsBinding};
use bevy_xr_utils::transform_utils;
fn main() {
App::new()
.add_plugins(add_xr_plugins(DefaultPlugins))
.add_plugins(bevy_xr_utils::hand_gizmos::HandGizmosPlugin)
.add_plugins(transform_utils::TransformUtilitiesPlugin)
.add_systems(Startup, setup)
.add_plugins(XRUtilsActionsPlugin)
.add_systems(
Startup,
create_action_entities.before(XRUtilsActionSystemSet::CreateEvents),
)
.add_systems(
Update,
read_action_with_marker_component.after(XRUtilsActionSystemSet::SyncActionStates),
)
.run();
}
/// set up a simple 3D scene
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
// circular base
commands.spawn(PbrBundle {
mesh: meshes.add(Circle::new(4.0)),
material: materials.add(Color::WHITE),
transform: Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
..default()
});
// red cube
commands.spawn(PbrBundle {
mesh: meshes.add(Cuboid::new(1.0, 1.0, 1.0)),
material: materials.add(Color::rgb_u8(252, 44, 3)),
transform: Transform::from_xyz(4.0, 0.5, 0.0).with_scale(Vec3::splat(0.5)),
..default()
});
// red cube
commands.spawn(PbrBundle {
mesh: meshes.add(Cuboid::new(1.0, 1.0, 1.0)),
material: materials.add(Color::rgb_u8(3, 28, 252)),
transform: Transform::from_xyz(-4.0, 0.5, 0.0).with_scale(Vec3::splat(0.5)),
..default()
});
// green cube
commands.spawn(PbrBundle {
mesh: meshes.add(Cuboid::new(1.0, 1.0, 1.0)),
material: materials.add(Color::rgb_u8(3, 252, 32)),
transform: Transform::from_xyz(0.0, 0.5, 4.0).with_scale(Vec3::splat(0.5)),
..default()
});
// white cube
commands.spawn(PbrBundle {
mesh: meshes.add(Cuboid::new(1.0, 1.0, 1.0)),
material: materials.add(Color::rgb_u8(250, 250, 250)),
transform: Transform::from_xyz(0.0, 0.5, -4.0).with_scale(Vec3::splat(0.5)),
..default()
});
// light
commands.spawn(PointLightBundle {
point_light: PointLight {
shadows_enabled: true,
..default()
},
transform: Transform::from_xyz(4.0, 8.0, 4.0),
..default()
});
commands.spawn(Camera3dBundle {
transform: Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y),
..default()
});
}
#[derive(Component)]
pub struct FaceRedAction;
fn create_action_entities(mut commands: Commands) {
//create a set
let set = commands
.spawn((
XRUtilsActionSet {
name: "locomotion".into(),
pretty_name: "locomotion set".into(),
priority: u32::MIN,
},
ActiveSet, //marker to indicate we want this synced
))
.id();
//create an action
let action = commands
.spawn((
XRUtilsAction {
action_name: "face_red".into(),
localized_name: "face_red_localized".into(),
action_type: bevy_xr::actions::ActionType::Bool,
},
FaceRedAction, //lets try a marker component
))
.id();
//create a binding
let binding = commands
.spawn(XRUtilsBinding {
profile: "/interaction_profiles/valve/index_controller".into(),
binding: "/user/hand/left//input/a/click".into(),
})
.id();
//add action to set, this isnt the best
//TODO look into a better system
commands.entity(action).add_child(binding);
commands.entity(set).add_child(action);
}
fn read_action_with_marker_component(
mut action_query: Query<&XRUtilsActionState, With<FaceRedAction>>,
) {
//now for the actual checking
for state in action_query.iter_mut() {
info!("action state is: {:?}", state);
}
}

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// use bevy::prelude::*; // use bevy::prelude::*;
pub mod hand_gizmos; pub mod hand_gizmos;
pub mod xr_utils_actions; pub mod xr_utils_actions;
pub mod transform_utils;

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use bevy::prelude::*;
use bevy_openxr::{helper_traits::{ToQuat, ToVec3}, init::OxrTrackingRoot, resources::OxrViews};
pub struct TransformUtilitiesPlugin;
impl Plugin for TransformUtilitiesPlugin {
fn build(&self, app: &mut App) {
app.add_event::<SnapToRotation>();
app.add_event::<SnapToPosition>();
app.add_systems(PostUpdate, handle_transform_events);
}
}
//events
#[derive(Event, Debug)]
pub struct SnapToRotation(pub Quat);
#[derive(Event, Debug)]
pub struct SnapToPosition(pub Vec3);
pub fn handle_transform_events(
mut root_query: Query<&mut Transform, With<OxrTrackingRoot>>,
views: ResMut<OxrViews>,
mut position_reader: EventReader<SnapToPosition>,
mut rotation_reader: EventReader<SnapToRotation>,
) {
let result = root_query.get_single_mut();
match result {
Ok(mut root_transform) => {
//rotation first
let view = views.first();
match view {
Some(view) => {
//get our parameters together
let mut view_translation = view.pose.position.to_vec3();
let view_quat = view.pose.orientation.to_quat();
let view_yaw = view_quat.to_euler(EulerRot::XYZ).1;
let science = Quat::from_axis_angle(*root_transform.up(), view_yaw);
let invert_science = science.inverse();
view_translation.y = 0.0; //we want to do rotations around the same height as the root
let root_local = root_transform.translation;
let view_global = root_transform.rotation.mul_vec3(view_translation) + root_local;
//now set our rotation for every event, this does mean only the last event matters
for snap in rotation_reader.read() {
let rotation_quaternion = snap.0.mul_quat(invert_science);
root_transform.rotate_around(view_global, rotation_quaternion);
}
//position second
for position in position_reader.read() {
root_transform.translation = position.0;
}
},
None => debug!("error getting first view"),
}
}
Err(_) => debug!("error getting root transform"),
}
}