update hand gizmos to include the local axes
Signed-off-by: Schmarni <marnistromer@gmail.com>
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@@ -30,6 +30,7 @@ fn draw_hand_gizmos(
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rotation: pose.rotation,
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};
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gizmos.sphere(pose, **radius, gizmo_color(bone));
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gizmos.axes(pose, **radius);
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}
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}
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