made proto_locomotion used a config resource
This commit is contained in:
211
examples/xr.rs
211
examples/xr.rs
@@ -9,9 +9,10 @@ use bevy_openxr::input::XrInput;
|
||||
use bevy_openxr::resources::{XrFrameState, XrInstance, XrSession, XrViews};
|
||||
use bevy_openxr::xr_input::debug_gizmos::OpenXrDebugRenderer;
|
||||
use bevy_openxr::xr_input::oculus_touch::OculusController;
|
||||
use bevy_openxr::xr_input::prototype_locomotion::{proto_locomotion, PrototypeLocomotionConfig};
|
||||
use bevy_openxr::xr_input::trackers::{
|
||||
OpenXRController, OpenXRLeftController, OpenXRRightController, OpenXRTracker,
|
||||
OpenXRTrackingRoot,
|
||||
OpenXRTrackingRoot, adopt_open_xr_trackers,
|
||||
};
|
||||
use bevy_openxr::xr_input::{Hand, QuatConv, Vec3Conv};
|
||||
use bevy_openxr::DefaultXrPlugins;
|
||||
@@ -27,9 +28,10 @@ fn main() {
|
||||
.add_plugins(FrameTimeDiagnosticsPlugin)
|
||||
.add_systems(Startup, setup)
|
||||
.add_systems(Update, proto_locomotion)
|
||||
.add_systems(Startup, spawn_controllers)
|
||||
.add_systems(Update, update_hands)
|
||||
.add_systems(Startup, spawn_controllers_example)
|
||||
.add_systems(Update, update_open_xr_controllers)
|
||||
.add_systems(Update, adopt_open_xr_trackers)
|
||||
.insert_resource(PrototypeLocomotionConfig::default())
|
||||
.run();
|
||||
}
|
||||
|
||||
@@ -74,61 +76,38 @@ fn setup(
|
||||
transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
|
||||
..default()
|
||||
},));
|
||||
|
||||
commands.insert_resource(RotationTimer {
|
||||
timer: Timer::from_seconds(1.0, TimerMode::Once),
|
||||
})
|
||||
}
|
||||
|
||||
pub enum LocomotionType {
|
||||
Head,
|
||||
Hand,
|
||||
}
|
||||
|
||||
pub enum RotationType {
|
||||
Smooth,
|
||||
Snap,
|
||||
}
|
||||
|
||||
#[derive(Resource)]
|
||||
struct RotationTimer {
|
||||
timer: Timer,
|
||||
}
|
||||
|
||||
fn spawn_controllers(
|
||||
mut commands: Commands,
|
||||
mut meshes: ResMut<Assets<Mesh>>,
|
||||
mut materials: ResMut<Assets<StandardMaterial>>,
|
||||
) {
|
||||
fn spawn_controllers_example(mut commands: Commands) {
|
||||
//left hand
|
||||
commands.spawn((
|
||||
OpenXRLeftController,
|
||||
OpenXRController,
|
||||
OpenXRTracker,
|
||||
// SpatialBundle::default(),
|
||||
PbrBundle {
|
||||
mesh: meshes.add(Mesh::from(shape::Cube { size: 0.1 })),
|
||||
material: materials.add(Color::RED.into()),
|
||||
transform: Transform::from_xyz(0.0, 0.5, 1.0),
|
||||
..default()
|
||||
},
|
||||
SpatialBundle::default(),
|
||||
// PbrBundle {
|
||||
// mesh: meshes.add(Mesh::from(shape::Cube { size: 0.1 })),
|
||||
// material: materials.add(Color::RED.into()),
|
||||
// transform: Transform::from_xyz(0.0, 0.5, 1.0),
|
||||
// ..default()
|
||||
// },
|
||||
));
|
||||
//right hand
|
||||
commands.spawn((
|
||||
OpenXRRightController,
|
||||
OpenXRController,
|
||||
OpenXRTracker,
|
||||
// SpatialBundle::default(),
|
||||
PbrBundle {
|
||||
mesh: meshes.add(Mesh::from(shape::Cube { size: 0.1 })),
|
||||
material: materials.add(Color::BLUE.into()),
|
||||
transform: Transform::from_xyz(0.0, 0.5, 1.0),
|
||||
..default()
|
||||
},
|
||||
SpatialBundle::default(),
|
||||
// PbrBundle {
|
||||
// mesh: meshes.add(Mesh::from(shape::Cube { size: 0.1 })),
|
||||
// material: materials.add(Color::BLUE.into()),
|
||||
// transform: Transform::from_xyz(0.0, 0.5, 1.0),
|
||||
// ..default()
|
||||
// },
|
||||
));
|
||||
}
|
||||
|
||||
fn update_hands(
|
||||
fn update_open_xr_controllers(
|
||||
oculus_controller: Res<OculusController>,
|
||||
mut left_controller_query: Query<(
|
||||
&mut Transform,
|
||||
@@ -174,152 +153,4 @@ fn update_hands(
|
||||
right.0.pose.orientation.to_quat();
|
||||
}
|
||||
|
||||
fn adopt_open_xr_trackers(
|
||||
query: Query<(Entity), Added<OpenXRTracker>>,
|
||||
mut commands: Commands,
|
||||
tracking_root_query: Query<(Entity, With<OpenXRTrackingRoot>)>,
|
||||
) {
|
||||
let root = tracking_root_query.get_single();
|
||||
match root {
|
||||
Ok(thing) => {
|
||||
// info!("root is");
|
||||
for tracker in query.iter() {
|
||||
info!("we got a new tracker");
|
||||
commands.entity(thing.0).add_child(tracker);
|
||||
}
|
||||
}
|
||||
Err(_) => info!("root isnt spawned yet?"),
|
||||
}
|
||||
}
|
||||
|
||||
fn proto_locomotion(
|
||||
time: Res<Time>,
|
||||
mut tracking_root_query: Query<(&mut Transform, With<OpenXRTrackingRoot>)>,
|
||||
oculus_controller: Res<OculusController>,
|
||||
frame_state: Res<XrFrameState>,
|
||||
xr_input: Res<XrInput>,
|
||||
instance: Res<XrInstance>,
|
||||
session: Res<XrSession>,
|
||||
views: ResMut<XrViews>,
|
||||
mut gizmos: Gizmos,
|
||||
mut rotation_timer: Option<ResMut<RotationTimer>>,
|
||||
) {
|
||||
//lock frame
|
||||
let frame_state = *frame_state.lock().unwrap();
|
||||
//get controller
|
||||
let controller = oculus_controller.get_ref(&instance, &session, &frame_state, &xr_input);
|
||||
let root = tracking_root_query.get_single_mut();
|
||||
match root {
|
||||
Ok(mut position) => {
|
||||
//get the stick input and do some maths
|
||||
let stick = controller.thumbstick(Hand::Left);
|
||||
let input = Vec3::new(stick.x, 0.0, -stick.y);
|
||||
let speed = 1.0;
|
||||
//now the question is how do we do hmd based locomotion
|
||||
//or controller based for that matter
|
||||
let locomotion_type = LocomotionType::Head;
|
||||
let mut reference_quat = Quat::IDENTITY;
|
||||
match locomotion_type {
|
||||
LocomotionType::Head => {
|
||||
let v = views.lock().unwrap();
|
||||
let views = v.get(0);
|
||||
match views {
|
||||
Some(view) => {
|
||||
reference_quat = view
|
||||
.pose
|
||||
.orientation
|
||||
.to_quat()
|
||||
.mul_quat(position.0.rotation);
|
||||
}
|
||||
None => return,
|
||||
}
|
||||
}
|
||||
LocomotionType::Hand => {
|
||||
let grip = controller.grip_space(Hand::Left);
|
||||
reference_quat = grip
|
||||
.0
|
||||
.pose
|
||||
.orientation
|
||||
.to_quat()
|
||||
.mul_quat(position.0.rotation); //TODO add root tracking quat to this so we simulate the global rotation
|
||||
}
|
||||
}
|
||||
let mut locomotion_vec = reference_quat.mul_vec3(input);
|
||||
locomotion_vec.y = 0.0;
|
||||
position.0.translation += locomotion_vec * speed * time.delta_seconds();
|
||||
|
||||
//now time for rotation
|
||||
let snap_angle = 45.0 * (PI / 180.0);
|
||||
let smooth_rotation_speed = 0.5 * PI;
|
||||
let rotation_setting = RotationType::Snap;
|
||||
match rotation_setting {
|
||||
RotationType::Smooth => {
|
||||
//once again with the math
|
||||
let control_stick = controller.thumbstick(Hand::Right);
|
||||
let rot_input = control_stick.x; //why is this negative i dont know
|
||||
if rot_input.abs() <= 0.2 {
|
||||
return;
|
||||
}
|
||||
let smoth_rot = Quat::from_rotation_y(
|
||||
rot_input * smooth_rotation_speed * time.delta_seconds(),
|
||||
);
|
||||
//apply rotation
|
||||
let v = views.lock().unwrap();
|
||||
let views = v.get(0);
|
||||
match views {
|
||||
Some(view) => {
|
||||
let mut hmd_translation = view.pose.position.to_vec3();
|
||||
hmd_translation.y = 0.0;
|
||||
let local = position.0.translation;
|
||||
let global = position.0.rotation.mul_vec3(hmd_translation) + local;
|
||||
gizmos.circle(global, Vec3::Y, 0.1, Color::GREEN);
|
||||
position.0.rotate_around(global, smoth_rot);
|
||||
}
|
||||
None => return,
|
||||
}
|
||||
}
|
||||
RotationType::Snap => {
|
||||
//get timer
|
||||
match rotation_timer {
|
||||
Some(mut timer) => {
|
||||
//tick the timer
|
||||
timer.timer.tick(time.delta());
|
||||
if timer.timer.finished() {
|
||||
//now we can snap turn?
|
||||
//once again with the math
|
||||
let control_stick = controller.thumbstick(Hand::Right);
|
||||
let rot_input = -control_stick.x;
|
||||
if rot_input.abs() <= 0.5 {
|
||||
return;
|
||||
}
|
||||
let dir: f32 = match rot_input > 0.0 {
|
||||
true => 1.0,
|
||||
false => -1.0,
|
||||
};
|
||||
let smoth_rot = Quat::from_rotation_y(snap_angle * dir);
|
||||
//apply rotation
|
||||
let v = views.lock().unwrap();
|
||||
let views = v.get(0);
|
||||
match views {
|
||||
Some(view) => {
|
||||
let mut hmd_translation = view.pose.position.to_vec3();
|
||||
hmd_translation.y = 0.0;
|
||||
let local = position.0.translation;
|
||||
let global =
|
||||
position.0.rotation.mul_vec3(hmd_translation) + local;
|
||||
gizmos.circle(global, Vec3::Y, 0.1, Color::GREEN);
|
||||
position.0.rotate_around(global, smoth_rot);
|
||||
}
|
||||
None => return,
|
||||
}
|
||||
timer.timer.reset();
|
||||
}
|
||||
}
|
||||
None => info!("didnt init the rotation timer"),
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Err(_) => info!("too many tracking roots"),
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,6 +2,7 @@ pub mod controllers;
|
||||
pub mod debug_gizmos;
|
||||
pub mod oculus_touch;
|
||||
pub mod trackers;
|
||||
pub mod prototype_locomotion;
|
||||
pub mod xr_camera;
|
||||
|
||||
use crate::resources::XrSession;
|
||||
|
||||
188
src/xr_input/prototype_locomotion.rs
Normal file
188
src/xr_input/prototype_locomotion.rs
Normal file
@@ -0,0 +1,188 @@
|
||||
use std::f32::consts::PI;
|
||||
|
||||
use bevy::{
|
||||
prelude::*,
|
||||
time::{Time, Timer, TimerMode},
|
||||
};
|
||||
|
||||
use crate::{
|
||||
input::XrInput,
|
||||
resources::{XrFrameState, XrInstance, XrSession, XrViews},
|
||||
};
|
||||
|
||||
use super::{
|
||||
oculus_touch::OculusController, trackers::OpenXRTrackingRoot, Hand, QuatConv, Vec3Conv,
|
||||
};
|
||||
|
||||
pub enum LocomotionType {
|
||||
Head,
|
||||
Hand,
|
||||
}
|
||||
|
||||
pub enum RotationType {
|
||||
Smooth,
|
||||
Snap,
|
||||
}
|
||||
|
||||
#[derive(Resource)]
|
||||
pub struct RotationTimer {
|
||||
pub timer: Timer,
|
||||
}
|
||||
|
||||
#[derive(Resource)]
|
||||
pub struct PrototypeLocomotionConfig {
|
||||
pub locomotion_type: LocomotionType,
|
||||
pub locomotion_speed: f32,
|
||||
pub rotation_type: RotationType,
|
||||
pub snap_angle: f32,
|
||||
pub smooth_rotation_speed: f32,
|
||||
pub rotation_stick_deadzone: f32,
|
||||
pub rotation_timer: RotationTimer,
|
||||
}
|
||||
|
||||
impl Default for PrototypeLocomotionConfig {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
locomotion_type: LocomotionType::Hand,
|
||||
locomotion_speed: 1.0,
|
||||
rotation_type: RotationType::Smooth,
|
||||
snap_angle: 45.0 * (PI / 180.0),
|
||||
smooth_rotation_speed: 0.5 * PI,
|
||||
rotation_stick_deadzone: 0.2,
|
||||
rotation_timer: RotationTimer {
|
||||
timer: Timer::from_seconds(1.0, TimerMode::Once),
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn proto_locomotion(
|
||||
time: Res<Time>,
|
||||
mut tracking_root_query: Query<(&mut Transform, With<OpenXRTrackingRoot>)>,
|
||||
oculus_controller: Res<OculusController>,
|
||||
frame_state: Res<XrFrameState>,
|
||||
xr_input: Res<XrInput>,
|
||||
instance: Res<XrInstance>,
|
||||
session: Res<XrSession>,
|
||||
views: ResMut<XrViews>,
|
||||
mut gizmos: Gizmos,
|
||||
config_option: Option<ResMut<PrototypeLocomotionConfig>>,
|
||||
) {
|
||||
match config_option {
|
||||
Some(_) => (),
|
||||
None => {
|
||||
info!("no locomotion config");
|
||||
return;
|
||||
}
|
||||
}
|
||||
//i hate this but im too tired to think
|
||||
let mut config = config_option.unwrap();
|
||||
//lock frame
|
||||
let frame_state = *frame_state.lock().unwrap();
|
||||
//get controller
|
||||
let controller = oculus_controller.get_ref(&instance, &session, &frame_state, &xr_input);
|
||||
let root = tracking_root_query.get_single_mut();
|
||||
match root {
|
||||
Ok(mut position) => {
|
||||
//get the stick input and do some maths
|
||||
let stick = controller.thumbstick(Hand::Left);
|
||||
let input = Vec3::new(stick.x, 0.0, -stick.y);
|
||||
|
||||
let mut reference_quat = Quat::IDENTITY;
|
||||
match config.locomotion_type {
|
||||
LocomotionType::Head => {
|
||||
let v = views.lock().unwrap();
|
||||
let views = v.get(0);
|
||||
match views {
|
||||
Some(view) => {
|
||||
reference_quat = view
|
||||
.pose
|
||||
.orientation
|
||||
.to_quat()
|
||||
.mul_quat(position.0.rotation);
|
||||
}
|
||||
None => return,
|
||||
}
|
||||
}
|
||||
LocomotionType::Hand => {
|
||||
let grip = controller.grip_space(Hand::Left);
|
||||
reference_quat = grip
|
||||
.0
|
||||
.pose
|
||||
.orientation
|
||||
.to_quat()
|
||||
.mul_quat(position.0.rotation);
|
||||
}
|
||||
}
|
||||
//TODO: do this correctly as just removing the y from the resultant vec3 isnt correct, but works well enough for now
|
||||
let mut locomotion_vec = reference_quat.mul_vec3(input);
|
||||
locomotion_vec.y = 0.0;
|
||||
position.0.translation +=
|
||||
locomotion_vec * config.locomotion_speed * time.delta_seconds();
|
||||
|
||||
//now time for rotation
|
||||
|
||||
match config.rotation_type {
|
||||
RotationType::Smooth => {
|
||||
//once again with the math
|
||||
let control_stick = controller.thumbstick(Hand::Right);
|
||||
let rot_input = -control_stick.x; //why is this negative i dont know
|
||||
if rot_input.abs() <= config.rotation_stick_deadzone {
|
||||
return;
|
||||
}
|
||||
let smoth_rot = Quat::from_rotation_y(
|
||||
rot_input * config.smooth_rotation_speed * time.delta_seconds(),
|
||||
);
|
||||
//apply rotation
|
||||
let v = views.lock().unwrap();
|
||||
let views = v.get(0);
|
||||
match views {
|
||||
Some(view) => {
|
||||
let mut hmd_translation = view.pose.position.to_vec3();
|
||||
hmd_translation.y = 0.0;
|
||||
let local = position.0.translation;
|
||||
let global = position.0.rotation.mul_vec3(hmd_translation) + local;
|
||||
gizmos.circle(global, Vec3::Y, 0.1, Color::GREEN);
|
||||
position.0.rotate_around(global, smoth_rot);
|
||||
}
|
||||
None => return,
|
||||
}
|
||||
}
|
||||
RotationType::Snap => {
|
||||
//tick the timer
|
||||
config.rotation_timer.timer.tick(time.delta());
|
||||
if config.rotation_timer.timer.finished() {
|
||||
//now we can snap turn?
|
||||
//once again with the math
|
||||
let control_stick = controller.thumbstick(Hand::Right);
|
||||
let rot_input = -control_stick.x;
|
||||
if rot_input.abs() <= config.rotation_stick_deadzone {
|
||||
return;
|
||||
}
|
||||
let dir: f32 = match rot_input > 0.0 {
|
||||
true => 1.0,
|
||||
false => -1.0,
|
||||
};
|
||||
let smoth_rot = Quat::from_rotation_y(config.snap_angle * dir);
|
||||
//apply rotation
|
||||
let v = views.lock().unwrap();
|
||||
let views = v.get(0);
|
||||
match views {
|
||||
Some(view) => {
|
||||
let mut hmd_translation = view.pose.position.to_vec3();
|
||||
hmd_translation.y = 0.0;
|
||||
let local = position.0.translation;
|
||||
let global = position.0.rotation.mul_vec3(hmd_translation) + local;
|
||||
gizmos.circle(global, Vec3::Y, 0.1, Color::GREEN);
|
||||
position.0.rotate_around(global, smoth_rot);
|
||||
}
|
||||
None => return,
|
||||
}
|
||||
config.rotation_timer.timer.reset();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Err(_) => info!("too many tracking roots"),
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
use bevy::prelude::Component;
|
||||
use bevy::prelude::{info, Added, BuildChildren, Commands, Component, Entity, Query, With};
|
||||
|
||||
#[derive(Component)]
|
||||
pub struct OpenXRTrackingRoot;
|
||||
@@ -16,3 +16,21 @@ pub struct OpenXRLeftController;
|
||||
pub struct OpenXRRightController;
|
||||
#[derive(Component)]
|
||||
pub struct OpenXRController;
|
||||
|
||||
pub fn adopt_open_xr_trackers(
|
||||
query: Query<(Entity), Added<OpenXRTracker>>,
|
||||
mut commands: Commands,
|
||||
tracking_root_query: Query<(Entity, With<OpenXRTrackingRoot>)>,
|
||||
) {
|
||||
let root = tracking_root_query.get_single();
|
||||
match root {
|
||||
Ok(thing) => {
|
||||
// info!("root is");
|
||||
for tracker in query.iter() {
|
||||
info!("we got a new tracker");
|
||||
commands.entity(thing.0).add_child(tracker);
|
||||
}
|
||||
}
|
||||
Err(_) => info!("root isnt spawned yet?"),
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user