made proto_locomotion used a config resource
This commit is contained in:
211
examples/xr.rs
211
examples/xr.rs
@@ -9,9 +9,10 @@ use bevy_openxr::input::XrInput;
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use bevy_openxr::resources::{XrFrameState, XrInstance, XrSession, XrViews};
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use bevy_openxr::resources::{XrFrameState, XrInstance, XrSession, XrViews};
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use bevy_openxr::xr_input::debug_gizmos::OpenXrDebugRenderer;
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use bevy_openxr::xr_input::debug_gizmos::OpenXrDebugRenderer;
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use bevy_openxr::xr_input::oculus_touch::OculusController;
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use bevy_openxr::xr_input::oculus_touch::OculusController;
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use bevy_openxr::xr_input::prototype_locomotion::{proto_locomotion, PrototypeLocomotionConfig};
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use bevy_openxr::xr_input::trackers::{
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use bevy_openxr::xr_input::trackers::{
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OpenXRController, OpenXRLeftController, OpenXRRightController, OpenXRTracker,
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OpenXRController, OpenXRLeftController, OpenXRRightController, OpenXRTracker,
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OpenXRTrackingRoot,
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OpenXRTrackingRoot, adopt_open_xr_trackers,
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};
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};
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use bevy_openxr::xr_input::{Hand, QuatConv, Vec3Conv};
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use bevy_openxr::xr_input::{Hand, QuatConv, Vec3Conv};
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use bevy_openxr::DefaultXrPlugins;
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use bevy_openxr::DefaultXrPlugins;
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@@ -27,9 +28,10 @@ fn main() {
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.add_plugins(FrameTimeDiagnosticsPlugin)
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.add_plugins(FrameTimeDiagnosticsPlugin)
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.add_systems(Startup, setup)
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.add_systems(Startup, setup)
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.add_systems(Update, proto_locomotion)
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.add_systems(Update, proto_locomotion)
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.add_systems(Startup, spawn_controllers)
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.add_systems(Startup, spawn_controllers_example)
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.add_systems(Update, update_hands)
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.add_systems(Update, update_open_xr_controllers)
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.add_systems(Update, adopt_open_xr_trackers)
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.add_systems(Update, adopt_open_xr_trackers)
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.insert_resource(PrototypeLocomotionConfig::default())
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.run();
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.run();
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}
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}
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@@ -74,61 +76,38 @@ fn setup(
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transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
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transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
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..default()
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..default()
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},));
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},));
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commands.insert_resource(RotationTimer {
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timer: Timer::from_seconds(1.0, TimerMode::Once),
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})
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}
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}
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pub enum LocomotionType {
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fn spawn_controllers_example(mut commands: Commands) {
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Head,
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Hand,
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}
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pub enum RotationType {
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Smooth,
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Snap,
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}
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#[derive(Resource)]
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struct RotationTimer {
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timer: Timer,
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}
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fn spawn_controllers(
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mut commands: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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) {
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//left hand
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//left hand
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commands.spawn((
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commands.spawn((
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OpenXRLeftController,
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OpenXRLeftController,
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OpenXRController,
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OpenXRController,
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OpenXRTracker,
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OpenXRTracker,
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// SpatialBundle::default(),
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SpatialBundle::default(),
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PbrBundle {
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// PbrBundle {
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mesh: meshes.add(Mesh::from(shape::Cube { size: 0.1 })),
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// mesh: meshes.add(Mesh::from(shape::Cube { size: 0.1 })),
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material: materials.add(Color::RED.into()),
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// material: materials.add(Color::RED.into()),
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transform: Transform::from_xyz(0.0, 0.5, 1.0),
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// transform: Transform::from_xyz(0.0, 0.5, 1.0),
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..default()
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// ..default()
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},
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// },
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));
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));
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//right hand
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//right hand
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commands.spawn((
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commands.spawn((
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OpenXRRightController,
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OpenXRRightController,
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OpenXRController,
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OpenXRController,
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OpenXRTracker,
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OpenXRTracker,
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// SpatialBundle::default(),
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SpatialBundle::default(),
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PbrBundle {
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// PbrBundle {
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mesh: meshes.add(Mesh::from(shape::Cube { size: 0.1 })),
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// mesh: meshes.add(Mesh::from(shape::Cube { size: 0.1 })),
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material: materials.add(Color::BLUE.into()),
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// material: materials.add(Color::BLUE.into()),
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transform: Transform::from_xyz(0.0, 0.5, 1.0),
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// transform: Transform::from_xyz(0.0, 0.5, 1.0),
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..default()
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// ..default()
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},
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// },
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));
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));
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}
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}
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fn update_hands(
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fn update_open_xr_controllers(
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oculus_controller: Res<OculusController>,
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oculus_controller: Res<OculusController>,
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mut left_controller_query: Query<(
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mut left_controller_query: Query<(
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&mut Transform,
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&mut Transform,
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@@ -174,152 +153,4 @@ fn update_hands(
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right.0.pose.orientation.to_quat();
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right.0.pose.orientation.to_quat();
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}
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}
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fn adopt_open_xr_trackers(
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query: Query<(Entity), Added<OpenXRTracker>>,
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mut commands: Commands,
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tracking_root_query: Query<(Entity, With<OpenXRTrackingRoot>)>,
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) {
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let root = tracking_root_query.get_single();
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match root {
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Ok(thing) => {
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// info!("root is");
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for tracker in query.iter() {
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info!("we got a new tracker");
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commands.entity(thing.0).add_child(tracker);
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}
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}
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Err(_) => info!("root isnt spawned yet?"),
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}
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}
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fn proto_locomotion(
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time: Res<Time>,
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mut tracking_root_query: Query<(&mut Transform, With<OpenXRTrackingRoot>)>,
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oculus_controller: Res<OculusController>,
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frame_state: Res<XrFrameState>,
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xr_input: Res<XrInput>,
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instance: Res<XrInstance>,
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session: Res<XrSession>,
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views: ResMut<XrViews>,
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mut gizmos: Gizmos,
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mut rotation_timer: Option<ResMut<RotationTimer>>,
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) {
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//lock frame
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let frame_state = *frame_state.lock().unwrap();
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//get controller
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let controller = oculus_controller.get_ref(&instance, &session, &frame_state, &xr_input);
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let root = tracking_root_query.get_single_mut();
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match root {
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Ok(mut position) => {
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//get the stick input and do some maths
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let stick = controller.thumbstick(Hand::Left);
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let input = Vec3::new(stick.x, 0.0, -stick.y);
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let speed = 1.0;
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//now the question is how do we do hmd based locomotion
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//or controller based for that matter
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let locomotion_type = LocomotionType::Head;
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let mut reference_quat = Quat::IDENTITY;
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match locomotion_type {
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LocomotionType::Head => {
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let v = views.lock().unwrap();
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let views = v.get(0);
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match views {
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Some(view) => {
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reference_quat = view
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.pose
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.orientation
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.to_quat()
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.mul_quat(position.0.rotation);
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}
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None => return,
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}
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}
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LocomotionType::Hand => {
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let grip = controller.grip_space(Hand::Left);
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reference_quat = grip
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.0
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.pose
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.orientation
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.to_quat()
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.mul_quat(position.0.rotation); //TODO add root tracking quat to this so we simulate the global rotation
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}
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}
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let mut locomotion_vec = reference_quat.mul_vec3(input);
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locomotion_vec.y = 0.0;
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position.0.translation += locomotion_vec * speed * time.delta_seconds();
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//now time for rotation
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let snap_angle = 45.0 * (PI / 180.0);
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let smooth_rotation_speed = 0.5 * PI;
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let rotation_setting = RotationType::Snap;
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match rotation_setting {
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RotationType::Smooth => {
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//once again with the math
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let control_stick = controller.thumbstick(Hand::Right);
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let rot_input = control_stick.x; //why is this negative i dont know
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if rot_input.abs() <= 0.2 {
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return;
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}
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let smoth_rot = Quat::from_rotation_y(
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rot_input * smooth_rotation_speed * time.delta_seconds(),
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);
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//apply rotation
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let v = views.lock().unwrap();
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let views = v.get(0);
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match views {
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Some(view) => {
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let mut hmd_translation = view.pose.position.to_vec3();
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hmd_translation.y = 0.0;
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let local = position.0.translation;
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let global = position.0.rotation.mul_vec3(hmd_translation) + local;
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gizmos.circle(global, Vec3::Y, 0.1, Color::GREEN);
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position.0.rotate_around(global, smoth_rot);
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}
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None => return,
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}
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}
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RotationType::Snap => {
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//get timer
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match rotation_timer {
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Some(mut timer) => {
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//tick the timer
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timer.timer.tick(time.delta());
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if timer.timer.finished() {
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//now we can snap turn?
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//once again with the math
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let control_stick = controller.thumbstick(Hand::Right);
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let rot_input = -control_stick.x;
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if rot_input.abs() <= 0.5 {
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return;
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}
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let dir: f32 = match rot_input > 0.0 {
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true => 1.0,
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false => -1.0,
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};
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let smoth_rot = Quat::from_rotation_y(snap_angle * dir);
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//apply rotation
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let v = views.lock().unwrap();
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let views = v.get(0);
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match views {
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Some(view) => {
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let mut hmd_translation = view.pose.position.to_vec3();
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hmd_translation.y = 0.0;
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let local = position.0.translation;
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let global =
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position.0.rotation.mul_vec3(hmd_translation) + local;
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gizmos.circle(global, Vec3::Y, 0.1, Color::GREEN);
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position.0.rotate_around(global, smoth_rot);
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}
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None => return,
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}
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timer.timer.reset();
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}
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}
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None => info!("didnt init the rotation timer"),
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}
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}
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}
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}
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Err(_) => info!("too many tracking roots"),
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}
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}
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@@ -2,6 +2,7 @@ pub mod controllers;
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pub mod debug_gizmos;
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pub mod debug_gizmos;
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pub mod oculus_touch;
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pub mod oculus_touch;
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pub mod trackers;
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pub mod trackers;
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pub mod prototype_locomotion;
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pub mod xr_camera;
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pub mod xr_camera;
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use crate::resources::XrSession;
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use crate::resources::XrSession;
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188
src/xr_input/prototype_locomotion.rs
Normal file
188
src/xr_input/prototype_locomotion.rs
Normal file
@@ -0,0 +1,188 @@
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use std::f32::consts::PI;
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use bevy::{
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prelude::*,
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time::{Time, Timer, TimerMode},
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};
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use crate::{
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input::XrInput,
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resources::{XrFrameState, XrInstance, XrSession, XrViews},
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};
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use super::{
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oculus_touch::OculusController, trackers::OpenXRTrackingRoot, Hand, QuatConv, Vec3Conv,
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};
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pub enum LocomotionType {
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Head,
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Hand,
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}
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pub enum RotationType {
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Smooth,
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Snap,
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}
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#[derive(Resource)]
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pub struct RotationTimer {
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pub timer: Timer,
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}
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#[derive(Resource)]
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pub struct PrototypeLocomotionConfig {
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pub locomotion_type: LocomotionType,
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pub locomotion_speed: f32,
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pub rotation_type: RotationType,
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pub snap_angle: f32,
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pub smooth_rotation_speed: f32,
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pub rotation_stick_deadzone: f32,
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pub rotation_timer: RotationTimer,
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}
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impl Default for PrototypeLocomotionConfig {
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fn default() -> Self {
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Self {
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locomotion_type: LocomotionType::Hand,
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locomotion_speed: 1.0,
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rotation_type: RotationType::Smooth,
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snap_angle: 45.0 * (PI / 180.0),
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smooth_rotation_speed: 0.5 * PI,
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rotation_stick_deadzone: 0.2,
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rotation_timer: RotationTimer {
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timer: Timer::from_seconds(1.0, TimerMode::Once),
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},
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}
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}
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}
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pub fn proto_locomotion(
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time: Res<Time>,
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mut tracking_root_query: Query<(&mut Transform, With<OpenXRTrackingRoot>)>,
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oculus_controller: Res<OculusController>,
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frame_state: Res<XrFrameState>,
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xr_input: Res<XrInput>,
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instance: Res<XrInstance>,
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session: Res<XrSession>,
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views: ResMut<XrViews>,
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mut gizmos: Gizmos,
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config_option: Option<ResMut<PrototypeLocomotionConfig>>,
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) {
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match config_option {
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Some(_) => (),
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None => {
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info!("no locomotion config");
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return;
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}
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}
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//i hate this but im too tired to think
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let mut config = config_option.unwrap();
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//lock frame
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let frame_state = *frame_state.lock().unwrap();
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//get controller
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let controller = oculus_controller.get_ref(&instance, &session, &frame_state, &xr_input);
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let root = tracking_root_query.get_single_mut();
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match root {
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Ok(mut position) => {
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//get the stick input and do some maths
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let stick = controller.thumbstick(Hand::Left);
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let input = Vec3::new(stick.x, 0.0, -stick.y);
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let mut reference_quat = Quat::IDENTITY;
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match config.locomotion_type {
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LocomotionType::Head => {
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let v = views.lock().unwrap();
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let views = v.get(0);
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||||||
|
match views {
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||||||
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Some(view) => {
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||||||
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reference_quat = view
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||||||
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.pose
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||||||
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.orientation
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||||||
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.to_quat()
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||||||
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.mul_quat(position.0.rotation);
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||||||
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}
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||||||
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None => return,
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||||||
|
}
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||||||
|
}
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||||||
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LocomotionType::Hand => {
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||||||
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let grip = controller.grip_space(Hand::Left);
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||||||
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reference_quat = grip
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||||||
|
.0
|
||||||
|
.pose
|
||||||
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.orientation
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||||||
|
.to_quat()
|
||||||
|
.mul_quat(position.0.rotation);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//TODO: do this correctly as just removing the y from the resultant vec3 isnt correct, but works well enough for now
|
||||||
|
let mut locomotion_vec = reference_quat.mul_vec3(input);
|
||||||
|
locomotion_vec.y = 0.0;
|
||||||
|
position.0.translation +=
|
||||||
|
locomotion_vec * config.locomotion_speed * time.delta_seconds();
|
||||||
|
|
||||||
|
//now time for rotation
|
||||||
|
|
||||||
|
match config.rotation_type {
|
||||||
|
RotationType::Smooth => {
|
||||||
|
//once again with the math
|
||||||
|
let control_stick = controller.thumbstick(Hand::Right);
|
||||||
|
let rot_input = -control_stick.x; //why is this negative i dont know
|
||||||
|
if rot_input.abs() <= config.rotation_stick_deadzone {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
let smoth_rot = Quat::from_rotation_y(
|
||||||
|
rot_input * config.smooth_rotation_speed * time.delta_seconds(),
|
||||||
|
);
|
||||||
|
//apply rotation
|
||||||
|
let v = views.lock().unwrap();
|
||||||
|
let views = v.get(0);
|
||||||
|
match views {
|
||||||
|
Some(view) => {
|
||||||
|
let mut hmd_translation = view.pose.position.to_vec3();
|
||||||
|
hmd_translation.y = 0.0;
|
||||||
|
let local = position.0.translation;
|
||||||
|
let global = position.0.rotation.mul_vec3(hmd_translation) + local;
|
||||||
|
gizmos.circle(global, Vec3::Y, 0.1, Color::GREEN);
|
||||||
|
position.0.rotate_around(global, smoth_rot);
|
||||||
|
}
|
||||||
|
None => return,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
RotationType::Snap => {
|
||||||
|
//tick the timer
|
||||||
|
config.rotation_timer.timer.tick(time.delta());
|
||||||
|
if config.rotation_timer.timer.finished() {
|
||||||
|
//now we can snap turn?
|
||||||
|
//once again with the math
|
||||||
|
let control_stick = controller.thumbstick(Hand::Right);
|
||||||
|
let rot_input = -control_stick.x;
|
||||||
|
if rot_input.abs() <= config.rotation_stick_deadzone {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
let dir: f32 = match rot_input > 0.0 {
|
||||||
|
true => 1.0,
|
||||||
|
false => -1.0,
|
||||||
|
};
|
||||||
|
let smoth_rot = Quat::from_rotation_y(config.snap_angle * dir);
|
||||||
|
//apply rotation
|
||||||
|
let v = views.lock().unwrap();
|
||||||
|
let views = v.get(0);
|
||||||
|
match views {
|
||||||
|
Some(view) => {
|
||||||
|
let mut hmd_translation = view.pose.position.to_vec3();
|
||||||
|
hmd_translation.y = 0.0;
|
||||||
|
let local = position.0.translation;
|
||||||
|
let global = position.0.rotation.mul_vec3(hmd_translation) + local;
|
||||||
|
gizmos.circle(global, Vec3::Y, 0.1, Color::GREEN);
|
||||||
|
position.0.rotate_around(global, smoth_rot);
|
||||||
|
}
|
||||||
|
None => return,
|
||||||
|
}
|
||||||
|
config.rotation_timer.timer.reset();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Err(_) => info!("too many tracking roots"),
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
use bevy::prelude::Component;
|
use bevy::prelude::{info, Added, BuildChildren, Commands, Component, Entity, Query, With};
|
||||||
|
|
||||||
#[derive(Component)]
|
#[derive(Component)]
|
||||||
pub struct OpenXRTrackingRoot;
|
pub struct OpenXRTrackingRoot;
|
||||||
@@ -16,3 +16,21 @@ pub struct OpenXRLeftController;
|
|||||||
pub struct OpenXRRightController;
|
pub struct OpenXRRightController;
|
||||||
#[derive(Component)]
|
#[derive(Component)]
|
||||||
pub struct OpenXRController;
|
pub struct OpenXRController;
|
||||||
|
|
||||||
|
pub fn adopt_open_xr_trackers(
|
||||||
|
query: Query<(Entity), Added<OpenXRTracker>>,
|
||||||
|
mut commands: Commands,
|
||||||
|
tracking_root_query: Query<(Entity, With<OpenXRTrackingRoot>)>,
|
||||||
|
) {
|
||||||
|
let root = tracking_root_query.get_single();
|
||||||
|
match root {
|
||||||
|
Ok(thing) => {
|
||||||
|
// info!("root is");
|
||||||
|
for tracker in query.iter() {
|
||||||
|
info!("we got a new tracker");
|
||||||
|
commands.entity(thing.0).add_child(tracker);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Err(_) => info!("root isnt spawned yet?"),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user