made proto_locomotion used a config resource
This commit is contained in:
@@ -2,6 +2,7 @@ pub mod controllers;
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pub mod debug_gizmos;
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pub mod oculus_touch;
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pub mod trackers;
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pub mod prototype_locomotion;
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pub mod xr_camera;
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use crate::resources::XrSession;
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188
src/xr_input/prototype_locomotion.rs
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188
src/xr_input/prototype_locomotion.rs
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@@ -0,0 +1,188 @@
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use std::f32::consts::PI;
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use bevy::{
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prelude::*,
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time::{Time, Timer, TimerMode},
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};
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use crate::{
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input::XrInput,
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resources::{XrFrameState, XrInstance, XrSession, XrViews},
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};
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use super::{
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oculus_touch::OculusController, trackers::OpenXRTrackingRoot, Hand, QuatConv, Vec3Conv,
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};
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pub enum LocomotionType {
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Head,
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Hand,
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}
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pub enum RotationType {
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Smooth,
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Snap,
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}
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#[derive(Resource)]
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pub struct RotationTimer {
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pub timer: Timer,
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}
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#[derive(Resource)]
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pub struct PrototypeLocomotionConfig {
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pub locomotion_type: LocomotionType,
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pub locomotion_speed: f32,
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pub rotation_type: RotationType,
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pub snap_angle: f32,
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pub smooth_rotation_speed: f32,
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pub rotation_stick_deadzone: f32,
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pub rotation_timer: RotationTimer,
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}
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impl Default for PrototypeLocomotionConfig {
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fn default() -> Self {
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Self {
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locomotion_type: LocomotionType::Hand,
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locomotion_speed: 1.0,
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rotation_type: RotationType::Smooth,
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snap_angle: 45.0 * (PI / 180.0),
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smooth_rotation_speed: 0.5 * PI,
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rotation_stick_deadzone: 0.2,
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rotation_timer: RotationTimer {
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timer: Timer::from_seconds(1.0, TimerMode::Once),
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},
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}
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}
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}
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pub fn proto_locomotion(
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time: Res<Time>,
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mut tracking_root_query: Query<(&mut Transform, With<OpenXRTrackingRoot>)>,
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oculus_controller: Res<OculusController>,
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frame_state: Res<XrFrameState>,
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xr_input: Res<XrInput>,
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instance: Res<XrInstance>,
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session: Res<XrSession>,
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views: ResMut<XrViews>,
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mut gizmos: Gizmos,
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config_option: Option<ResMut<PrototypeLocomotionConfig>>,
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) {
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match config_option {
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Some(_) => (),
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None => {
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info!("no locomotion config");
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return;
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}
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}
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//i hate this but im too tired to think
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let mut config = config_option.unwrap();
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//lock frame
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let frame_state = *frame_state.lock().unwrap();
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//get controller
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let controller = oculus_controller.get_ref(&instance, &session, &frame_state, &xr_input);
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let root = tracking_root_query.get_single_mut();
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match root {
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Ok(mut position) => {
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//get the stick input and do some maths
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let stick = controller.thumbstick(Hand::Left);
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let input = Vec3::new(stick.x, 0.0, -stick.y);
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let mut reference_quat = Quat::IDENTITY;
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match config.locomotion_type {
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LocomotionType::Head => {
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let v = views.lock().unwrap();
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let views = v.get(0);
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match views {
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Some(view) => {
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reference_quat = view
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.pose
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.orientation
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.to_quat()
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.mul_quat(position.0.rotation);
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}
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None => return,
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}
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}
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LocomotionType::Hand => {
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let grip = controller.grip_space(Hand::Left);
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reference_quat = grip
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.0
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.pose
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.orientation
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.to_quat()
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.mul_quat(position.0.rotation);
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}
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}
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//TODO: do this correctly as just removing the y from the resultant vec3 isnt correct, but works well enough for now
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let mut locomotion_vec = reference_quat.mul_vec3(input);
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locomotion_vec.y = 0.0;
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position.0.translation +=
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locomotion_vec * config.locomotion_speed * time.delta_seconds();
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//now time for rotation
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match config.rotation_type {
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RotationType::Smooth => {
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//once again with the math
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let control_stick = controller.thumbstick(Hand::Right);
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let rot_input = -control_stick.x; //why is this negative i dont know
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if rot_input.abs() <= config.rotation_stick_deadzone {
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return;
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}
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let smoth_rot = Quat::from_rotation_y(
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rot_input * config.smooth_rotation_speed * time.delta_seconds(),
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);
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//apply rotation
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let v = views.lock().unwrap();
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let views = v.get(0);
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match views {
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Some(view) => {
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let mut hmd_translation = view.pose.position.to_vec3();
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hmd_translation.y = 0.0;
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let local = position.0.translation;
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let global = position.0.rotation.mul_vec3(hmd_translation) + local;
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gizmos.circle(global, Vec3::Y, 0.1, Color::GREEN);
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position.0.rotate_around(global, smoth_rot);
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}
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None => return,
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}
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}
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RotationType::Snap => {
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//tick the timer
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config.rotation_timer.timer.tick(time.delta());
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if config.rotation_timer.timer.finished() {
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//now we can snap turn?
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//once again with the math
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let control_stick = controller.thumbstick(Hand::Right);
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let rot_input = -control_stick.x;
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if rot_input.abs() <= config.rotation_stick_deadzone {
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return;
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}
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let dir: f32 = match rot_input > 0.0 {
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true => 1.0,
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false => -1.0,
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};
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let smoth_rot = Quat::from_rotation_y(config.snap_angle * dir);
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//apply rotation
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let v = views.lock().unwrap();
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let views = v.get(0);
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match views {
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Some(view) => {
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let mut hmd_translation = view.pose.position.to_vec3();
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hmd_translation.y = 0.0;
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let local = position.0.translation;
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let global = position.0.rotation.mul_vec3(hmd_translation) + local;
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gizmos.circle(global, Vec3::Y, 0.1, Color::GREEN);
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position.0.rotate_around(global, smoth_rot);
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}
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None => return,
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}
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config.rotation_timer.timer.reset();
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}
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}
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}
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}
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Err(_) => info!("too many tracking roots"),
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}
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}
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@@ -1,4 +1,4 @@
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use bevy::prelude::Component;
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use bevy::prelude::{info, Added, BuildChildren, Commands, Component, Entity, Query, With};
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#[derive(Component)]
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pub struct OpenXRTrackingRoot;
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@@ -16,3 +16,21 @@ pub struct OpenXRLeftController;
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pub struct OpenXRRightController;
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#[derive(Component)]
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pub struct OpenXRController;
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pub fn adopt_open_xr_trackers(
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query: Query<(Entity), Added<OpenXRTracker>>,
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mut commands: Commands,
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tracking_root_query: Query<(Entity, With<OpenXRTrackingRoot>)>,
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) {
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let root = tracking_root_query.get_single();
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match root {
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Ok(thing) => {
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// info!("root is");
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for tracker in query.iter() {
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info!("we got a new tracker");
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commands.entity(thing.0).add_child(tracker);
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}
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}
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Err(_) => info!("root isnt spawned yet?"),
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}
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}
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