updates to check for controller entities in emulated hand tracking
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@@ -144,6 +144,9 @@ pub(crate) fn update_hand_skeleton_from_emulated(
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),
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>,
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) {
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//get the transforms outside the loop
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let left = left_controller_transform.get_single();
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let right = right_controller_transform.get_single();
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let mut data: [[Transform; 26]; 2] = [[Transform::default(); 26]; 2];
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for (subaction_path, hand) in [
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(
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@@ -189,21 +192,36 @@ pub(crate) fn update_hand_skeleton_from_emulated(
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.state(&session, subaction_path)
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.unwrap()
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.current_state;
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data[match hand {
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Hand::Left => 0,
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Hand::Right => 1,
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}] = update_hand_bones_emulated(
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match hand {
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Hand::Left => left_controller_transform.single(),
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Hand::Right => right_controller_transform.single(),
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match hand {
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Hand::Left => match left {
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Ok(hand_transform) => {
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data[0] = update_hand_bones_emulated(
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hand_transform,
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hand,
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thumb_curl,
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index_curl,
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middle_curl,
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ring_curl,
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little_curl,
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);
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}
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Err(_) => debug!("no left controller transform for hand bone emulation"),
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},
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hand,
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thumb_curl,
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index_curl,
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middle_curl,
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ring_curl,
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little_curl,
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);
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Hand::Right => match right {
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Ok(hand_transform) => {
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data[1] = update_hand_bones_emulated(
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hand_transform,
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hand,
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thumb_curl,
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index_curl,
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middle_curl,
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ring_curl,
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little_curl,
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);
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}
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Err(_) => debug!("no right controller transform for hand bone emulation"),
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},
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}
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}
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let trt = tracking_root_transform.single();
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for (mut t, bone, hand, status, mut radius) in bones.iter_mut() {
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