added collision groups, and removed rapierdebugger
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@@ -8,7 +8,7 @@ use bevy::{
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};
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use bevy_openxr::xr_input::interactions::{Touched, XRInteractable, XRInteractableState};
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use bevy_rapier3d::{
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prelude::{Collider, RigidBody},
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prelude::{Collider, RigidBody, Group, CollisionGroups},
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render::ColliderDebugColor,
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};
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@@ -36,6 +36,7 @@ pub fn setup_scene(
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},
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RigidBody::Fixed,
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Collider::cuboid(ground_size, ground_thickness, ground_size),
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CollisionGroups::new(Group::GROUP_3, Group::ALL),
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));
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// cube
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commands.spawn((
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