Files
bevy_oxr/examples/demo/src/setup.rs
2023-11-07 13:36:05 -05:00

81 lines
2.3 KiB
Rust

use bevy::{
prelude::{
shape, Assets, Camera3dBundle, Color, Commands, Mesh, PbrBundle, PointLight,
PointLightBundle, ResMut, SpatialBundle, StandardMaterial, Transform, Vec3,
},
transform::TransformBundle,
utils::default,
};
use bevy_openxr::xr_input::interactions::{Touched, XRInteractable, XRInteractableState};
use bevy_rapier3d::{
prelude::{Collider, RigidBody, Group, CollisionGroups},
render::ColliderDebugColor,
};
use crate::Grabbable;
/// set up a simple 3D scene
pub fn setup_scene(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
/*
* workbench plane
*/
let ground_size = 2.5;
let ground_height = 0.825;
let ground_thickness = 0.05;
// plane
commands.spawn((
PbrBundle {
mesh: meshes.add(shape::Plane::from_size(5.0).into()),
material: materials.add(Color::rgb(0.3, 0.5, 0.3).into()),
transform: Transform::from_xyz(0.0, ground_height, 0.0),
..default()
},
RigidBody::Fixed,
Collider::cuboid(ground_size, ground_thickness, ground_size),
CollisionGroups::new(Group::GROUP_3, Group::ALL),
));
// cube
commands.spawn((
PbrBundle {
mesh: meshes.add(Mesh::from(shape::Cube { size: 0.1 })),
material: materials.add(Color::rgb(0.8, 0.7, 0.6).into()),
transform: Transform::from_xyz(0.0, 1.0, 0.0),
..default()
},
RigidBody::Dynamic,
Collider::cuboid(0.05, 0.05, 0.05),
ColliderDebugColor(Color::hsl(220.0, 1.0, 0.3)),
XRInteractable,
XRInteractableState::default(),
Grabbable,
Touched(false),
));
// light
commands.spawn(PointLightBundle {
point_light: PointLight {
intensity: 1500.0,
shadows_enabled: true,
..default()
},
transform: Transform::from_xyz(4.0, 8.0, 4.0),
..default()
});
// camera
commands.spawn((Camera3dBundle {
transform: Transform::from_xyz(0.25, 1.25, 0.0).looking_at(
Vec3 {
x: -0.548,
y: -0.161,
z: -0.137,
},
Vec3::Y,
),
..default()
},));
}