81 lines
2.3 KiB
Rust
81 lines
2.3 KiB
Rust
use bevy::{
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prelude::{
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shape, Assets, Camera3dBundle, Color, Commands, Mesh, PbrBundle, PointLight,
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PointLightBundle, ResMut, SpatialBundle, StandardMaterial, Transform, Vec3,
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},
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transform::TransformBundle,
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utils::default,
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};
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use bevy_openxr::xr_input::interactions::{Touched, XRInteractable, XRInteractableState};
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use bevy_rapier3d::{
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prelude::{Collider, RigidBody, Group, CollisionGroups},
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render::ColliderDebugColor,
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};
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use crate::Grabbable;
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/// set up a simple 3D scene
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pub fn setup_scene(
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mut commands: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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) {
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/*
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* workbench plane
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*/
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let ground_size = 2.5;
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let ground_height = 0.825;
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let ground_thickness = 0.05;
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// plane
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commands.spawn((
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PbrBundle {
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mesh: meshes.add(shape::Plane::from_size(5.0).into()),
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material: materials.add(Color::rgb(0.3, 0.5, 0.3).into()),
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transform: Transform::from_xyz(0.0, ground_height, 0.0),
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..default()
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},
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RigidBody::Fixed,
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Collider::cuboid(ground_size, ground_thickness, ground_size),
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CollisionGroups::new(Group::GROUP_3, Group::ALL),
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));
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// cube
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commands.spawn((
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PbrBundle {
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mesh: meshes.add(Mesh::from(shape::Cube { size: 0.1 })),
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material: materials.add(Color::rgb(0.8, 0.7, 0.6).into()),
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transform: Transform::from_xyz(0.0, 1.0, 0.0),
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..default()
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},
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RigidBody::Dynamic,
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Collider::cuboid(0.05, 0.05, 0.05),
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ColliderDebugColor(Color::hsl(220.0, 1.0, 0.3)),
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XRInteractable,
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XRInteractableState::default(),
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Grabbable,
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Touched(false),
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));
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// light
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commands.spawn(PointLightBundle {
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point_light: PointLight {
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intensity: 1500.0,
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shadows_enabled: true,
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..default()
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},
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transform: Transform::from_xyz(4.0, 8.0, 4.0),
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..default()
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});
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// camera
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commands.spawn((Camera3dBundle {
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transform: Transform::from_xyz(0.25, 1.25, 0.0).looking_at(
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Vec3 {
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x: -0.548,
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y: -0.161,
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z: -0.137,
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},
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Vec3::Y,
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),
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..default()
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},));
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}
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