lets use embedded_graphics lol
This commit is contained in:
48
Cargo.lock
generated
48
Cargo.lock
generated
@@ -382,6 +382,12 @@ version = "1.5.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "c08606f8c3cbf4ce6ec8e28fb0014a2c086708fe954eaa885384a6165172e7e8"
|
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|
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[[package]]
|
||||
name = "az"
|
||||
version = "1.2.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
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checksum = "7b7e4c2464d97fe331d41de9d5db0def0a96f4d823b8b32a2efd503578988973"
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[[package]]
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name = "base64"
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version = "0.22.1"
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@@ -2664,6 +2670,29 @@ version = "1.15.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "48c757948c5ede0e46177b7add2e67155f70e33c07fea8284df6576da70b3719"
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[[package]]
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name = "embedded-graphics"
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version = "0.8.2"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "4e8da660bb0c829b34a56a965490597f82a55e767b91f9543be80ce8ccb416fe"
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dependencies = [
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"az",
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"byteorder",
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"embedded-graphics-core",
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"float-cmp",
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"micromath",
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]
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[[package]]
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name = "embedded-graphics-core"
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version = "0.4.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "95743bef3ff70fcba3930246c4e6872882bbea0dcc6da2ca860112e0cd4bd09f"
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dependencies = [
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"az",
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"byteorder",
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]
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[[package]]
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name = "encase"
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version = "0.12.0"
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@@ -2839,6 +2868,15 @@ dependencies = [
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"miniz_oxide",
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]
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[[package]]
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name = "float-cmp"
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version = "0.9.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "98de4bbd547a563b716d8dfa9aad1cb19bfab00f4fa09a6a4ed21dbcf44ce9c4"
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dependencies = [
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"num-traits",
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]
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[[package]]
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name = "fnv"
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version = "1.0.7"
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@@ -3199,7 +3237,7 @@ dependencies = [
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"log",
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"presser",
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"thiserror 1.0.69",
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"windows 0.54.0",
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"windows 0.58.0",
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]
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[[package]]
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@@ -3704,6 +3742,8 @@ dependencies = [
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"bevy_mod_xr",
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"bevy_pkv",
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"crossbeam-channel",
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"embedded-graphics",
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"embedded-graphics-core",
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"openxr",
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"otd-ipc",
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"rdev",
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@@ -3904,6 +3944,12 @@ dependencies = [
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"paste",
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]
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[[package]]
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name = "micromath"
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version = "2.1.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "c3c8dda44ff03a2f238717214da50f65d5a53b45cd213a7370424ffdb6fae815"
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[[package]]
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name = "minimal-lexical"
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version = "0.2.1"
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@@ -22,3 +22,5 @@ serde = { version = "1.0.228", features = ["derive"] }
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otd-ipc = { path = "../../otd-ipc-client-rs" }
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crossbeam-channel = "0.5.15"
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triple_buffer = "8.1.1"
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embedded-graphics = "0.8.2"
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embedded-graphics-core = "0.4.1"
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233
src/drawingplugin.rs
Normal file
233
src/drawingplugin.rs
Normal file
@@ -0,0 +1,233 @@
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mod drawtarget;
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mod rgba;
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mod uiplugin;
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use bevy_cef::prelude::WebviewExtendStandardMaterial;
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use bevy::{
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asset::RenderAssetUsages,
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color::palettes::css,
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prelude::*,
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render::render_resource::{Extent3d, TextureDimension, TextureFormat},
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};
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use embedded_graphics::prelude::DrawTarget;
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use crate::{
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drawingplugin::drawtarget::{DrawableLayer, Visible},
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otdipcplugin::OtdIpcPlugin,
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};
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use crate::{
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drawingplugin::uiplugin::UiPlugin,
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otdipcplugin::{PenButtons, PenPosition, PenPressure},
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};
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const IMAGE_WIDTH: usize = (210.0 * 3.5) as usize;
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const IMAGE_HEIGHT: usize = (279.0 * 3.5) as usize;
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#[derive(Resource)]
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pub struct MyProcGenImage(pub(crate) Handle<Image>);
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#[derive(Component)]
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struct CursorBuffer;
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#[derive(Component)]
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struct DrawingBuffer;
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#[derive(Resource)]
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struct PenSize(f32);
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#[derive(Resource)]
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struct PenColor(Color);
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#[derive(Resource)]
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pub struct LastPenPos(pub Option<(i32, i32)>);
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pub struct DrawingPlugin;
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impl Plugin for DrawingPlugin {
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fn build(&self, app: &mut App) {
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app.add_plugins(OtdIpcPlugin);
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app.add_plugins(UiPlugin);
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app.insert_resource(ClearColor(Color::NONE))
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.insert_resource(LastPenPos(None))
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.insert_resource(PenColor(css::BLACK.into()))
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.insert_resource(PenSize(5.0));
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app.add_systems(Startup, setup)
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.add_systems(Update, (cursor, draw, plot));
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}
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}
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fn setup(mut commands: Commands, mut images: ResMut<Assets<Image>>) {
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let image = Image::new_fill(
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Extent3d {
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width: IMAGE_WIDTH as u32,
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height: IMAGE_HEIGHT as u32,
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depth_or_array_layers: 1,
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},
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TextureDimension::D2,
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&(Srgba::new(1.0, 1.0, 1.0, 0.0).to_u8_array()),
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TextureFormat::Rgba8UnormSrgb,
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RenderAssetUsages::MAIN_WORLD | RenderAssetUsages::RENDER_WORLD,
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);
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let handle = images.add(image);
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commands.insert_resource(MyProcGenImage(handle));
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commands.spawn((
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CursorBuffer,
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DrawableLayer::new(IMAGE_WIDTH, IMAGE_HEIGHT, drawtarget::Layer::Drawing),
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Visible,
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));
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commands.spawn((
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DrawingBuffer,
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DrawableLayer::new(IMAGE_WIDTH, IMAGE_HEIGHT, drawtarget::Layer::Cursor),
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Visible,
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));
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}
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// fn color_changer(mut pen_color: ResMut<PenColor>, mut pen_buttons: MessageReader<PenButtons>) {
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// let Some(buttons) = pen_buttons.read().next() else {
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// return;
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// };
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// pen_color.0 = css::BLACK.into();
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// if buttons.a() {
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// let mut t = LinearRgba::from(pen_color.0);
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// t.alpha = 0.0;
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// pen_color.0 = t.into();
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// }
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// }
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fn cursor(
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pen_color: Res<PenColor>,
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mut buffer: Query<&mut DrawableLayer, With<CursorBuffer>>,
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mut pen_size: ResMut<PenSize>,
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mut pen_buttons: MessageReader<PenButtons>,
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mut pen_position: MessageReader<PenPosition>,
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mut pen_pressure: MessageReader<PenPressure>,
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) {
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let Ok(mut buffer) = buffer.single_mut() else {
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return;
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};
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let mut size: f32 = 1.0;
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let mut offset = 20.0;
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let c = pen_color.0;
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if let Some(buttons) = pen_buttons.read().next()
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&& buttons.a()
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{
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offset *= 4.;
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};
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for penpres in pen_pressure.read() {
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let _in = penpres.pressure;
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let _out = penpres.pressure.powi(4);
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size *= 1. + (_out * offset);
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}
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pen_size.0 = size.clamp(1.0, 200.0);
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let s = pen_size.0 as i32;
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let b = css::BLACK.into();
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let cs = 10;
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let cd = 3;
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for penpos in pen_position.read() {
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let x = (penpos.x * (buffer.width as f32)) as i32;
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let y = (penpos.y * (buffer.height as f32)) as i32;
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buffer.clear(Srgba::new(0.0, 0.0, 0.0, 0.0).into()).ok();
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buffer.draw_stroke(x - (cs + cd) - s, y, x - (cd) - s, y, 4.0, b);
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buffer.draw_stroke(x - (cs + cd) - s, y, x - (cd) - s, y, 1.0, c);
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buffer.draw_stroke(x + (cd) + s, y, x + (cs + cd) + s, y, 4.0, b);
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buffer.draw_stroke(x + (cd) + s, y, x + (cs + cd) + s, y, 1.0, c);
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buffer.draw_stroke(x, y - (cs + cd) - s, x, y - (cd) - s, 4.0, b);
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buffer.draw_stroke(x, y - (cs + cd) - s, x, y - (cd) - s, 1.0, c);
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buffer.draw_stroke(x, y + (cs + cd) + s, x, y + (cd) + s, 4.0, b);
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buffer.draw_stroke(x, y + (cs + cd) + s, x, y + (cd) + s, 1.0, c);
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}
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}
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fn draw(
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pen_size: Res<PenSize>,
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pen_color: Res<PenColor>,
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ui: Query<&Visible, With<uiplugin::UiBuffer>>,
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mut lastloc: ResMut<LastPenPos>,
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mut buffer: Query<&mut DrawableLayer, With<DrawingBuffer>>,
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mut pen_buttons: MessageReader<PenButtons>,
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mut pen_position: MessageReader<PenPosition>,
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) {
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if ui.single().is_ok() {
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lastloc.0 = None;
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return; // if the ui layer is visible, dont draw
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}
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let Ok(mut buffer) = buffer.single_mut() else {
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return;
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};
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let Some(buttons) = pen_buttons.read().next() else {
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return;
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};
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for penpos in pen_position.read() {
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let x = (penpos.x * (buffer.width as f32)) as i32;
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let y = (penpos.y * (buffer.height as f32)) as i32;
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let Some(ll) = lastloc.0 else {
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lastloc.0 = Some((x, y));
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return;
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};
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if buttons.tip() {
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buffer.draw_stroke(ll.0, ll.1, x, y, pen_size.0, pen_color.0);
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}
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lastloc.0 = Some((x, y));
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}
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}
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fn plot(
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buffers: Query<&DrawableLayer, With<Visible>>,
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mut images: ResMut<Assets<Image>>,
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mut materials: ResMut<Assets<WebviewExtendStandardMaterial>>,
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webviews: Query<&MeshMaterial3d<WebviewExtendStandardMaterial>>,
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my_handle: Res<MyProcGenImage>,
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) {
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let image = images.get_mut(&my_handle.0).expect("Image not found");
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image.clear(&[0, 0, 0, 0]);
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let sorted = buffers
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.iter()
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.sort_by::<&DrawableLayer>(|a, b| b.order.cmp(&a.order));
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for layer in sorted {
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for (i, c) in layer.buffer.chunks(4).enumerate() {
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let x = i % layer.width;
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let y = i / layer.width;
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let red: u8 = c[0];
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let green = c[1];
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let blue = c[2];
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let alpha = c[3];
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|
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if alpha > 0 {
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let color = Color::srgba_u8(red, green, blue, alpha);
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image.set_color_at(x as u32, y as u32, color).unwrap();
|
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}
|
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}
|
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}
|
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|
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// Poke redraw
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for handle in webviews {
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if let Some(material) = materials.get_mut(handle.id()) {
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material.extension.overlay = Some(my_handle.0.clone());
|
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}
|
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}
|
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}
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342
src/drawingplugin/drawtarget.rs
Normal file
342
src/drawingplugin/drawtarget.rs
Normal file
@@ -0,0 +1,342 @@
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use bevy::{color::Color, ecs::component::Component};
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use embedded_graphics::{pixelcolor::Rgb888, prelude::*, primitives::*};
|
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|
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use crate::drawingplugin::rgba::Rgba;
|
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#[allow(unused)]
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#[derive(PartialEq, Eq, PartialOrd, Ord)]
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pub enum Layer {
|
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Drawing,
|
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Ui,
|
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Cursor,
|
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}
|
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|
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#[derive(Component)]
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pub struct Visible;
|
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|
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#[derive(Component)]
|
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pub struct DrawableLayer {
|
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pub order: Layer,
|
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pub width: usize,
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pub height: usize,
|
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pub buffer: Vec<u8>,
|
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}
|
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|
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impl DrawableLayer {
|
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pub fn new(width: usize, height: usize, order: Layer) -> Self {
|
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let buffer = vec![0; width * height * 4];
|
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Self {
|
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order,
|
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width,
|
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height,
|
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buffer,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(unused)]
|
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impl DrawableLayer {
|
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pub fn draw_stroke(
|
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&mut self,
|
||||
x1: i32,
|
||||
y1: i32,
|
||||
x2: i32,
|
||||
y2: i32,
|
||||
thickness: f32,
|
||||
color: Color,
|
||||
) {
|
||||
let (mut x0, mut y0) = (x1, y1);
|
||||
let (x1, y1) = (x2, y2);
|
||||
|
||||
let dx = (x1 - x0).abs();
|
||||
let dy = -(y1 - y0).abs();
|
||||
let sx = if x0 < x1 { 1 } else { -1 };
|
||||
let sy = if y0 < y1 { 1 } else { -1 };
|
||||
let mut err = dx + dy;
|
||||
|
||||
let half_t = (thickness / 2.0).ceil() as i32;
|
||||
|
||||
loop {
|
||||
self.draw_filled_circle(x0, y0, half_t, color);
|
||||
|
||||
if x0 == x1 && y0 == y1 {
|
||||
break;
|
||||
}
|
||||
|
||||
let e2 = 2 * err;
|
||||
if e2 >= dy {
|
||||
err += dy;
|
||||
x0 += sx;
|
||||
}
|
||||
if e2 <= dx {
|
||||
err += dx;
|
||||
y0 += sy;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn set_color_at(&mut self, x: i32, y: i32, color: Color) {
|
||||
Pixel(Point::new(x, y), super::rgba::Rgba::from(color.to_srgba()))
|
||||
.draw(self)
|
||||
.ok();
|
||||
}
|
||||
|
||||
pub fn draw_line(&mut self, x1: i32, y1: i32, x2: i32, y2: i32, thickness: f32, color: Color) {
|
||||
Line::new(Point::new(x1, y1), Point::new(x2, y2))
|
||||
.into_styled(PrimitiveStyle::with_stroke(
|
||||
Rgba::from(color.to_srgba()),
|
||||
thickness as u32,
|
||||
))
|
||||
.draw(self)
|
||||
.ok();
|
||||
}
|
||||
|
||||
pub fn draw_circle(&mut self, cx: i32, cy: i32, radius: i32, thickness: f32, color: Color) {
|
||||
Circle::new(Point::new(cx - radius, cy - radius), (radius * 2) as u32)
|
||||
.into_styled(PrimitiveStyle::with_stroke(
|
||||
Rgba::from(color.to_srgba()),
|
||||
thickness as u32,
|
||||
))
|
||||
.draw(self)
|
||||
.ok();
|
||||
}
|
||||
|
||||
pub fn draw_filled_circle(&mut self, cx: i32, cy: i32, radius: i32, color: Color) {
|
||||
Circle::new(Point::new(cx - radius, cy - radius), (radius * 2) as u32)
|
||||
.into_styled(PrimitiveStyle::with_fill(Rgba::from(color.to_srgba())))
|
||||
.draw(self)
|
||||
.ok();
|
||||
}
|
||||
|
||||
pub fn draw_rectangle(&mut self, x: i32, y: i32, w: u32, h: u32, thickness: f32, color: Color) {
|
||||
Rectangle::new(Point::new(x, y), Size::new(w, h))
|
||||
.into_styled(PrimitiveStyle::with_stroke(
|
||||
Rgba::from(color.to_srgba()),
|
||||
thickness as u32,
|
||||
))
|
||||
.draw(self)
|
||||
.ok();
|
||||
}
|
||||
|
||||
pub fn draw_filled_rectangle(&mut self, x: i32, y: i32, w: u32, h: u32, color: Color) {
|
||||
Rectangle::new(Point::new(x, y), Size::new(w, h))
|
||||
.into_styled(PrimitiveStyle::with_fill(Rgba::from(color.to_srgba())))
|
||||
.draw(self)
|
||||
.ok();
|
||||
}
|
||||
}
|
||||
|
||||
impl Dimensions for DrawableLayer {
|
||||
fn bounding_box(&self) -> embedded_graphics::primitives::Rectangle {
|
||||
Rectangle::new(
|
||||
Point::new(0, 0),
|
||||
Size::new(self.width as u32, self.height as u32),
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
impl DrawTarget for DrawableLayer {
|
||||
type Color = Rgba<Rgb888>;
|
||||
type Error = Box<dyn std::error::Error>;
|
||||
|
||||
fn draw_iter<I>(&mut self, pixels: I) -> Result<(), Self::Error>
|
||||
where
|
||||
I: IntoIterator<Item = embedded_graphics::Pixel<Self::Color>>,
|
||||
{
|
||||
for p in pixels {
|
||||
let x = p.0.x as usize;
|
||||
let y = p.0.y as usize;
|
||||
|
||||
if !(0..=self.width).contains(&x) || !(0..=self.height).contains(&y) {
|
||||
continue;
|
||||
}
|
||||
|
||||
let index = (x + (self.width * y)) * 4;
|
||||
|
||||
if index >= self.buffer.len() {
|
||||
continue;
|
||||
}
|
||||
|
||||
self.buffer[index] = p.1.r();
|
||||
self.buffer[index + 1] = p.1.g();
|
||||
self.buffer[index + 2] = p.1.b();
|
||||
self.buffer[index + 3] = p.1.a();
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
// pub fn set_color_at(&mut self, x: i32, y: i32, color: Color) {
|
||||
// let x: usize = x as usize;
|
||||
// let y: usize = y as usize;
|
||||
|
||||
// if !(0..=self.width).contains(&x) || !(0..=self.height).contains(&y) {
|
||||
// return;
|
||||
// }
|
||||
|
||||
// let index = (x + (self.width * y)) * 4;
|
||||
// let srgba = Srgba::from(color);
|
||||
|
||||
// if index >= self.buffer.len() {
|
||||
// return;
|
||||
// }
|
||||
|
||||
// self.buffer[index] = (srgba.red * u8::MAX as f32) as u8;
|
||||
// self.buffer[index + 1] = (srgba.green * u8::MAX as f32) as u8;
|
||||
// self.buffer[index + 2] = (srgba.blue * u8::MAX as f32) as u8;
|
||||
// self.buffer[index + 3] = (srgba.alpha * u8::MAX as f32) as u8;
|
||||
// }
|
||||
|
||||
// pub fn clear(&mut self) {
|
||||
// self.buffer.fill(0);
|
||||
// }
|
||||
|
||||
// pub fn draw_line(&mut self, x1: i32, y1: i32, x2: i32, y2: i32, thickness: f32, color: Color) {
|
||||
// let (mut x0, mut y0) = (x1, y1);
|
||||
// let (x1, y1) = (x2, y2);
|
||||
|
||||
// let dx = (x1 - x0).abs();
|
||||
// let dy = -(y1 - y0).abs();
|
||||
// let sx = if x0 < x1 { 1 } else { -1 };
|
||||
// let sy = if y0 < y1 { 1 } else { -1 };
|
||||
// let mut err = dx + dy;
|
||||
|
||||
// let half_t = (thickness / 2.0).ceil() as i32;
|
||||
|
||||
// loop {
|
||||
// self.draw_thick_point(x0, y0, half_t, color);
|
||||
|
||||
// if x0 == x1 && y0 == y1 {
|
||||
// break;
|
||||
// }
|
||||
|
||||
// let e2 = 2 * err;
|
||||
// if e2 >= dy {
|
||||
// err += dy;
|
||||
// x0 += sx;
|
||||
// }
|
||||
// if e2 <= dx {
|
||||
// err += dx;
|
||||
// y0 += sy;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
// // Draw a small square brush (fast, branch-free inner loop)
|
||||
// pub fn draw_thick_point(&mut self, cx: i32, cy: i32, radius: i32, color: Color) {
|
||||
// self.draw_filled_circle(cx, cy, radius, color);
|
||||
// }
|
||||
|
||||
// pub fn draw_filled_circle(&mut self, cx: i32, cy: i32, radius: i32, color: Color) {
|
||||
// let r2 = radius * radius;
|
||||
|
||||
// for dy in -radius..=radius {
|
||||
// let y = cy + dy;
|
||||
// if y < 0 {
|
||||
// continue;
|
||||
// }
|
||||
|
||||
// let dx_limit = ((r2 - dy * dy) as f32).sqrt() as i32;
|
||||
|
||||
// let start_x = cx - dx_limit;
|
||||
// let end_x = cx + dx_limit;
|
||||
|
||||
// for x in start_x..=end_x {
|
||||
// if x >= 0 {
|
||||
// self.set_color_at(x, y, color);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
// pub fn draw_circle(&mut self, cx: i32, cy: i32, radius: i32, thickness: f32, color: Color) {
|
||||
// if radius <= 0 {
|
||||
// return;
|
||||
// }
|
||||
|
||||
// let half_t = (thickness / 2.0).max(0.5);
|
||||
// let outer_r = radius as f32 + half_t;
|
||||
// let inner_r = (radius as f32 - half_t).max(0.0);
|
||||
|
||||
// let outer_r2 = (outer_r * outer_r) as i32;
|
||||
// let inner_r2 = (inner_r * inner_r) as i32;
|
||||
|
||||
// let max_r = outer_r.ceil() as i32;
|
||||
|
||||
// for dy in -max_r..=max_r {
|
||||
// let y = cy + dy;
|
||||
// if y < 0 {
|
||||
// continue;
|
||||
// }
|
||||
|
||||
// let dy2 = dy * dy;
|
||||
// if dy2 > outer_r2 {
|
||||
// continue;
|
||||
// }
|
||||
|
||||
// let outer_dx = ((outer_r2 - dy2) as f32).sqrt() as i32;
|
||||
// let inner_dx = if dy2 < inner_r2 {
|
||||
// ((inner_r2 - dy2) as f32).sqrt() as i32
|
||||
// } else {
|
||||
// -1
|
||||
// };
|
||||
|
||||
// let left_outer = cx - outer_dx;
|
||||
// let right_outer = cx + outer_dx;
|
||||
|
||||
// if inner_dx >= 0 {
|
||||
// let left_inner = cx - inner_dx;
|
||||
// let right_inner = cx + inner_dx;
|
||||
|
||||
// // left segment
|
||||
// for x in left_outer..left_inner {
|
||||
// if x >= 0 {
|
||||
// self.set_color_at(x, y, color);
|
||||
// }
|
||||
// }
|
||||
|
||||
// // right segment
|
||||
// for x in (right_inner + 1)..=right_outer {
|
||||
// if x >= 0 {
|
||||
// self.set_color_at(x, y, color);
|
||||
// }
|
||||
// }
|
||||
// } else {
|
||||
// // fully filled span (very thin or small radius)
|
||||
// for x in left_outer..=right_outer {
|
||||
// if x >= 0 {
|
||||
// self.set_color_at(x, y, color);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
// pub fn draw_rectangle(&mut self, x: i32, y: i32, w: u32, h: u32, thickness: f32, color: Color) {
|
||||
// let w = w as i32;
|
||||
// let h = h as i32;
|
||||
|
||||
// self.draw_line(x, y, x + w, y, thickness, color);
|
||||
// self.draw_line(x + w, y, x + w, y + h, thickness, color);
|
||||
// self.draw_line(x, y + h, x + w, y + h, thickness, color);
|
||||
// self.draw_line(x, y, x, y + h, thickness, color);
|
||||
// }
|
||||
|
||||
// pub fn draw_filled_rectangle(
|
||||
// &mut self,
|
||||
// x: i32,
|
||||
// y: i32,
|
||||
// w: u32,
|
||||
// h: u32,
|
||||
// thickness: f32,
|
||||
// color: Color,
|
||||
// ) {
|
||||
// let w = w as i32;
|
||||
// let h = h as i32;
|
||||
|
||||
// for i in 0..h {
|
||||
// self.draw_line(x, y + i, x + w, y + i, thickness, color);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
94
src/drawingplugin/rgba.rs
Normal file
94
src/drawingplugin/rgba.rs
Normal file
@@ -0,0 +1,94 @@
|
||||
use bevy::color::Srgba;
|
||||
use embedded_graphics_core::pixelcolor::*;
|
||||
|
||||
/// Simple RGBA color wrapper.
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub struct Rgba<C: RgbColor>(C, u8);
|
||||
|
||||
#[allow(unused)]
|
||||
#[inline(always)]
|
||||
fn mul_blend_u8(delta: u32, a: u32) -> u32 {
|
||||
// Exact (delta * a) / 255 using the div255 trick (no slow integer division).
|
||||
// Valid for 0..=65535 inputs; see Hacker's Delight 10-16.
|
||||
let t = delta * a + 128;
|
||||
(t + (t >> 8)) >> 8
|
||||
}
|
||||
|
||||
#[allow(unused)]
|
||||
impl<C: RgbColor> Rgba<C> {
|
||||
/// Create a new RGBA color.
|
||||
pub const fn new(color: C, alpha: u8) -> Self {
|
||||
Self(color, alpha)
|
||||
}
|
||||
|
||||
/// Get the color component.
|
||||
pub const fn rgb(&self) -> C {
|
||||
self.0
|
||||
}
|
||||
|
||||
pub fn r(&self) -> u8 {
|
||||
self.0.r()
|
||||
}
|
||||
|
||||
pub fn g(&self) -> u8 {
|
||||
self.0.g()
|
||||
}
|
||||
|
||||
pub fn b(&self) -> u8 {
|
||||
self.0.b()
|
||||
}
|
||||
|
||||
/// Get the alpha component (0..=255).
|
||||
pub const fn a(&self) -> u8 {
|
||||
self.1
|
||||
}
|
||||
}
|
||||
|
||||
impl<C: RgbColor> PixelColor for Rgba<C> {
|
||||
type Raw = C::Raw;
|
||||
}
|
||||
|
||||
#[allow(unused)]
|
||||
pub trait Blend<T> {
|
||||
fn blend(&self, bg: T) -> T;
|
||||
}
|
||||
|
||||
impl Blend<Rgb888> for Rgba<Rgb888> {
|
||||
#[inline(always)]
|
||||
fn blend(&self, bg: Rgb888) -> Rgb888 {
|
||||
let a = self.a() as u32;
|
||||
if a == 0 {
|
||||
return bg;
|
||||
}
|
||||
if a == 255 {
|
||||
return self.rgb();
|
||||
}
|
||||
|
||||
let fr = self.rgb().r() as u32;
|
||||
let fg = self.rgb().g() as u32;
|
||||
let fb = self.rgb().b() as u32;
|
||||
|
||||
let br = bg.r() as u32;
|
||||
let bgc = bg.g() as u32;
|
||||
let bb = bg.b() as u32;
|
||||
|
||||
let r = (br + mul_blend_u8(fr.wrapping_sub(br), a)) as u8;
|
||||
let g = (bgc + mul_blend_u8(fg.wrapping_sub(bgc), a)) as u8;
|
||||
let b = (bb + mul_blend_u8(fb.wrapping_sub(bb), a)) as u8;
|
||||
|
||||
Rgb888::new(r, g, b)
|
||||
}
|
||||
}
|
||||
|
||||
impl From<Srgba> for Rgba<Rgb888> {
|
||||
fn from(value: Srgba) -> Self {
|
||||
Self(
|
||||
Rgb888::new(
|
||||
(value.red * 255.) as u8,
|
||||
(value.green * 255.) as u8,
|
||||
(value.blue * 255.) as u8,
|
||||
),
|
||||
(value.alpha * 255.) as u8,
|
||||
)
|
||||
}
|
||||
}
|
||||
271
src/drawingplugin/uiplugin.rs
Normal file
271
src/drawingplugin/uiplugin.rs
Normal file
@@ -0,0 +1,271 @@
|
||||
use std::f32;
|
||||
|
||||
use bevy::{color::palettes::css, prelude::*};
|
||||
use embedded_graphics::prelude::DrawTarget;
|
||||
|
||||
use crate::{
|
||||
drawingplugin::{DrawingBuffer, IMAGE_HEIGHT, IMAGE_WIDTH, PenColor, drawtarget::Visible},
|
||||
otdipcplugin::{PenButtons, PenPosition},
|
||||
};
|
||||
|
||||
use super::drawtarget::{DrawableLayer, Layer};
|
||||
|
||||
#[derive(Component)]
|
||||
pub struct UiBuffer;
|
||||
|
||||
#[derive(Component, Deref)]
|
||||
pub struct UiPosition(Vec2);
|
||||
|
||||
pub struct UiPlugin;
|
||||
|
||||
impl Plugin for UiPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_systems(Startup, setup).add_systems(
|
||||
Update,
|
||||
(show_hide, ui_on_show, ui_on_hide, color_changer, clear, ui),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
fn setup(mut commands: Commands) {
|
||||
commands.spawn((
|
||||
UiBuffer,
|
||||
DrawableLayer::new(IMAGE_WIDTH, IMAGE_HEIGHT, Layer::Ui),
|
||||
));
|
||||
}
|
||||
|
||||
fn show_hide(
|
||||
mut commands: Commands,
|
||||
mut pen_buttons: MessageReader<PenButtons>,
|
||||
ent: Query<Entity, With<UiBuffer>>,
|
||||
) {
|
||||
let Ok(ent) = ent.single() else {
|
||||
return;
|
||||
};
|
||||
|
||||
let Some(buttons) = pen_buttons.read().next() else {
|
||||
return;
|
||||
};
|
||||
|
||||
if buttons.b() {
|
||||
commands.entity(ent).insert(Visible);
|
||||
} else {
|
||||
commands.entity(ent).remove::<Visible>();
|
||||
}
|
||||
}
|
||||
|
||||
fn ui_on_show(
|
||||
mut commands: Commands,
|
||||
ent: Query<Entity, Added<Visible>>,
|
||||
mut pen_position: MessageReader<PenPosition>,
|
||||
) {
|
||||
let Ok(ent) = ent.single() else {
|
||||
return;
|
||||
};
|
||||
|
||||
let Some(pos) = pen_position.read().next() else {
|
||||
return;
|
||||
};
|
||||
|
||||
commands.entity(ent).insert(UiPosition(**pos));
|
||||
}
|
||||
|
||||
fn ui_on_hide(mut commands: Commands, mut removed: RemovedComponents<Visible>) {
|
||||
let Some(ent) = removed.read().next() else {
|
||||
return;
|
||||
};
|
||||
|
||||
// We should probably ensure that `ent` has a `UiBuffer` on it,
|
||||
// atm, we're the only one using Visible, so fine for now.
|
||||
|
||||
commands
|
||||
.entity(ent)
|
||||
.insert(UiPosition(Vec2::new(-1000., -1000.)));
|
||||
}
|
||||
|
||||
fn ui(
|
||||
// pen_color: Res<PenColor>,
|
||||
mut buffer: Query<(&mut DrawableLayer, &UiPosition), With<UiBuffer>>,
|
||||
// mut pen_buttons: MessageReader<PenButtons>,
|
||||
// mut pen_position: MessageReader<PenPosition>,
|
||||
) {
|
||||
let Ok((mut buffer, base_pos)) = buffer.single_mut() else {
|
||||
return;
|
||||
};
|
||||
let w = buffer.width as f32;
|
||||
let h = buffer.height as f32;
|
||||
let x = (base_pos.x * w) as i32;
|
||||
let y = (base_pos.y * h) as i32;
|
||||
buffer.clear(Srgba::new(0.0, 0.0, 0.0, 0.0).into()).ok();
|
||||
|
||||
color_wheel(&mut buffer, x, y, 100);
|
||||
buffer.draw_circle(x, y, 100, 5.0, css::BLACK.into());
|
||||
buffer.draw_circle(x, y, 125, 3.0, css::BLACK.into());
|
||||
}
|
||||
|
||||
#[allow(clippy::type_complexity)]
|
||||
fn clear(
|
||||
buffer: Query<
|
||||
(&DrawableLayer, &UiPosition),
|
||||
(With<UiBuffer>, With<Visible>, Without<DrawingBuffer>),
|
||||
>,
|
||||
mut draw_buffer: Query<&mut DrawableLayer, (With<DrawingBuffer>, Without<UiBuffer>)>,
|
||||
mut pen_position: MessageReader<PenPosition>,
|
||||
mut pen_buttons: MessageReader<PenButtons>,
|
||||
) {
|
||||
let Ok((buffer, base_pos)) = buffer.single() else {
|
||||
return;
|
||||
};
|
||||
|
||||
let Ok(mut draw_buffer) = draw_buffer.single_mut() else {
|
||||
return;
|
||||
};
|
||||
|
||||
let Some(pos) = pen_position.read().next() else {
|
||||
return;
|
||||
};
|
||||
|
||||
let Some(buttons) = pen_buttons.read().next() else {
|
||||
return;
|
||||
};
|
||||
|
||||
if !buttons.tip() {
|
||||
return;
|
||||
}
|
||||
|
||||
let w = buffer.width as f32;
|
||||
let h = buffer.height as f32;
|
||||
let ui_x = base_pos.x * w;
|
||||
let ui_y = base_pos.y * h;
|
||||
|
||||
let pen_x = pos.x * w;
|
||||
let pen_y = pos.y * h;
|
||||
|
||||
let delta = Vec2::new(pen_x - ui_x, pen_y - ui_y);
|
||||
let radius = 100.;
|
||||
|
||||
let r_sq = radius * radius;
|
||||
let dist_sq = delta.length_squared();
|
||||
|
||||
if dist_sq <= (r_sq * 1.5) {
|
||||
return;
|
||||
}
|
||||
|
||||
draw_buffer.clear(Srgba::rgba_u8(0, 0, 0, 0).into()).ok();
|
||||
}
|
||||
|
||||
#[allow(clippy::type_complexity)]
|
||||
fn color_changer(
|
||||
buffer: Query<(&DrawableLayer, &UiPosition), (With<UiBuffer>, With<Visible>)>,
|
||||
mut pen_color: ResMut<PenColor>,
|
||||
mut pen_position: MessageReader<PenPosition>,
|
||||
mut pen_buttons: MessageReader<PenButtons>,
|
||||
) {
|
||||
let Ok((buffer, base_pos)) = buffer.single() else {
|
||||
return;
|
||||
};
|
||||
|
||||
let Some(pos) = pen_position.read().next() else {
|
||||
return;
|
||||
};
|
||||
|
||||
let Some(buttons) = pen_buttons.read().next() else {
|
||||
return;
|
||||
};
|
||||
|
||||
if !buttons.tip() {
|
||||
return;
|
||||
}
|
||||
|
||||
let w = buffer.width as f32;
|
||||
let h = buffer.height as f32;
|
||||
let ui_x = base_pos.x * w;
|
||||
let ui_y = base_pos.y * h;
|
||||
|
||||
let pen_x = pos.x * w;
|
||||
let pen_y = pos.y * h;
|
||||
|
||||
let delta = Vec2::new(pen_x - ui_x, pen_y - ui_y);
|
||||
let radius = 100.;
|
||||
|
||||
let r_sq = radius * radius;
|
||||
let dist_sq = delta.length_squared();
|
||||
|
||||
if dist_sq > (r_sq * 1.5) {
|
||||
return;
|
||||
}
|
||||
|
||||
pen_color.0 = color_from_pos(delta.x, delta.y, radius);
|
||||
}
|
||||
|
||||
fn color_wheel(buffer: &mut DrawableLayer, cx: i32, cy: i32, radius: i32) {
|
||||
for dy in -radius..=radius {
|
||||
for dx in -radius..=radius {
|
||||
let x = cx + dx;
|
||||
let y = cy + dy;
|
||||
|
||||
buffer.set_color_at(x, y, color_from_pos(dx as f32, dy as f32, radius as f32));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn color_from_pos(x: f32, y: f32, radius: f32) -> Color {
|
||||
let r_sq = radius * radius;
|
||||
let dist_sq = x * x + y * y;
|
||||
|
||||
if dist_sq > r_sq {
|
||||
return Color::srgba(0.0, 0.0, 0.0, 0.0);
|
||||
}
|
||||
|
||||
// Distance normalized (0.0 → 1.0)
|
||||
let dist = dist_sq.sqrt() / radius;
|
||||
|
||||
// Angle in radians → [0, 1]
|
||||
let angle = y.atan2(x); // -PI..PI
|
||||
let hue = (angle + std::f32::consts::PI) / (2.0 * std::f32::consts::PI);
|
||||
|
||||
let (r, g, b) = hsl_to_rgb(hue, 1.0, dist);
|
||||
|
||||
Color::srgba(r, g, b, 1.0)
|
||||
}
|
||||
|
||||
fn hsl_to_rgb(h: f32, s: f32, l: f32) -> (f32, f32, f32) {
|
||||
if s == 0.0 {
|
||||
return (l, l, l);
|
||||
}
|
||||
|
||||
fn hue_to_rgb(p: f32, q: f32, mut t: f32) -> f32 {
|
||||
if t < 0.0 {
|
||||
t += 1.0;
|
||||
}
|
||||
if t > 1.0 {
|
||||
t -= 1.0;
|
||||
}
|
||||
|
||||
if t < 1.0 / 6.0 {
|
||||
return p + (q - p) * 6.0 * t;
|
||||
}
|
||||
if t < 1.0 / 2.0 {
|
||||
return q;
|
||||
}
|
||||
if t < 2.0 / 3.0 {
|
||||
return p + (q - p) * (2.0 / 3.0 - t) * 6.0;
|
||||
}
|
||||
|
||||
p
|
||||
}
|
||||
|
||||
let q = if l < 0.5 {
|
||||
l * (1.0 + s)
|
||||
} else {
|
||||
l + s - l * s
|
||||
};
|
||||
|
||||
let p = 2.0 * l - q;
|
||||
|
||||
let r = hue_to_rgb(p, q, h + 1.0 / 3.0);
|
||||
let g = hue_to_rgb(p, q, h);
|
||||
let b = hue_to_rgb(p, q, h - 1.0 / 3.0);
|
||||
|
||||
(r, g, b)
|
||||
}
|
||||
@@ -9,7 +9,7 @@ use openxr::Path;
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use crate::{
|
||||
MyProcGenImage,
|
||||
drawingplugin::MyProcGenImage,
|
||||
vrcontrollerplugin::{
|
||||
LeftController, LeftControllerActions, RightController, RightControllerActions,
|
||||
},
|
||||
|
||||
487
src/main.rs
487
src/main.rs
@@ -1,502 +1,25 @@
|
||||
//! A simple 3D scene with light shining over a cube sitting on a plane.
|
||||
|
||||
mod drawingplugin;
|
||||
mod kneeboardplugin;
|
||||
mod otdipcplugin;
|
||||
mod vrcontrollerplugin;
|
||||
mod vrplugin;
|
||||
|
||||
use bevy_cef::prelude::WebviewExtendStandardMaterial;
|
||||
use vrplugin::VrPlugin;
|
||||
|
||||
use bevy::{
|
||||
asset::RenderAssetUsages,
|
||||
color::palettes::css,
|
||||
prelude::*,
|
||||
render::render_resource::{Extent3d, TextureDimension, TextureFormat},
|
||||
};
|
||||
use bevy::prelude::*;
|
||||
|
||||
use crate::otdipcplugin::OtdIpcPlugin;
|
||||
use crate::{
|
||||
kneeboardplugin::KneeboardPlugin,
|
||||
otdipcplugin::{PenButtons, PenPosition, PenPressure},
|
||||
drawingplugin::DrawingPlugin, kneeboardplugin::KneeboardPlugin,
|
||||
vrcontrollerplugin::VrControllersPlugin,
|
||||
};
|
||||
|
||||
fn main() {
|
||||
App::new()
|
||||
.add_plugins((VrPlugin, MeshPickingPlugin))
|
||||
.add_plugins(VrPlugin)
|
||||
.add_plugins(VrControllersPlugin)
|
||||
.add_plugins(OtdIpcPlugin)
|
||||
.add_plugins(DrawingPlugin)
|
||||
.add_plugins(KneeboardPlugin)
|
||||
.insert_resource(ClearColor(Color::NONE))
|
||||
.insert_resource(LastPenPos(None))
|
||||
.insert_resource(PenColor(css::BLACK.into()))
|
||||
.insert_resource(PenSize(5.0))
|
||||
.add_systems(Startup, setup)
|
||||
.add_systems(Update, (color_changer, cursor, draw, plot).chain())
|
||||
.run();
|
||||
}
|
||||
|
||||
#[derive(Resource)]
|
||||
struct MyProcGenImage(Handle<Image>);
|
||||
|
||||
#[derive(Resource)]
|
||||
struct PenSize(f32);
|
||||
|
||||
#[derive(Resource)]
|
||||
struct PenColor(Color);
|
||||
|
||||
const IMAGE_WIDTH: i32 = (210.0 * 3.5) as i32;
|
||||
const IMAGE_HEIGHT: i32 = (279.0 * 3.5) as i32;
|
||||
|
||||
fn setup(mut commands: Commands, mut images: ResMut<Assets<Image>>) {
|
||||
let image = Image::new_fill(
|
||||
Extent3d {
|
||||
width: IMAGE_WIDTH as u32,
|
||||
height: IMAGE_HEIGHT as u32,
|
||||
depth_or_array_layers: 1,
|
||||
},
|
||||
TextureDimension::D2,
|
||||
// Initialize it with a beige color
|
||||
&(Srgba::new(1.0, 1.0, 1.0, 0.0).to_u8_array()),
|
||||
// Use the same encoding as the color we set
|
||||
TextureFormat::Rgba8UnormSrgb,
|
||||
RenderAssetUsages::MAIN_WORLD | RenderAssetUsages::RENDER_WORLD,
|
||||
);
|
||||
|
||||
let handle = images.add(image);
|
||||
commands.insert_resource(MyProcGenImage(handle));
|
||||
commands.insert_resource(CursorBuffer(
|
||||
[0; IMAGE_WIDTH as usize * IMAGE_HEIGHT as usize * 4],
|
||||
));
|
||||
commands.insert_resource(DrawingBuffer(
|
||||
[0; IMAGE_WIDTH as usize * IMAGE_HEIGHT as usize * 4],
|
||||
));
|
||||
}
|
||||
|
||||
#[derive(Resource)]
|
||||
struct CursorBuffer([u8; IMAGE_WIDTH as usize * IMAGE_HEIGHT as usize * 4]);
|
||||
|
||||
impl Drawing for CursorBuffer {
|
||||
fn set_color_at(&mut self, x: i32, y: i32, color: Color) {
|
||||
if !(0..=IMAGE_WIDTH).contains(&x) || !(0..=IMAGE_HEIGHT).contains(&y) {
|
||||
return;
|
||||
}
|
||||
|
||||
let index = ((x + (IMAGE_WIDTH * y)) * 4) as usize;
|
||||
let srgba = Srgba::from(color);
|
||||
|
||||
if index >= self.0.len() {
|
||||
return;
|
||||
}
|
||||
|
||||
self.0[index] = (srgba.red * u8::MAX as f32) as u8;
|
||||
self.0[index + 1] = (srgba.green * u8::MAX as f32) as u8;
|
||||
self.0[index + 2] = (srgba.blue * u8::MAX as f32) as u8;
|
||||
self.0[index + 3] = (srgba.alpha * u8::MAX as f32) as u8;
|
||||
}
|
||||
|
||||
fn clear(&mut self) {
|
||||
self.0.fill(0);
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Resource)]
|
||||
struct DrawingBuffer([u8; IMAGE_WIDTH as usize * IMAGE_HEIGHT as usize * 4]);
|
||||
|
||||
#[derive(Resource)]
|
||||
pub struct LastPenPos(pub Option<(i32, i32)>);
|
||||
|
||||
impl Drawing for DrawingBuffer {
|
||||
fn set_color_at(&mut self, x: i32, y: i32, color: Color) {
|
||||
if !(0..=IMAGE_WIDTH).contains(&x) || !(0..=IMAGE_HEIGHT).contains(&y) {
|
||||
return;
|
||||
}
|
||||
|
||||
let index = ((x + (IMAGE_WIDTH * y)) * 4) as usize;
|
||||
let srgba = Srgba::from(color);
|
||||
|
||||
if index >= self.0.len() {
|
||||
return;
|
||||
}
|
||||
|
||||
self.0[index] = (srgba.red * u8::MAX as f32) as u8;
|
||||
self.0[index + 1] = (srgba.green * u8::MAX as f32) as u8;
|
||||
self.0[index + 2] = (srgba.blue * u8::MAX as f32) as u8;
|
||||
self.0[index + 3] = (srgba.alpha * u8::MAX as f32) as u8;
|
||||
}
|
||||
|
||||
fn clear(&mut self) {
|
||||
self.0.fill(0);
|
||||
}
|
||||
}
|
||||
|
||||
fn color_changer(mut pen_color: ResMut<PenColor>, mut pen_buttons: MessageReader<PenButtons>) {
|
||||
let Some(buttons) = pen_buttons.read().next() else {
|
||||
return;
|
||||
};
|
||||
|
||||
pen_color.0 = css::BLACK.into();
|
||||
|
||||
if (buttons.state & 2) == 2 {
|
||||
let mut t = LinearRgba::from(pen_color.0);
|
||||
t.alpha = 0.0;
|
||||
pen_color.0 = t.into();
|
||||
}
|
||||
|
||||
if (buttons.state & 4) == 4 {
|
||||
let mut t = LinearRgba::from(css::DARK_BLUE);
|
||||
t.alpha = 0.5;
|
||||
pen_color.0 = t.into();
|
||||
}
|
||||
}
|
||||
|
||||
fn cursor(
|
||||
pen_color: Res<PenColor>,
|
||||
mut buffer: ResMut<CursorBuffer>,
|
||||
mut pen_size: ResMut<PenSize>,
|
||||
mut pen_buttons: MessageReader<PenButtons>,
|
||||
mut pen_position: MessageReader<PenPosition>,
|
||||
mut pen_pressure: MessageReader<PenPressure>,
|
||||
) {
|
||||
let mut size: f32 = 1.0;
|
||||
let mut offset = 20.0;
|
||||
|
||||
let c = pen_color.0;
|
||||
|
||||
if let Some(buttons) = pen_buttons.read().next()
|
||||
&& (buttons.state & 2 == 2)
|
||||
{
|
||||
offset *= 4.;
|
||||
};
|
||||
|
||||
for penpres in pen_pressure.read() {
|
||||
// this needs log scaling
|
||||
|
||||
let _in = penpres.pressure;
|
||||
let _out = penpres.pressure.powi(4);
|
||||
|
||||
size *= 1. + (_out * offset);
|
||||
}
|
||||
|
||||
pen_size.0 = size.clamp(1.0, 200.0);
|
||||
let s = pen_size.0 as i32;
|
||||
let b = css::BLACK.into();
|
||||
|
||||
let cs = 10;
|
||||
let cd = 3;
|
||||
|
||||
for penpos in pen_position.read() {
|
||||
let x = (penpos.position.x * (IMAGE_WIDTH as f32)) as i32;
|
||||
let y = (penpos.position.y * (IMAGE_HEIGHT as f32)) as i32;
|
||||
|
||||
buffer.clear();
|
||||
draw_line(&mut buffer, x - (cs + cd) - s, y, x - (cd) - s, y, 4.0, b);
|
||||
draw_line(&mut buffer, x - (cs + cd) - s, y, x - (cd) - s, y, 1.0, c);
|
||||
draw_line(&mut buffer, x + (cd) + s, y, x + (cs + cd) + s, y, 4.0, b);
|
||||
draw_line(&mut buffer, x + (cd) + s, y, x + (cs + cd) + s, y, 1.0, c);
|
||||
|
||||
draw_line(&mut buffer, x, y - (cs + cd) - s, x, y - (cd) - s, 4.0, b);
|
||||
draw_line(&mut buffer, x, y - (cs + cd) - s, x, y - (cd) - s, 1.0, c);
|
||||
draw_line(&mut buffer, x, y + (cs + cd) + s, x, y + (cd) + s, 4.0, b);
|
||||
draw_line(&mut buffer, x, y + (cs + cd) + s, x, y + (cd) + s, 1.0, c);
|
||||
|
||||
draw_filled_circle(&mut buffer, x, y, (pen_size.0 / 2.) as i32, c)
|
||||
}
|
||||
}
|
||||
|
||||
fn draw(
|
||||
pen_size: Res<PenSize>,
|
||||
pen_color: Res<PenColor>,
|
||||
mut lastloc: ResMut<LastPenPos>,
|
||||
mut buffer: ResMut<DrawingBuffer>,
|
||||
mut pen_buttons: MessageReader<PenButtons>,
|
||||
mut pen_position: MessageReader<PenPosition>,
|
||||
) {
|
||||
let Some(buttons) = pen_buttons.read().next() else {
|
||||
return;
|
||||
};
|
||||
|
||||
for penpos in pen_position.read() {
|
||||
let x = (penpos.position.x * (IMAGE_WIDTH as f32)) as i32;
|
||||
let y = (penpos.position.y * (IMAGE_HEIGHT as f32)) as i32;
|
||||
|
||||
let Some(ll) = lastloc.0 else {
|
||||
lastloc.0 = Some((x, y));
|
||||
return;
|
||||
};
|
||||
|
||||
if buttons.state & 1 == 1 {
|
||||
draw_line(&mut buffer, ll.0, ll.1, x, y, pen_size.0, pen_color.0);
|
||||
}
|
||||
|
||||
lastloc.0 = Some((x, y));
|
||||
}
|
||||
}
|
||||
|
||||
trait Drawing {
|
||||
fn set_color_at(&mut self, px: i32, py: i32, color: Color);
|
||||
fn clear(&mut self);
|
||||
}
|
||||
|
||||
fn draw_line<T: Drawing + Resource>(
|
||||
buffer: &mut ResMut<T>,
|
||||
x1: i32,
|
||||
y1: i32,
|
||||
x2: i32,
|
||||
y2: i32,
|
||||
thickness: f32,
|
||||
color: Color,
|
||||
) {
|
||||
let (mut x0, mut y0) = (x1, y1);
|
||||
let (x1, y1) = (x2, y2);
|
||||
|
||||
let dx = (x1 - x0).abs();
|
||||
let dy = -(y1 - y0).abs();
|
||||
let sx = if x0 < x1 { 1 } else { -1 };
|
||||
let sy = if y0 < y1 { 1 } else { -1 };
|
||||
let mut err = dx + dy;
|
||||
|
||||
let half_t = (thickness / 2.0).ceil() as i32;
|
||||
|
||||
loop {
|
||||
draw_thick_point(buffer, x0, y0, half_t, color);
|
||||
|
||||
if x0 == x1 && y0 == y1 {
|
||||
break;
|
||||
}
|
||||
|
||||
let e2 = 2 * err;
|
||||
if e2 >= dy {
|
||||
err += dy;
|
||||
x0 += sx;
|
||||
}
|
||||
if e2 <= dx {
|
||||
err += dx;
|
||||
y0 += sy;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Draw a small square brush (fast, branch-free inner loop)
|
||||
fn draw_thick_point<T: Drawing + Resource>(
|
||||
buffer: &mut ResMut<T>,
|
||||
cx: i32,
|
||||
cy: i32,
|
||||
radius: i32,
|
||||
color: Color,
|
||||
) {
|
||||
draw_filled_circle(buffer, cx, cy, radius, color);
|
||||
}
|
||||
|
||||
fn draw_filled_circle<T: Drawing + Resource>(
|
||||
buffer: &mut ResMut<T>,
|
||||
cx: i32,
|
||||
cy: i32,
|
||||
radius: i32,
|
||||
color: Color,
|
||||
) {
|
||||
let r2 = radius * radius;
|
||||
|
||||
for dy in -radius..=radius {
|
||||
let y = cy + dy;
|
||||
if y < 0 {
|
||||
continue;
|
||||
}
|
||||
|
||||
let dx_limit = ((r2 - dy * dy) as f32).sqrt() as i32;
|
||||
|
||||
let start_x = cx - dx_limit;
|
||||
let end_x = cx + dx_limit;
|
||||
|
||||
for x in start_x..=end_x {
|
||||
if x >= 0 {
|
||||
buffer.set_color_at(x, y, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn draw_circle<T: Drawing + Resource>(
|
||||
buffer: &mut ResMut<T>,
|
||||
cx: i32,
|
||||
cy: i32,
|
||||
radius: i32,
|
||||
thickness: f32,
|
||||
color: Color,
|
||||
) {
|
||||
if radius <= 0 {
|
||||
return;
|
||||
}
|
||||
|
||||
let half_t = (thickness / 2.0).max(0.5);
|
||||
let outer_r = radius as f32 + half_t;
|
||||
let inner_r = (radius as f32 - half_t).max(0.0);
|
||||
|
||||
let outer_r2 = (outer_r * outer_r) as i32;
|
||||
let inner_r2 = (inner_r * inner_r) as i32;
|
||||
|
||||
let max_r = outer_r.ceil() as i32;
|
||||
|
||||
for dy in -max_r..=max_r {
|
||||
let y = cy + dy;
|
||||
if y < 0 {
|
||||
continue;
|
||||
}
|
||||
|
||||
let dy2 = dy * dy;
|
||||
if dy2 > outer_r2 {
|
||||
continue;
|
||||
}
|
||||
|
||||
let outer_dx = ((outer_r2 - dy2) as f32).sqrt() as i32;
|
||||
let inner_dx = if dy2 < inner_r2 {
|
||||
((inner_r2 - dy2) as f32).sqrt() as i32
|
||||
} else {
|
||||
-1
|
||||
};
|
||||
|
||||
let left_outer = cx - outer_dx;
|
||||
let right_outer = cx + outer_dx;
|
||||
|
||||
if inner_dx >= 0 {
|
||||
let left_inner = cx - inner_dx;
|
||||
let right_inner = cx + inner_dx;
|
||||
|
||||
// left segment
|
||||
for x in left_outer..left_inner {
|
||||
if x >= 0 {
|
||||
buffer.set_color_at(x, y, color);
|
||||
}
|
||||
}
|
||||
|
||||
// right segment
|
||||
for x in (right_inner + 1)..=right_outer {
|
||||
if x >= 0 {
|
||||
buffer.set_color_at(x, y, color);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// fully filled span (very thin or small radius)
|
||||
for x in left_outer..=right_outer {
|
||||
if x >= 0 {
|
||||
buffer.set_color_at(x, y, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn plot(
|
||||
cursor: Res<CursorBuffer>,
|
||||
buffer: Res<DrawingBuffer>,
|
||||
mut images: ResMut<Assets<Image>>,
|
||||
mut materials: ResMut<Assets<WebviewExtendStandardMaterial>>,
|
||||
webviews: Query<&MeshMaterial3d<WebviewExtendStandardMaterial>>,
|
||||
my_handle: Res<MyProcGenImage>,
|
||||
) {
|
||||
let image = images.get_mut(&my_handle.0).expect("Image not found");
|
||||
image.clear(&[0, 0, 0, 0]);
|
||||
|
||||
for (i, c) in buffer.0.chunks(4).enumerate() {
|
||||
let x = i as i32 % IMAGE_WIDTH;
|
||||
let y = i as i32 / IMAGE_WIDTH;
|
||||
|
||||
let red: u8 = c[0];
|
||||
let green = c[1];
|
||||
let blue = c[2];
|
||||
let alpha = c[3];
|
||||
|
||||
if alpha > 0 {
|
||||
let color = Color::srgba_u8(red, green, blue, alpha);
|
||||
image.set_color_at(x as u32, y as u32, color).unwrap();
|
||||
}
|
||||
}
|
||||
|
||||
for (i, c) in cursor.0.chunks(4).enumerate() {
|
||||
let x = i as i32 % IMAGE_WIDTH;
|
||||
let y = i as i32 / IMAGE_WIDTH;
|
||||
|
||||
let red: u8 = c[0];
|
||||
let green = c[1];
|
||||
let blue = c[2];
|
||||
let alpha = c[3];
|
||||
|
||||
if alpha > 0 {
|
||||
let color = Color::srgba_u8(red, green, blue, alpha);
|
||||
image.set_color_at(x as u32, y as u32, color).unwrap();
|
||||
}
|
||||
}
|
||||
|
||||
// Poke redraw
|
||||
for handle in webviews {
|
||||
if let Some(material) = materials.get_mut(handle.id()) {
|
||||
material.extension.overlay = Some(my_handle.0.clone());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// #[allow(clippy::type_complexity)]
|
||||
// fn head_pointer(
|
||||
// browsers: NonSend<Browsers>,
|
||||
// webviews: Query<(Entity, &WebviewSize), With<WebviewSource>>,
|
||||
// headset: Query<&GlobalTransform, With<XrCamera>>,
|
||||
// kneeboard: Query<(&GlobalTransform, Option<&LookedAt>), With<Kneeboard>>,
|
||||
// aabb: MeshAabb,
|
||||
// ) {
|
||||
// let Ok((webview, size)) = webviews.single() else {
|
||||
// return;
|
||||
// };
|
||||
|
||||
// let tex_size = size.0;
|
||||
|
||||
// if let Some(gt) = headset.into_iter().next() {
|
||||
// let Ok((plane_tf, looked_at)) = kneeboard.single() else {
|
||||
// return;
|
||||
// };
|
||||
|
||||
// if looked_at.is_some() {
|
||||
// // this is inverted for some reason wtf
|
||||
// return;
|
||||
// }
|
||||
|
||||
// let (min, max) = aabb.calculate_local(webview);
|
||||
// let plane_size = Vec2::new(max.x - min.x, max.y - min.y);
|
||||
|
||||
// let ray = Ray3d::new(gt.translation(), gt.forward());
|
||||
|
||||
// let n = plane_tf.forward().as_vec3();
|
||||
// let Some(t) = ray.intersect_plane(
|
||||
// plane_tf.translation(),
|
||||
// InfinitePlane3d::new(plane_tf.forward()),
|
||||
// ) else {
|
||||
// return;
|
||||
// };
|
||||
// let hit_world = ray.origin + ray.direction * t;
|
||||
// let local_hit = plane_tf.affine().inverse().transform_point(hit_world);
|
||||
// let local_normal = plane_tf.affine().inverse().transform_vector3(n).normalize();
|
||||
// let abs_normal = local_normal.abs();
|
||||
// let (u_coord, v_coord) = if abs_normal.z > abs_normal.x && abs_normal.z > abs_normal.y {
|
||||
// (local_hit.x, local_hit.y)
|
||||
// } else if abs_normal.y > abs_normal.x {
|
||||
// (local_hit.x, local_hit.z)
|
||||
// } else {
|
||||
// (local_hit.y, local_hit.z)
|
||||
// };
|
||||
|
||||
// let w = plane_size.x;
|
||||
// let h = plane_size.y;
|
||||
// let u = (u_coord + w * 0.5) / w;
|
||||
// let v = (v_coord + h * 0.5) / h;
|
||||
// if !(0.0..=1.0).contains(&u) || !(0.0..=1.0).contains(&v) {
|
||||
// // outside plane bounds
|
||||
// return;
|
||||
// }
|
||||
// let px = (1.0 - u) * tex_size.x;
|
||||
// let py = (1.0 - v) * tex_size.y;
|
||||
|
||||
// let pos = Vec2::new(px, py);
|
||||
|
||||
// browsers.send_mouse_move(&webview, &[], pos, false);
|
||||
// }
|
||||
// }
|
||||
|
||||
@@ -2,6 +2,7 @@ use bevy::{
|
||||
app::{App, Plugin, PreUpdate},
|
||||
ecs::{message::MessageWriter, resource::Resource, system::ResMut},
|
||||
math::Vec2,
|
||||
prelude::Deref,
|
||||
};
|
||||
use otd_ipc::{Message, OtdIpc};
|
||||
use triple_buffer::{Output, triple_buffer};
|
||||
@@ -15,14 +16,24 @@ struct TabletSize(Option<Vec2>);
|
||||
#[derive(Resource)]
|
||||
struct MaxPenPressure(Option<u32>);
|
||||
|
||||
#[derive(bevy::ecs::message::Message)]
|
||||
pub struct PenPosition {
|
||||
pub position: Vec2,
|
||||
}
|
||||
#[derive(bevy::ecs::message::Message, Deref)]
|
||||
pub struct PenPosition(Vec2);
|
||||
|
||||
#[derive(bevy::ecs::message::Message)]
|
||||
pub struct PenButtons {
|
||||
pub state: u32,
|
||||
#[derive(bevy::ecs::message::Message, Deref)]
|
||||
pub struct PenButtons(u32);
|
||||
|
||||
impl PenButtons {
|
||||
pub fn tip(&self) -> bool {
|
||||
self.0 & 1 == 1
|
||||
}
|
||||
|
||||
pub fn a(&self) -> bool {
|
||||
self.0 & 2 == 2
|
||||
}
|
||||
|
||||
pub fn b(&self) -> bool {
|
||||
self.0 & 4 == 4
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(bevy::ecs::message::Message)]
|
||||
@@ -79,9 +90,7 @@ fn reader(
|
||||
return;
|
||||
};
|
||||
|
||||
button_writer.write(PenButtons {
|
||||
state: state.pen_buttons(),
|
||||
});
|
||||
button_writer.write(PenButtons(state.pen_buttons()));
|
||||
|
||||
let p = state.pressure() as f32 / pressure as f32;
|
||||
|
||||
@@ -93,7 +102,7 @@ fn reader(
|
||||
|
||||
let loc = Vec2::new(x, y);
|
||||
|
||||
position_writer.write(PenPosition { position: loc });
|
||||
position_writer.write(PenPosition(loc));
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user