Files
bevy_cef/examples/zoom_level.rs
elm edf9e064b9 Support Bevy 0.17 (#11)
* update: modify for 0.17

* update: enhance webview functionality and improve plugin implementation

* update: refactor webview system and improve binding group usage

* update: refactor command triggering for webview events and enhance Receive struct

* update: refactor command triggering for webview dev tools

* update: refactor render process handler and improve webview handling

* update: refactor webview browser handling and improve IME caret management

* clippy

* fmt

* update: improve README formatting and clarify version compatibility

* update: support Bevy 0.17 and enhance permissions in settings

* update: enhance CI configuration by adding Wayland and XKB dependencies

* delete: settings.json

* update: refactor shader imports and improve binding group definitions

* update: refactor devtool command triggers for improved clarity

* update: modify LibraryLoader initialization for improved path handling on macOS

* fmt

---------

Co-authored-by: not-elm <elmgameinfo@gmail.com>
2025-10-26 16:55:03 +09:00

55 lines
1.5 KiB
Rust

//! Shows how to change the zoom level of a webview.
use bevy::input::mouse::MouseWheel;
use bevy::prelude::*;
use bevy_cef::prelude::*;
fn main() {
App::new()
.add_plugins((DefaultPlugins, CefPlugin))
.add_systems(
Startup,
(spawn_camera, spawn_directional_light, spawn_webview),
)
.add_systems(Update, change_zoom_level)
.run();
}
fn spawn_camera(mut commands: Commands) {
commands.spawn((
Camera3d::default(),
Transform::from_translation(Vec3::new(0., 0., 3.)).looking_at(Vec3::ZERO, Vec3::Y),
));
}
fn spawn_directional_light(mut commands: Commands) {
commands.spawn((
DirectionalLight::default(),
Transform::from_translation(Vec3::new(1., 1., 1.)).looking_at(Vec3::ZERO, Vec3::Y),
));
}
fn spawn_webview(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<WebviewExtendStandardMaterial>>,
) {
commands.spawn((
CefWebviewUri("https://bevy.org/".to_string()),
Mesh3d(meshes.add(Plane3d::new(Vec3::Z, Vec2::ONE))),
MeshMaterial3d(materials.add(WebviewExtendStandardMaterial::default())),
));
}
fn change_zoom_level(mut er: MessageReader<MouseWheel>, mut webviews: Query<&mut ZoomLevel>) {
for event in er.read() {
webviews.par_iter_mut().for_each(|mut level| {
if event.y > 0.0 {
level.0 += 0.1; // Zoom in
} else if event.y < 0.0 {
level.0 -= 0.1; // Zoom out
}
});
}
}