Files
bevy_cef/examples/host_emit.rs
elm edf9e064b9 Support Bevy 0.17 (#11)
* update: modify for 0.17

* update: enhance webview functionality and improve plugin implementation

* update: refactor webview system and improve binding group usage

* update: refactor command triggering for webview events and enhance Receive struct

* update: refactor command triggering for webview dev tools

* update: refactor render process handler and improve webview handling

* update: refactor webview browser handling and improve IME caret management

* clippy

* fmt

* update: improve README formatting and clarify version compatibility

* update: support Bevy 0.17 and enhance permissions in settings

* update: enhance CI configuration by adding Wayland and XKB dependencies

* delete: settings.json

* update: refactor shader imports and improve binding group definitions

* update: refactor devtool command triggers for improved clarity

* update: modify LibraryLoader initialization for improved path handling on macOS

* fmt

---------

Co-authored-by: not-elm <elmgameinfo@gmail.com>
2025-10-26 16:55:03 +09:00

61 lines
1.6 KiB
Rust

//! Shows how to emit an event from the host to the webview.
use bevy::prelude::*;
use bevy::time::common_conditions::on_timer;
use bevy_cef::prelude::*;
use std::time::Duration;
fn main() {
App::new()
.add_plugins((DefaultPlugins, CefPlugin))
.add_systems(
Startup,
(spawn_camera, spawn_directional_light, spawn_webview),
)
.add_systems(Update, emit_count.run_if(on_timer(Duration::from_secs(1))))
.run();
}
#[derive(Component)]
struct DebugWebview;
fn spawn_camera(mut commands: Commands) {
commands.spawn((
Camera3d::default(),
Transform::from_translation(Vec3::new(0., 0., 3.)).looking_at(Vec3::ZERO, Vec3::Y),
));
}
fn spawn_directional_light(mut commands: Commands) {
commands.spawn((
DirectionalLight::default(),
Transform::from_translation(Vec3::new(1., 1., 1.)).looking_at(Vec3::ZERO, Vec3::Y),
));
}
fn spawn_webview(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<WebviewExtendStandardMaterial>>,
) {
commands.spawn((
DebugWebview,
CefWebviewUri::local("host_emit.html"),
Mesh3d(meshes.add(Plane3d::new(Vec3::Z, Vec2::ONE))),
MeshMaterial3d(materials.add(WebviewExtendStandardMaterial::default())),
));
}
fn emit_count(
mut commands: Commands,
mut count: Local<usize>,
webviews: Query<Entity, With<DebugWebview>>,
) {
*count += 1;
commands.trigger(HostEmitEvent::new(
webviews.single().unwrap(),
"count",
&*count,
));
}