Files
bevy_cef/examples/brp.rs
elm edf9e064b9 Support Bevy 0.17 (#11)
* update: modify for 0.17

* update: enhance webview functionality and improve plugin implementation

* update: refactor webview system and improve binding group usage

* update: refactor command triggering for webview events and enhance Receive struct

* update: refactor command triggering for webview dev tools

* update: refactor render process handler and improve webview handling

* update: refactor webview browser handling and improve IME caret management

* clippy

* fmt

* update: improve README formatting and clarify version compatibility

* update: support Bevy 0.17 and enhance permissions in settings

* update: enhance CI configuration by adding Wayland and XKB dependencies

* delete: settings.json

* update: refactor shader imports and improve binding group definitions

* update: refactor devtool command triggers for improved clarity

* update: modify LibraryLoader initialization for improved path handling on macOS

* fmt

---------

Co-authored-by: not-elm <elmgameinfo@gmail.com>
2025-10-26 16:55:03 +09:00

86 lines
2.3 KiB
Rust

//! Shows how to use Bevy Remote Protocol (BRP) with the webview.
//!
//! Please see [here](https://gist.github.com/coreh/1baf6f255d7e86e4be29874d00137d1d) for more about BRP.
use bevy::prelude::*;
use bevy::time::common_conditions::on_timer;
use bevy_cef::prelude::*;
use bevy_remote::{BrpResult, RemotePlugin};
use std::time::Duration;
fn main() {
App::new()
.add_plugins((
DefaultPlugins,
RemotePlugin::default().with_method("greet", greet),
CefPlugin,
))
.add_systems(
Startup,
(ime, spawn_camera, spawn_directional_light, spawn_webview),
)
.add_systems(
Update,
show_devtool.run_if(on_timer(Duration::from_secs(1))),
)
.run();
}
fn greet(In(name): In<Option<serde_json::Value>>) -> BrpResult {
let name = name.unwrap_or_default();
Ok(serde_json::Value::String(format!("Hello, {name}!")))
}
fn spawn_camera(mut commands: Commands) {
commands.spawn((
Camera3d::default(),
Transform::from_translation(Vec3::new(0., 0., 3.)).looking_at(Vec3::ZERO, Vec3::Y),
));
}
fn spawn_directional_light(mut commands: Commands) {
commands.spawn((
DirectionalLight::default(),
Transform::from_translation(Vec3::new(1., 1., 1.)).looking_at(Vec3::ZERO, Vec3::Y),
));
}
fn spawn_webview(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<WebviewExtendStandardMaterial>>,
) {
commands.spawn((
CefWebviewUri::local("brp.html"),
Mesh3d(meshes.add(Plane3d::new(Vec3::Z, Vec2::ONE))),
MeshMaterial3d(materials.add(WebviewExtendStandardMaterial {
base: StandardMaterial {
unlit: true,
emissive: Color::WHITE.into(),
..default()
},
..default()
})),
));
}
fn ime(mut windows: Query<&mut bevy::prelude::Window>) {
for mut window in windows.iter_mut() {
window.ime_enabled = true;
}
}
fn show_devtool(
mut commands: Commands,
webviews: Query<Entity, With<CefWebviewUri>>,
mut initialized: Local<bool>,
) {
if *initialized {
return;
}
*initialized = true;
for webview in webviews.iter() {
commands.trigger(RequestShowDevTool { webview });
}
}