Files
bevy_cef/examples/navigation.rs
2025-08-10 23:07:13 +09:00

70 lines
1.9 KiB
Rust

//! Shows how to navigate a webview using keyboard input.
//!
//! ## Keyboard Controls
//!
//! - Press `Z` to go back in history.
//! - Press `X` to go forward in history.
use bevy::input::common_conditions::input_just_pressed;
use bevy::prelude::*;
use bevy_cef::prelude::*;
fn main() {
App::new()
.add_plugins((DefaultPlugins, CefPlugin))
.add_systems(
Startup,
(spawn_camera, spawn_directional_light, spawn_webview),
)
.add_systems(
Update,
(
request_go_back.run_if(input_just_pressed(KeyCode::KeyZ)),
request_go_forward.run_if(input_just_pressed(KeyCode::KeyX)),
),
)
.run();
}
#[derive(Component)]
struct DebugWebview;
fn spawn_camera(mut commands: Commands) {
commands.spawn((
Camera3d::default(),
Transform::from_translation(Vec3::new(0., 0., 3.)).looking_at(Vec3::ZERO, Vec3::Y),
));
}
fn spawn_directional_light(mut commands: Commands) {
commands.spawn((
DirectionalLight::default(),
Transform::from_translation(Vec3::new(1., 1., 1.)).looking_at(Vec3::ZERO, Vec3::Y),
));
}
fn spawn_webview(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<WebviewExtendStandardMaterial>>,
) {
commands.spawn((
DebugWebview,
CefWebviewUri::new("https://github.com/not-elm/bevy_cef"),
Mesh3d(meshes.add(Plane3d::new(Vec3::Z, Vec2::ONE))),
MeshMaterial3d(materials.add(WebviewExtendStandardMaterial::default())),
));
}
fn request_go_back(mut commands: Commands, webviews: Query<Entity, With<DebugWebview>>) {
for webview in webviews.iter() {
commands.entity(webview).trigger(RequestGoBack);
}
}
fn request_go_forward(mut commands: Commands, webviews: Query<Entity, With<DebugWebview>>) {
for webview in webviews.iter() {
commands.entity(webview).trigger(RequestGoForward);
}
}