Files
bevy_cef/examples/js_emit.rs
elm 1b1da6665c feat: unify webview source into WebviewSource enum with dynamic reload (#22)
Unify CefWebviewUri and InlineHtml into a single WebviewSource enum component, eliminating the dual-component inconsistency where both existed on the same entity
Add ResolvedWebviewUri internal component as a resolution layer between user-facing source and CEF
Support dynamic reload: mutating WebviewSource at runtime automatically navigates the existing browser via browsers.navigate() without recreation
Inline HTML is served via cef://localhost/__inline__/{id} with automatic cleanup on entity despawn
2026-02-12 15:26:47 +09:00

56 lines
1.4 KiB
Rust

//! Shows how to emit a message from the webview to the application.
use bevy::prelude::*;
use bevy_cef::prelude::*;
use serde::Deserialize;
fn main() {
App::new()
.add_plugins((
DefaultPlugins,
CefPlugin::default(),
JsEmitEventPlugin::<Message>::default(),
))
.add_systems(
Startup,
(spawn_camera, spawn_directional_light, spawn_webview),
)
.add_observer(apply_receive_message)
.run();
}
#[derive(Deserialize)]
struct Message {
count: u32,
}
fn apply_receive_message(trigger: On<Receive<Message>>) {
info!("Received: {:?}", trigger.count);
}
fn spawn_camera(mut commands: Commands) {
commands.spawn((
Camera3d::default(),
Transform::from_translation(Vec3::new(0., 0., 3.)).looking_at(Vec3::ZERO, Vec3::Y),
));
}
fn spawn_directional_light(mut commands: Commands) {
commands.spawn((
DirectionalLight::default(),
Transform::from_translation(Vec3::new(1., 1., 1.)).looking_at(Vec3::ZERO, Vec3::Y),
));
}
fn spawn_webview(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<WebviewExtendStandardMaterial>>,
) {
commands.spawn((
WebviewSource::local("js_emit.html"),
Mesh3d(meshes.add(Plane3d::new(Vec3::Z, Vec2::ONE))),
MeshMaterial3d(materials.add(WebviewExtendStandardMaterial::default())),
));
}