86 lines
2.3 KiB
Rust
86 lines
2.3 KiB
Rust
//! Shows how to use Bevy Remote Protocol (BRP) with the webview.
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//!
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//! Please see [here](https://gist.github.com/coreh/1baf6f255d7e86e4be29874d00137d1d) for more about BRP.
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use bevy::prelude::*;
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use bevy::time::common_conditions::on_timer;
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use bevy_cef::prelude::*;
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use bevy_remote::{BrpResult, RemotePlugin};
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use std::time::Duration;
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fn main() {
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App::new()
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.add_plugins((
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DefaultPlugins,
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RemotePlugin::default().with_method("greet", greet),
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CefPlugin,
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))
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.add_systems(
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Startup,
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(ime, spawn_camera, spawn_directional_light, spawn_webview),
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)
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.add_systems(
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Update,
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show_devtool.run_if(on_timer(Duration::from_secs(1))),
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)
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.run();
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}
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fn greet(In(name): In<Option<serde_json::Value>>) -> BrpResult {
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let name = name.unwrap_or_default();
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Ok(serde_json::Value::String(format!("Hello, {name}!")))
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}
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fn spawn_camera(mut commands: Commands) {
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commands.spawn((
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Camera3d::default(),
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Transform::from_translation(Vec3::new(0., 0., 3.)).looking_at(Vec3::ZERO, Vec3::Y),
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));
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}
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fn spawn_directional_light(mut commands: Commands) {
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commands.spawn((
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DirectionalLight::default(),
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Transform::from_translation(Vec3::new(1., 1., 1.)).looking_at(Vec3::ZERO, Vec3::Y),
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));
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}
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fn spawn_webview(
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mut commands: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<WebviewExtendStandardMaterial>>,
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) {
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commands.spawn((
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CefWebviewUri::local("brp.html"),
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Mesh3d(meshes.add(Plane3d::new(Vec3::Z, Vec2::ONE))),
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MeshMaterial3d(materials.add(WebviewExtendStandardMaterial {
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base: StandardMaterial {
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unlit: true,
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emissive: Color::WHITE.into(),
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..default()
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},
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..default()
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})),
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));
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}
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fn ime(mut windows: Query<&mut bevy::prelude::Window>) {
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for mut window in windows.iter_mut() {
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window.ime_enabled = true;
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}
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}
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fn show_devtool(
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mut commands: Commands,
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webviews: Query<Entity, With<CefWebviewUri>>,
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mut initialized: Local<bool>,
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) {
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if *initialized {
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return;
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}
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*initialized = true;
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for webview in webviews.iter() {
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commands.entity(webview).trigger(RequestShowDevTool);
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}
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}
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