Files
bevy_cef/examples/simple.rs
elm 12b29c1ffc feat: Add configurable CEF command line flags (#16)
## Summary
- Add CommandLineConfig struct for CEF command line switches
- Use direct struct initialization with optional helper methods
- Change default to secure: only use-mock-keychain enabled on macOS debug builds
- Add comprehensive documentation with usage examples

## Usage
```rust
use bevy_cef::prelude::*;

// Default (secure, includes use-mock-keychain on macOS debug)
app.add_plugins((DefaultPlugins, CefPlugin::default()));

// Add switches while preserving defaults (recommended)
app.add_plugins((
    DefaultPlugins,
    CefPlugin {
        command_line_config: CommandLineConfig::default()
            .with_switch("disable-gpu")
            .with_switch_value("remote-debugging-port", "9222"),
    },
));

// Full customization with direct initialization
app.add_plugins((
    DefaultPlugins,
    CefPlugin {
        command_line_config: CommandLineConfig {
            switches: vec!["disable-gpu"],
            switch_values: vec![("remote-debugging-port", "9222")],
        },
    },
));
```
2026-02-03 02:06:08 +09:00

41 lines
1.1 KiB
Rust

//! A simple example that shows how to spawn a webview in world space.
use bevy::prelude::*;
use bevy_cef::prelude::*;
fn main() {
App::new()
.add_plugins((DefaultPlugins, CefPlugin::default()))
.add_systems(
Startup,
(spawn_camera, spawn_directional_light, spawn_webview),
)
.run();
}
fn spawn_camera(mut commands: Commands) {
commands.spawn((
Camera3d::default(),
Transform::from_translation(Vec3::new(0., 0., 3.)).looking_at(Vec3::ZERO, Vec3::Y),
));
}
fn spawn_directional_light(mut commands: Commands) {
commands.spawn((
DirectionalLight::default(),
Transform::from_translation(Vec3::new(1., 1., 1.)).looking_at(Vec3::ZERO, Vec3::Y),
));
}
fn spawn_webview(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<WebviewExtendStandardMaterial>>,
) {
commands.spawn((
CefWebviewUri::new("https://github.com/not-elm/bevy_cef"),
Mesh3d(meshes.add(Plane3d::new(Vec3::Z, Vec2::ONE))),
MeshMaterial3d(materials.add(WebviewExtendStandardMaterial::default())),
));
}