Files
bevy_cef/examples/simple.rs
elm 40a3455f55 Fix IME input handling (#20)
bevy_winit does not call `set_ime_allowed()` during initial window
creation when `Window::ime_enabled` is `true`. The `changed_windows`
system only fires when the value differs from cache, but the cache
is initialized from the window itself so they start equal. Since
winit 0.27+ requires explicit `set_ime_allowed(true)`, no Ime events
were ever generated.
2026-02-06 23:52:05 +09:00

50 lines
1.4 KiB
Rust

//! A simple example that shows how to spawn a webview in world space.
use bevy::prelude::*;
use bevy_cef::prelude::*;
fn main() {
App::new()
.add_plugins((
DefaultPlugins.set(WindowPlugin {
primary_window: Some(Window {
ime_enabled: true,
..default()
}),
..default()
}),
CefPlugin::default(),
))
.add_systems(
Startup,
(spawn_camera, spawn_directional_light, spawn_webview),
)
.run();
}
fn spawn_camera(mut commands: Commands) {
commands.spawn((
Camera3d::default(),
Transform::from_translation(Vec3::new(0., 0., 3.)).looking_at(Vec3::ZERO, Vec3::Y),
));
}
fn spawn_directional_light(mut commands: Commands) {
commands.spawn((
DirectionalLight::default(),
Transform::from_translation(Vec3::new(1., 1., 1.)).looking_at(Vec3::ZERO, Vec3::Y),
));
}
fn spawn_webview(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<WebviewExtendStandardMaterial>>,
) {
commands.spawn((
CefWebviewUri::new("https://github.com/not-elm/bevy_cef"),
Mesh3d(meshes.add(Plane3d::new(Vec3::Z, Vec2::ONE))),
MeshMaterial3d(materials.add(WebviewExtendStandardMaterial::default())),
));
}