bevy_winit does not call `set_ime_allowed()` during initial window creation when `Window::ime_enabled` is `true`. The `changed_windows` system only fires when the value differs from cache, but the cache is initialized from the window itself so they start equal. Since winit 0.27+ requires explicit `set_ime_allowed(true)`, no Ime events were ever generated.
50 lines
1.4 KiB
Rust
50 lines
1.4 KiB
Rust
//! A simple example that shows how to spawn a webview in world space.
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use bevy::prelude::*;
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use bevy_cef::prelude::*;
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fn main() {
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App::new()
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.add_plugins((
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DefaultPlugins.set(WindowPlugin {
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primary_window: Some(Window {
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ime_enabled: true,
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..default()
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}),
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..default()
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}),
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CefPlugin::default(),
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))
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.add_systems(
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Startup,
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(spawn_camera, spawn_directional_light, spawn_webview),
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)
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.run();
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}
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fn spawn_camera(mut commands: Commands) {
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commands.spawn((
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Camera3d::default(),
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Transform::from_translation(Vec3::new(0., 0., 3.)).looking_at(Vec3::ZERO, Vec3::Y),
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));
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}
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fn spawn_directional_light(mut commands: Commands) {
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commands.spawn((
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DirectionalLight::default(),
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Transform::from_translation(Vec3::new(1., 1., 1.)).looking_at(Vec3::ZERO, Vec3::Y),
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));
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}
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fn spawn_webview(
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mut commands: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<WebviewExtendStandardMaterial>>,
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) {
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commands.spawn((
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CefWebviewUri::new("https://github.com/not-elm/bevy_cef"),
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Mesh3d(meshes.add(Plane3d::new(Vec3::Z, Vec2::ONE))),
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MeshMaterial3d(materials.add(WebviewExtendStandardMaterial::default())),
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));
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}
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