Files
bevy_cef/examples/devtool.rs
elm 12b29c1ffc feat: Add configurable CEF command line flags (#16)
## Summary
- Add CommandLineConfig struct for CEF command line switches
- Use direct struct initialization with optional helper methods
- Change default to secure: only use-mock-keychain enabled on macOS debug builds
- Add comprehensive documentation with usage examples

## Usage
```rust
use bevy_cef::prelude::*;

// Default (secure, includes use-mock-keychain on macOS debug)
app.add_plugins((DefaultPlugins, CefPlugin::default()));

// Add switches while preserving defaults (recommended)
app.add_plugins((
    DefaultPlugins,
    CefPlugin {
        command_line_config: CommandLineConfig::default()
            .with_switch("disable-gpu")
            .with_switch_value("remote-debugging-port", "9222"),
    },
));

// Full customization with direct initialization
app.add_plugins((
    DefaultPlugins,
    CefPlugin {
        command_line_config: CommandLineConfig {
            switches: vec!["disable-gpu"],
            switch_values: vec![("remote-debugging-port", "9222")],
        },
    },
));
```
2026-02-03 02:06:08 +09:00

76 lines
2.0 KiB
Rust

//! Shows how to use devtools.
//!
//! ## Key Bindings
//! - `Q`: Show DevTool
//! - `E`: Close DevTool
use bevy::input::common_conditions::input_just_pressed;
use bevy::prelude::*;
use bevy_cef::prelude::*;
fn main() {
App::new()
.add_plugins((DefaultPlugins, CefPlugin::default()))
.add_systems(
Startup,
(spawn_camera, spawn_directional_light, spawn_webview),
)
.add_systems(
Update,
(
show_devtool.run_if(input_just_pressed(KeyCode::KeyQ)),
close_devtool.run_if(input_just_pressed(KeyCode::KeyE)),
),
)
.run();
}
#[derive(Component)]
struct DebugWebview;
fn spawn_camera(mut commands: Commands) {
commands.spawn((
Camera3d::default(),
Transform::from_translation(Vec3::new(0., 0., 3.)).looking_at(Vec3::ZERO, Vec3::Y),
));
}
fn spawn_directional_light(mut commands: Commands) {
commands.spawn((
DirectionalLight::default(),
Transform::from_translation(Vec3::new(1., 1., 1.)).looking_at(Vec3::ZERO, Vec3::Y),
));
}
fn spawn_webview(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<WebviewExtendStandardMaterial>>,
) {
commands.spawn((
DebugWebview,
CefWebviewUri::new("https://github.com/not-elm/bevy_cef"),
Mesh3d(meshes.add(Plane3d::new(Vec3::Z, Vec2::ONE))),
MeshMaterial3d(materials.add(WebviewExtendStandardMaterial {
base: StandardMaterial {
unlit: true,
emissive: LinearRgba::WHITE,
..default()
},
..default()
})),
));
}
fn show_devtool(mut commands: Commands, webviews: Query<Entity, With<DebugWebview>>) {
commands.trigger(RequestShowDevTool {
webview: webviews.single().unwrap(),
});
}
fn close_devtool(mut commands: Commands, webviews: Query<Entity, With<DebugWebview>>) {
commands.trigger(RequestCloseDevtool {
webview: webviews.single().unwrap(),
});
}