Unify CefWebviewUri and InlineHtml into a single WebviewSource enum component, eliminating the dual-component inconsistency where both existed on the same entity
Add ResolvedWebviewUri internal component as a resolution layer between user-facing source and CEF
Support dynamic reload: mutating WebviewSource at runtime automatically navigates the existing browser via browsers.navigate() without recreation
Inline HTML is served via cef://localhost/__inline__/{id} with automatic cleanup on entity despawn
28 lines
726 B
Rust
28 lines
726 B
Rust
//! You can create a webview as a sprite in your scene.
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use bevy::prelude::*;
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use bevy_cef::prelude::*;
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fn main() {
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App::new()
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.add_plugins((DefaultPlugins, CefPlugin::default()))
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.add_systems(Startup, (spawn_camera_2d, spawn_sprite_webview))
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.run();
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}
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fn spawn_camera_2d(mut commands: Commands) {
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commands.spawn(Camera2d);
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}
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fn spawn_sprite_webview(mut commands: Commands, mut images: ResMut<Assets<Image>>) {
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commands.spawn((
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WebviewSource::new("https://github.com/not-elm/bevy_cef"),
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Pickable::default(),
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Sprite {
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image: images.add(Image::default()),
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custom_size: Some(Vec2::splat(500.0)),
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..default()
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},
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));
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}
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