Files
bevy_cef/examples/sprite.rs
elm 1b1da6665c feat: unify webview source into WebviewSource enum with dynamic reload (#22)
Unify CefWebviewUri and InlineHtml into a single WebviewSource enum component, eliminating the dual-component inconsistency where both existed on the same entity
Add ResolvedWebviewUri internal component as a resolution layer between user-facing source and CEF
Support dynamic reload: mutating WebviewSource at runtime automatically navigates the existing browser via browsers.navigate() without recreation
Inline HTML is served via cef://localhost/__inline__/{id} with automatic cleanup on entity despawn
2026-02-12 15:26:47 +09:00

28 lines
726 B
Rust

//! You can create a webview as a sprite in your scene.
use bevy::prelude::*;
use bevy_cef::prelude::*;
fn main() {
App::new()
.add_plugins((DefaultPlugins, CefPlugin::default()))
.add_systems(Startup, (spawn_camera_2d, spawn_sprite_webview))
.run();
}
fn spawn_camera_2d(mut commands: Commands) {
commands.spawn(Camera2d);
}
fn spawn_sprite_webview(mut commands: Commands, mut images: ResMut<Assets<Image>>) {
commands.spawn((
WebviewSource::new("https://github.com/not-elm/bevy_cef"),
Pickable::default(),
Sprite {
image: images.add(Image::default()),
custom_size: Some(Vec2::splat(500.0)),
..default()
},
));
}