Unify CefWebviewUri and InlineHtml into a single WebviewSource enum component, eliminating the dual-component inconsistency where both existed on the same entity
Add ResolvedWebviewUri internal component as a resolution layer between user-facing source and CEF
Support dynamic reload: mutating WebviewSource at runtime automatically navigates the existing browser via browsers.navigate() without recreation
Inline HTML is served via cef://localhost/__inline__/{id} with automatic cleanup on entity despawn
bevy_winit does not call `set_ime_allowed()` during initial window
creation when `Window::ime_enabled` is `true`. The `changed_windows`
system only fires when the value differs from cache, but the cache
is initialized from the window itself so they start equal. Since
winit 0.27+ requires explicit `set_ime_allowed(true)`, no Ime events
were ever generated.
* feat: Register extensions in render process
- Add CefExtensions type to hold V8 extension code
- Pass extensions through BrowserProcessAppBuilder
- Register extensions in RenderProcessHandler on WebKit initialization
- Decode JSON extensions from command line switch
- Prefix extension names with "v8/" per CEF convention
- Include actual JSON in error messages for debugging
l
* feat: refactor window.cef API and register as CEF extension
* fix: remove debug print statements in render process handler
* refactor: centralize EXTENSIONS_SWITCH constant in util.rs
* fmt
* refactor: implement Default trait for CefApiHandler
* docs: add documentation for CefApiHandler and its JavaScript API functions
---------
Co-authored-by: not-elm <elmgameinfo@gmail.com>
* update: enable message loop work for Windows and Linux
* update: upgrade Bevy to version 0.18 and adjust asset loader for path handling
* update: rename bevy_picking to picking in Cargo.toml
* update: remove pull_request trigger from CI and change AmbientLight to GlobalAmbientLight
* update: remove demo example from workspace and exclude it from tests
* update: remove demo package from Cargo.lock
* update: refactor paths and dependencies for Chromium Embedded Framework integration
* fmt
* update: remove unnecessary type casting for event flags in mouse and keyboard handling
* update: remove unnecessary type casting for event flags in mouse and keyboard handling
* update: comment out GPU-related command line switches in app.rs
* update: allow unnecessary cast lint warning in mouse button modifiers test
---------
Co-authored-by: not-elm <elmgameinfo@gmail.com>
* update: enable message loop work for Windows and Linux
* update: upgrade Bevy to version 0.18 and adjust asset loader for path handling
* update: rename bevy_picking to picking in Cargo.toml
* update: remove pull_request trigger from CI and change AmbientLight to GlobalAmbientLight
* update: remove demo example from workspace and exclude it from tests
* update: remove demo package from Cargo.lock
---------
Co-authored-by: not-elm <elmgameinfo@gmail.com>
* add: enable GPU for debugging and update installation instructions
* update: modify Makefile to use variable for binary path in install target
---------
Co-authored-by: not-elm <elmgameinfo@gmail.com>