mouse camera controls
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@@ -86,7 +86,13 @@ impl Plugin for GridPlugin {
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app.add_systems(Startup, generate_grid);
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app.add_systems(
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First,
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(camera::movement, update_cursor_pos, click_tile).chain(),
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(
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camera::mouse_movement,
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camera::mouse_zoom,
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update_cursor_pos,
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click_tile,
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)
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.chain(),
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);
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app.add_systems(Update, update_tiles);
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}
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@@ -131,7 +137,6 @@ fn generate_grid(mut commands: Commands, asset_server: Res<AssetServer>) {
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});
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}
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// This is where we check which tile the cursor is hovered over.
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fn click_tile(
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buttons: Res<ButtonInput<MouseButton>>,
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cursor_pos: Res<CursorPos>,
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@@ -146,18 +151,13 @@ fn click_tile(
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let offset = offset.single();
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for (map_size, grid_size, tile_storage, map_transform) in tilemap_q.iter() {
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// Grab the cursor position from the `Res<CursorPos>`
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let cursor_pos: Vec2 = cursor_pos.0;
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// We need to make sure that the cursor's world position is correct relative to the map
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// due to any map transformation.
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let cursor_in_map_pos: Vec2 = {
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// Extend the cursor_pos vec3 by 0.0 and 1.0
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let cursor_pos = Vec4::from((cursor_pos, 0.0, 1.0));
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let cursor_in_map_pos = map_transform.compute_matrix().inverse() * cursor_pos;
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cursor_in_map_pos.xy()
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};
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// Once we have a world position we can transform it into a possible tile position.
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let Some(tile_pos) = TilePos::from_world_pos(
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&cursor_in_map_pos,
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map_size,
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