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106
crates/dcs-grpc/protos/dcs/unit/v0/unit.proto
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106
crates/dcs-grpc/protos/dcs/unit/v0/unit.proto
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syntax = "proto3";
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package dcs.unit.v0;
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import "dcs/common/v0/common.proto";
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option csharp_namespace = "RurouniJones.Dcs.Grpc.V0.Unit";
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option go_package = "github.com/DCS-gRPC/go-bindings/dcs/v0/unit";
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// https://wiki.hoggitworld.com/view/DCS_Class_Unit
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service UnitService {
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// https://wiki.hoggitworld.com/view/DCS_func_getRadar
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rpc GetRadar(GetRadarRequest) returns (GetRadarResponse) {}
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// https://wiki.hoggitworld.com/view/DCS_func_getPoint
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rpc GetPosition(GetPositionRequest) returns (GetPositionResponse) {}
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// https://wiki.hoggitworld.com/view/DCS_func_getPlayerName
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rpc GetPlayerName(GetPlayerNameRequest) returns (GetPlayerNameResponse) {}
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rpc GetDescriptor(GetDescriptorRequest) returns (GetDescriptorResponse) {}
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// https://wiki.hoggitworld.com/view/DCS_func_enableEmission
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rpc SetEmission(SetEmissionRequest) returns (SetEmissionResponse) {}
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// https://wiki.hoggitworld.com/view/DCS_func_getByName
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rpc Get(GetRequest) returns (GetResponse) {}
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/**
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* Get information about the unit in 3D space, including its position,
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* orientation and velocity.
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*/
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rpc GetTransform(GetTransformRequest) returns (GetTransformResponse) {}
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// https://wiki.hoggitworld.com/view/DCS_func_destroy
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rpc Destroy(DestroyRequest) returns (DestroyResponse) {}
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}
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message GetRadarRequest {
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string name = 1;
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}
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message GetRadarResponse {
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bool active = 1;
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dcs.common.v0.Target target = 2;
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}
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message GetPositionRequest {
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string name = 1;
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}
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message GetPositionResponse {
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dcs.common.v0.Position position = 1;
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}
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message GetTransformRequest {
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string name = 1;
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}
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message GetTransformResponse {
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// Time in seconds since the scenario started.
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double time = 1;
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// The position of the unit
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dcs.common.v0.Position position = 2;
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// The orientation of the unit in both 2D and 3D space
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dcs.common.v0.Orientation orientation = 3;
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// The velocity of the unit in both 2D and 3D space
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dcs.common.v0.Velocity velocity = 4;
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}
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message GetPlayerNameRequest {
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string name = 1;
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}
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message GetPlayerNameResponse {
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optional string player_name = 1;
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}
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message GetDescriptorRequest {
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string name = 1;
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}
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// TODO fill these in as and when we need em
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message GetDescriptorResponse {
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repeated string attributes = 1;
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}
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message SetEmissionRequest {
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string name = 1;
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bool emitting = 2;
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}
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message SetEmissionResponse {
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}
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message GetRequest {
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string name = 1;
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}
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message GetResponse {
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dcs.common.v0.Unit unit = 1;
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}
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message DestroyRequest {
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string name = 1;
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}
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message DestroyResponse {
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}
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