First person controller
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@@ -50,9 +50,8 @@ fn fragment(in: FullscreenVertexOutput) -> @location(0) vec4<f32> {
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let x: i32 = i32(uvx * settings.scale) % 8;
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let y: i32 = i32(uvy * settings.scale) % 8;
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let final_gray = find_closest(x, y, grayscale); /// not even used?!
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let final_gray = find_closest(x, y, grayscale);
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// Sample each color channel with an arbitrary shift
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return vec4<f32>(
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final_gray, final_gray, final_gray, 0.0
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);
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