Spinning Cube
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@@ -1,94 +1,79 @@
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use std::f32::consts::TAU;
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use std::time::Duration;
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use embedded_graphics::{
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image::{Image, ImageRaw},
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mono_font::{MonoTextStyle, ascii::*},
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pixelcolor::BinaryColor,
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prelude::*,
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text::{Alignment, Text, TextStyleBuilder},
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};
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use tokio::time::Instant;
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use bevy::app::ScheduleRunnerPlugin;
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use bevy::camera::RenderTarget;
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use bevy::color::Color;
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use bevy::prelude::*;
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use bevy::render::RenderPlugin;
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use bevy::winit::WinitPlugin;
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use wgpu::{TextureFormat, TextureUsages};
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use g13_driver::{
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G13, G13_LCD_COLUMNS, G13_LCD_ROWS,
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joystick::{Axis, Button},
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};
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mod post_process;
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const DEADZONE: i32 = 30;
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use crate::post_process::PostProcessSettings;
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use crate::renderer::{ImageExport, ImageExportPlugin, ImageExportSource};
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use crate::shared::Spinner;
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#[tokio::main]
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async fn main() -> Result<(), Box<dyn std::error::Error>> {
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let mut g13 = G13::new()?;
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let _g13 = g13.clone();
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tokio::spawn(async move {
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// background thread to update button state
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loop {
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if let Err(e) = _g13.read() {
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eprintln!("{:?}", e);
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break; // probably due to unplug
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}
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}
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});
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mod renderer;
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mod shared;
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g13.set_lcd_color(4, 8, 96)?;
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// let character_style = MonoTextStyle::new(&FONT_5X7, BinaryColor::On);
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// let textstyle = TextStyleBuilder::new()
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// .baseline(embedded_graphics::text::Baseline::Top)
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// .alignment(Alignment::Left)
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// .build();
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let mut dt = 0.0;
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let mut x = 20.0;
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let mut y = (G13_LCD_ROWS as f64 / 2.0) - 3.0;
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let speed = 20.0;
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let player_sprite = ImageRaw::<BinaryColor>::new(DATA, 16);
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loop {
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let start = Instant::now();
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let mut jx = g13.state().x;
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if (-DEADZONE..=DEADZONE).contains(&jx) {
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jx = 0;
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}
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let mut jy: i32 = g13.state().y;
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if (-DEADZONE..=DEADZONE).contains(&jy) {
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jy = 0;
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}
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let joyx = jx as f64 / 502.0;
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let joyy = jy as f64 / 502.0;
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x += joyx * speed * dt;
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y += joyy * speed * dt;
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// Render
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g13.clear(BinaryColor::Off).unwrap();
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// Player
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let image = Image::new(&player_sprite, Point::new(x as i32, y as i32));
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image.draw(&mut g13)?;
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// Terrain Generation
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g13.render().unwrap();
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// Calculate delta time
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let delta = Instant::now() - start;
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tokio::time::sleep(Duration::from_millis(33) - delta).await;
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dt = (Instant::now() - start).as_secs_f64();
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}
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fn main() {
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App::new()
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.add_plugins((
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DefaultPlugins
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.set(RenderPlugin {
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synchronous_pipeline_compilation: true,
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..default()
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})
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.build()
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.disable::<WinitPlugin>(),
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ScheduleRunnerPlugin::run_loop(Duration::from_secs_f64(1. / 24.)),
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post_process::PostProcessPlugin,
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ImageExportPlugin,
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))
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.insert_resource(ClearColor(Color::linear_rgba(0.0, 0.0, 0.0, 1.0)))
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.add_systems(Startup, setup_scene_system)
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.add_systems(Update, rotate_cube)
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.run();
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}
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#[rustfmt::skip]
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const DATA: &[u8] = &[
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0b11100000, 0b00000000,
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0b11111111, 0b00000000,
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0b10000000, 0b11000000,
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0b10011111, 0b00111000,
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0b10000000, 0b00000110,
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0b01111111, 0b11111111,
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];
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fn setup_scene_system(
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mut commands: Commands,
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meshes: ResMut<Assets<Mesh>>,
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materials: ResMut<Assets<StandardMaterial>>,
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mut images: ResMut<Assets<Image>>,
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mut export_sources: ResMut<Assets<ImageExportSource>>,
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) {
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shared::spawn_3d_scene(commands.reborrow(), meshes, materials);
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let mut image = Image::new_target_texture(
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160,
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43,
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TextureFormat::Rgba8Unorm,
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Some(TextureFormat::Rgba8UnormSrgb),
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);
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image.texture_descriptor.usage = TextureUsages::TEXTURE_BINDING
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| TextureUsages::COPY_SRC
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| TextureUsages::COPY_DST
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| TextureUsages::RENDER_ATTACHMENT;
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let image_handle = images.add(image);
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commands.spawn((
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Camera3d::default(),
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Camera::default(),
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RenderTarget::Image(image_handle.clone().into()),
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Transform::from_xyz(0.0, 1.0, 2.5).looking_at(Vec3::ZERO, Vec3::Y),
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PostProcessSettings { scale: 1.0 },
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));
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commands.spawn((ImageExport(export_sources.add(image_handle)),));
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}
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fn rotate_cube(mut cubes: Query<(&mut Transform, &Spinner)>, timer: Res<Time>) {
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for (mut transform, _cube) in &mut cubes {
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transform.rotate_y(0.25 * TAU * timer.delta_secs());
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}
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}
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