basic i/o
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107
src/rgba.rs
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107
src/rgba.rs
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use embedded_graphics_core::pixelcolor::*;
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use linfb::shape::Color;
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/// Simple RGBA color wrapper.
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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pub struct Rgba<C: RgbColor>(C, u8);
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#[allow(unused)]
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#[inline(always)]
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fn mul_blend_u8(delta: u32, a: u32) -> u32 {
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// Exact (delta * a) / 255 using the div255 trick (no slow integer division).
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// Valid for 0..=65535 inputs; see Hacker's Delight 10-16.
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let t = delta * a + 128;
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(t + (t >> 8)) >> 8
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}
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#[allow(unused)]
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impl<C: RgbColor> Rgba<C> {
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/// Create a new RGBA color.
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pub const fn new(color: C, alpha: u8) -> Self {
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Self(color, alpha)
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}
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/// Get the color component.
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pub const fn rgb(&self) -> C {
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self.0
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}
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pub fn r(&self) -> u8 {
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self.0.r()
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}
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pub fn g(&self) -> u8 {
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self.0.g()
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}
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pub fn b(&self) -> u8 {
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self.0.b()
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}
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/// Get the alpha component (0..=255).
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pub const fn a(&self) -> u8 {
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self.1
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}
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}
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impl<C: RgbColor> PixelColor for Rgba<C> {
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type Raw = C::Raw;
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}
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#[allow(unused)]
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pub trait Blend<T> {
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fn blend(&self, bg: T) -> T;
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}
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impl Blend<Rgb888> for Rgba<Rgb888> {
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#[inline(always)]
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fn blend(&self, bg: Rgb888) -> Rgb888 {
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let a = self.a() as u32;
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if a == 0 {
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return bg;
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}
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if a == 255 {
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return self.rgb();
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}
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let fr = self.rgb().r() as u32;
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let fg = self.rgb().g() as u32;
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let fb = self.rgb().b() as u32;
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let br = bg.r() as u32;
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let bgc = bg.g() as u32;
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let bb = bg.b() as u32;
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let r = (br + mul_blend_u8(fr.wrapping_sub(br), a)) as u8;
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let g = (bgc + mul_blend_u8(fg.wrapping_sub(bgc), a)) as u8;
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let b = (bb + mul_blend_u8(fb.wrapping_sub(bb), a)) as u8;
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Rgb888::new(r, g, b)
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}
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}
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impl From<(u8,u8,u8,u8)> for Rgba<Rgb888> {
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fn from(value: (u8,u8,u8,u8)) -> Self {
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Self(
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Rgb888::new(
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value.0,
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value.1,
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value.2,
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),
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value.3,
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)
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}
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}
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impl From<Color> for Rgba<Rgb888> {
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fn from(value: Color) -> Self {
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Self(
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Rgb888::new(
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value.red,
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value.green,
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value.blue,
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),
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value.alpha,
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)
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}
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}
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