74 lines
2.4 KiB
Rust
74 lines
2.4 KiB
Rust
//! A simple 3D scene with light shining over a cube sitting on a plane.
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use bevy::prelude::*;
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use bevy_mod_openxr::add_xr_plugins;
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use bevy_mod_xr::session::{XrSessionPlugin, XrState};
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fn main() -> AppExit {
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App::new()
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.add_plugins(add_xr_plugins(DefaultPlugins).set(XrSessionPlugin { auto_handle: true }))
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.add_plugins(bevy_mod_xr::hand_debug_gizmos::HandGizmosPlugin)
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.add_systems(Startup, setup)
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.add_systems(Update, handle_input)
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.insert_resource(GlobalAmbientLight::default())
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.run()
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}
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fn handle_input(
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keys: Res<ButtonInput<KeyCode>>,
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mut end: MessageWriter<bevy_mod_xr::session::XrEndSessionMessage>,
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mut destroy: MessageWriter<bevy_mod_xr::session::XrDestroySessionMessage>,
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mut begin: MessageWriter<bevy_mod_xr::session::XrBeginSessionMessage>,
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mut create: MessageWriter<bevy_mod_xr::session::XrCreateSessionMessage>,
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mut request_exit: MessageWriter<bevy_mod_xr::session::XrRequestExitMessage>,
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state: Res<XrState>,
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) {
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if keys.just_pressed(KeyCode::KeyE) {
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info!("sending end");
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end.write_default();
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}
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if keys.just_pressed(KeyCode::KeyC) {
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info!("sending create");
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create.write_default();
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}
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if keys.just_pressed(KeyCode::KeyD) {
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info!("sending destroy");
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destroy.write_default();
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}
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if keys.just_pressed(KeyCode::KeyB) {
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info!("sending begin");
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begin.write_default();
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}
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if keys.just_pressed(KeyCode::KeyR) {
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info!("sending request exit");
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request_exit.write_default();
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}
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if keys.just_pressed(KeyCode::KeyI) {
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info!("current state: {:?}", *state);
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}
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}
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/// set up a simple 3D scene
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fn setup(
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mut commands: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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) {
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// circular base
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commands.spawn((
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Mesh3d(meshes.add(Circle::new(4.0))),
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MeshMaterial3d(materials.add(Color::WHITE)),
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Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
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));
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// cube
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commands.spawn((
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Mesh3d(meshes.add(Cuboid::new(1.0, 1.0, 1.0))),
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MeshMaterial3d(materials.add(Color::srgb_u8(124, 144, 255))),
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Transform::from_xyz(0.0, 0.5, 0.0),
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));
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commands.spawn((
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Camera3d::default(),
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Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y),
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));
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}
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