96 lines
3.1 KiB
Rust
96 lines
3.1 KiB
Rust
//! A simple 3D scene with light shining over a cube sitting on a plane.
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use bevy::prelude::*;
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use bevy_openxr::{add_xr_plugins, init::OxrInitPlugin, types::OxrExtensions};
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use bevy_xr::session::XrStatus;
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use openxr::EnvironmentBlendMode;
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use wgpu::TextureFormat;
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fn main() {
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App::new()
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.add_plugins(add_xr_plugins(DefaultPlugins).build().set(OxrInitPlugin {
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exts: {
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let mut exts = OxrExtensions::default();
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exts.enable_hand_tracking();
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exts.other.push("XR_EXTX_overlay\0".into());
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exts
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},
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// blend_modes: Some({
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// let mut v = Vec::new();
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// v.push(EnvironmentBlendMode::ALPHA_BLEND);
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// v.push(EnvironmentBlendMode::ADDITIVE);
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// v.push(EnvironmentBlendMode::OPAQUE);
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// v
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// }),
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// formats: Some({
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// let mut v = Vec::new();
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// // v.push(TextureFormat::Rgba8Uint);
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// v.push(TextureFormat::Rgba8Unorm);
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// v.push(TextureFormat::Rgba8UnormSrgb);
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// v
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// }),
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..OxrInitPlugin::default()
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}))
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.insert_resource(ClearColor(Color::NONE))
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.add_plugins(bevy_xr_utils::hand_gizmos::HandGizmosPlugin)
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.add_systems(Startup, setup)
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.add_systems(Update, handle_input)
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.run();
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}
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fn handle_input(
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keys: Res<ButtonInput<KeyCode>>,
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mut end: EventWriter<bevy_xr::session::EndXrSession>,
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mut _destroy: EventWriter<bevy_xr::session::DestroyXrSession>,
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mut _begin: EventWriter<bevy_xr::session::BeginXrSession>,
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mut create: EventWriter<bevy_xr::session::CreateXrSession>,
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state: Res<XrStatus>,
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) {
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if keys.just_pressed(KeyCode::KeyE) {
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info!("sending end");
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end.send_default();
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}
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if keys.just_pressed(KeyCode::KeyC) {
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info!("sending create");
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create.send_default();
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}
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if keys.just_pressed(KeyCode::KeyI) {
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info!("current state: {:?}", *state);
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}
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}
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/// set up a simple 3D scene
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fn setup(
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mut commands: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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) {
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// circular base
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// commands.spawn(PbrBundle {
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// mesh: meshes.add(Circle::new(4.0)),
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// material: materials.add(Color::WHITE),
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// transform: Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
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// ..default()
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// });
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// cube
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commands.spawn(PbrBundle {
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mesh: meshes.add(Cuboid::new(1.0, 1.0, 1.0)),
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material: materials.add(Color::rgb_u8(124, 144, 255)),
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transform: Transform::from_xyz(0.0, 2.5, 0.0),
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..default()
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});
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// light
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commands.spawn(PointLightBundle {
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point_light: PointLight {
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shadows_enabled: true,
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..default()
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},
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transform: Transform::from_xyz(4.0, 8.0, 4.0),
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..default()
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});
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commands.spawn(Camera3dBundle {
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transform: Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y),
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..default()
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});
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}
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