54 lines
1.7 KiB
Rust
54 lines
1.7 KiB
Rust
// //! A simple 3D scene with light shining over a cube sitting on a plane.
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// use bevy::{prelude::*, render::camera::RenderTarget};
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// use bevy_oxr::openxr::{render::LEFT_XR_TEXTURE_HANDLE, DefaultXrPlugins};
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// fn main() {
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// App::new()
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// .add_plugins(DefaultXrPlugins)
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// .add_systems(Startup, setup)
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// .run();
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// }
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// /// set up a simple 3D scene
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// fn setup(
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// mut commands: Commands,
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// mut meshes: ResMut<Assets<Mesh>>,
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// mut materials: ResMut<Assets<StandardMaterial>>,
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// ) {
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// // circular base
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// commands.spawn(PbrBundle {
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// mesh: meshes.add(Circle::new(4.0)),
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// material: materials.add(Color::WHITE),
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// transform: Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
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// ..default()
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// });
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// // cube
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// commands.spawn(PbrBundle {
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// mesh: meshes.add(Cuboid::new(1.0, 1.0, 1.0)),
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// material: materials.add(Color::rgb_u8(124, 144, 255)),
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// transform: Transform::from_xyz(0.0, 0.5, 0.0),
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// ..default()
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// });
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// // light
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// commands.spawn(PointLightBundle {
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// point_light: PointLight {
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// shadows_enabled: true,
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// ..default()
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// },
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// transform: Transform::from_xyz(4.0, 8.0, 4.0),
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// ..default()
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// });
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// // camera
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// commands.spawn(Camera3dBundle {
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// transform: Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y),
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// camera: Camera {
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// target: RenderTarget::TextureView(LEFT_XR_TEXTURE_HANDLE),
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// ..default()
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// },
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// ..default()
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// });
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// }
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fn main() {}
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