Files
bevy_oxr/examples/xr.rs
2023-09-07 15:33:43 -07:00

170 lines
5.3 KiB
Rust

//! A simple 3D scene with light shining over a cube sitting on a plane.
use bevy_openxr::{DefaultXrPlugins, LEFT_XR_TEXTURE_HANDLE, RIGHT_XR_TEXTURE_HANDLE};
use bevy::{prelude::*, render::camera::RenderTarget};
use bevy::prelude::Component;
use bevy::render::camera::Viewport;
use bevy_openxr::input::XrInput;
use bevy_openxr::resources::{XrInstance, XrSession, XrViews};
fn main() {
App::new()
.add_plugins(DefaultXrPlugins)
.add_systems(Startup, setup)
.add_systems(Update, head_movement)
.run();
}
#[derive(Component)]
enum CameraType {
Left,
Right,
Middle,
}
/// set up a simple 3D scene
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
// plane
commands.spawn(PbrBundle {
mesh: meshes.add(shape::Plane::from_size(5.0).into()),
material: materials.add(Color::rgb(0.3, 0.5, 0.3).into()),
..default()
});
// cube
commands.spawn(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
material: materials.add(Color::rgb(0.8, 0.7, 0.6).into()),
transform: Transform::from_xyz(0.0, 0.5, 0.0),
..default()
});
// light
commands.spawn(PointLightBundle {
point_light: PointLight {
intensity: 1500.0,
shadows_enabled: true,
..default()
},
transform: Transform::from_xyz(4.0, 8.0, 4.0),
..default()
});
// camera
commands.spawn((Camera3dBundle {
transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
..default()
}, CameraType::Middle));
// let viewport = Viewport{
// physical_position: Default::default(),
// physical_size: UVec2::splat(2000),
// depth: 0.0..1.0,
// };
commands.spawn((Camera3dBundle {
transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
camera: Camera {
order: -1,
target: RenderTarget::TextureView(LEFT_XR_TEXTURE_HANDLE),
viewport: None,
..default()
},
..default()
}, CameraType::Left));
commands.spawn((Camera3dBundle {
transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
camera: Camera {
order: -1,
target: RenderTarget::TextureView(RIGHT_XR_TEXTURE_HANDLE),
viewport: None,
..default()
},
..default()
}, CameraType::Right));
}
fn head_movement(views: ResMut<XrViews>, mut query: Query<(&mut Transform, &Camera, &CameraType)>) {
let views = views.lock().unwrap();
let mut f = || -> Option<()> {
let midpoint = (views.get(0)?.pose.position.to_vec3()
+ views.get(1)?.pose.position.to_vec3())
/ 2.;
for (mut t, _, camera_type) in query.iter_mut() {
match camera_type {
CameraType::Left => {
t.translation = views.get(0)?.pose.position.to_vec3()
},
CameraType::Right => {
t.translation = views.get(1)?.pose.position.to_vec3()
},
CameraType::Middle => {
t.translation = midpoint;
},
}
}
let left_rot = views.get(0).unwrap().pose.orientation.to_quat();
let right_rot = views.get(1).unwrap().pose.orientation.to_quat();
let mid_rot = if left_rot.dot(right_rot) >= 0. {
left_rot.slerp(right_rot, 0.5)
} else {
right_rot.slerp(left_rot, 0.5)
};
for (mut t, _, camera_type) in query.iter_mut() {
match camera_type {
CameraType::Left => {
t.rotation = left_rot
},
CameraType::Right => {
t.rotation = right_rot
},
CameraType::Middle => {
t.rotation = mid_rot;
},
}
}
// for (mut projection, mut transform, eye) in cam.iter_mut() {
// let view_idx = match eye {
// Eye::Left => 0,
// Eye::Right => 1,
// };
// let view = views.get(view_idx).unwrap();
//
// projection.fov = view.fov;
//
// transform.rotation = view.pose.orientation.to_quat();
// let pos = view.pose.position;
// transform.translation = pos.to_vec3();
// }
Some(())
};
f();
}
pub trait Vec3Conv {
fn to_vec3(&self) -> Vec3;
}
impl Vec3Conv for openxr::Vector3f {
fn to_vec3(&self) -> Vec3 {
Vec3::new(self.x, self.y, self.z)
}
}
pub trait QuatConv {
fn to_quat(&self) -> Quat;
}
impl QuatConv for openxr::Quaternionf {
fn to_quat(&self) -> Quat {
Quat::from_xyzw(self.x, self.y, self.z, self.w)
}
}
// fn head_movement(right_camera: Query<(&mut Transform, &RightCamera), Without<LeftCamera>>, left_camera: Query<(&mut Transform, &LeftCamera), Without<RightCamera>>, xr_input: Res<bevy_openxr::input::XrInput>, instance: Res<XrInstance>, session: Res<XrSession>) {
//
// // let stage =
// // session.create_reference_space(openxr::ReferenceSpaceType::VIEW, openxr::Posef::IDENTITY).unwrap();
// // eprintln!("a: {:#?}", stage.locate(&xr_input.stage, xr_input.action_set.).unwrap().pose);
// }