Files
bevy_oxr/src/lib.rs
Raffaele Ragni 3a68b64a4c use upstream main
2023-09-26 22:19:05 +02:00

352 lines
11 KiB
Rust

mod graphics;
pub mod input;
pub mod resource_macros;
pub mod resources;
pub mod xr_input;
use std::sync::{Arc, Mutex};
use crate::xr_input::oculus_touch::ActionSets;
use bevy::app::PluginGroupBuilder;
use bevy::ecs::system::SystemState;
use bevy::prelude::*;
use bevy::render::camera::{ManualTextureView, ManualTextureViewHandle, ManualTextureViews};
use bevy::render::pipelined_rendering::PipelinedRenderingPlugin;
use bevy::render::renderer::{render_system, RenderInstance};
use bevy::render::settings::RenderCreation;
use bevy::render::{Render, RenderApp, RenderPlugin, RenderSet};
use bevy::window::{PresentMode, PrimaryWindow, RawHandleWrapper};
use input::XrInput;
use openxr as xr;
use resources::*;
use xr_input::controllers::XrControllerType;
use xr_input::OpenXrInput;
const VIEW_TYPE: xr::ViewConfigurationType = xr::ViewConfigurationType::PRIMARY_STEREO;
pub const LEFT_XR_TEXTURE_HANDLE: ManualTextureViewHandle = ManualTextureViewHandle(1208214591);
pub const RIGHT_XR_TEXTURE_HANDLE: ManualTextureViewHandle = ManualTextureViewHandle(3383858418);
/// Adds OpenXR support to an App
#[derive(Default)]
pub struct OpenXrPlugin;
#[derive(Resource)]
pub struct FutureXrResources(
pub Arc<
Mutex<
Option<(
XrInstance,
XrSession,
XrEnvironmentBlendMode,
XrResolution,
XrFormat,
XrSessionRunning,
XrFrameWaiter,
XrSwapchain,
XrInput,
XrViews,
XrFrameState,
)>,
>,
>,
);
impl Plugin for OpenXrPlugin {
fn build(&self, app: &mut App) {
let future_xr_resources_wrapper = Arc::new(Mutex::new(None));
app.insert_resource(FutureXrResources(future_xr_resources_wrapper.clone()));
let mut system_state: SystemState<Query<&RawHandleWrapper, With<PrimaryWindow>>> =
SystemState::new(&mut app.world);
let primary_window = system_state.get(&app.world).get_single().ok().cloned();
let (
device,
queue,
adapter_info,
render_adapter,
instance,
xr_instance,
session,
blend_mode,
resolution,
format,
session_running,
frame_waiter,
swapchain,
input,
views,
frame_state,
) = graphics::initialize_xr_graphics(primary_window).unwrap();
debug!("Configured wgpu adapter Limits: {:#?}", device.limits());
debug!("Configured wgpu adapter Features: {:#?}", device.features());
let mut future_xr_resources_inner = future_xr_resources_wrapper.lock().unwrap();
*future_xr_resources_inner = Some((
xr_instance,
session,
blend_mode,
resolution,
format,
session_running,
frame_waiter,
swapchain,
input,
views,
frame_state,
));
app.insert_resource(ActionSets(vec![]));
app.add_plugins(RenderPlugin {
render_creation: RenderCreation::Manual(
device,
queue,
adapter_info,
render_adapter,
RenderInstance(Arc::new(instance)),
),
});
}
fn ready(&self, app: &App) -> bool {
app.world
.get_resource::<FutureXrResources>()
.and_then(|frr| frr.0.try_lock().map(|locked| locked.is_some()).ok())
.unwrap_or(true)
}
fn finish(&self, app: &mut App) {
if let Some(future_renderer_resources) = app.world.remove_resource::<FutureXrResources>() {
let (
xr_instance,
session,
blend_mode,
resolution,
format,
session_running,
frame_waiter,
swapchain,
input,
views,
frame_state,
) = future_renderer_resources.0.lock().unwrap().take().unwrap();
let action_sets = app.world.resource::<ActionSets>().clone();
app.insert_resource(xr_instance.clone())
.insert_resource(session.clone())
.insert_resource(blend_mode.clone())
.insert_resource(resolution.clone())
.insert_resource(format.clone())
.insert_resource(session_running.clone())
.insert_resource(frame_waiter.clone())
.insert_resource(swapchain.clone())
.insert_resource(input.clone())
.insert_resource(views.clone())
.insert_resource(frame_state.clone())
.insert_resource(action_sets.clone());
let (left, right) = swapchain.get_render_views();
let left = ManualTextureView {
texture_view: left.into(),
size: *resolution,
format: *format,
};
let right = ManualTextureView {
texture_view: right.into(),
size: *resolution,
format: *format,
};
app.add_systems(PreUpdate, xr_begin_frame);
let mut manual_texture_views = app.world.resource_mut::<ManualTextureViews>();
manual_texture_views.insert(LEFT_XR_TEXTURE_HANDLE, left);
manual_texture_views.insert(RIGHT_XR_TEXTURE_HANDLE, right);
drop(manual_texture_views);
let render_app = app.sub_app_mut(RenderApp);
render_app
.insert_resource(xr_instance)
.insert_resource(session)
.insert_resource(blend_mode)
.insert_resource(resolution)
.insert_resource(format)
.insert_resource(session_running)
.insert_resource(frame_waiter)
.insert_resource(swapchain)
.insert_resource(input)
.insert_resource(views)
.insert_resource(frame_state)
.insert_resource(action_sets);
render_app.add_systems(
Render,
(
post_frame
.before(render_system)
.after(RenderSet::ExtractCommands),
end_frame.after(render_system),
),
);
}
}
}
pub struct DefaultXrPlugins;
impl PluginGroup for DefaultXrPlugins {
fn build(self) -> PluginGroupBuilder {
DefaultPlugins
.build()
.disable::<RenderPlugin>()
.disable::<PipelinedRenderingPlugin>()
.add_before::<RenderPlugin, _>(OpenXrPlugin)
.add_after::<OpenXrPlugin, _>(OpenXrInput::new(XrControllerType::OculusTouch))
.set(WindowPlugin {
primary_window: Some(Window {
present_mode: PresentMode::AutoNoVsync,
..default()
}),
..default()
})
}
}
pub fn xr_begin_frame(
instance: Res<XrInstance>,
session: Res<XrSession>,
session_running: Res<XrSessionRunning>,
frame_state: Res<XrFrameState>,
frame_waiter: Res<XrFrameWaiter>,
swapchain: Res<XrSwapchain>,
views: Res<XrViews>,
input: Res<XrInput>,
) {
{
let _span = info_span!("xr_poll_events");
while let Some(event) = instance.poll_event(&mut Default::default()).unwrap() {
use xr::Event::*;
match event {
SessionStateChanged(e) => {
// Session state change is where we can begin and end sessions, as well as
// find quit messages!
info!("entered XR state {:?}", e.state());
match e.state() {
xr::SessionState::READY => {
session.begin(VIEW_TYPE).unwrap();
session_running.store(true, std::sync::atomic::Ordering::Relaxed);
}
xr::SessionState::STOPPING => {
session.end().unwrap();
session_running.store(false, std::sync::atomic::Ordering::Relaxed);
}
xr::SessionState::EXITING | xr::SessionState::LOSS_PENDING => return,
_ => {}
}
}
InstanceLossPending(_) => return,
EventsLost(e) => {
warn!("lost {} XR events", e.lost_event_count());
}
_ => {}
}
}
}
{
let _span = info_span!("xr_wait_frame").entered();
*frame_state.lock().unwrap() = frame_waiter.lock().unwrap().wait().unwrap();
}
{
let _span = info_span!("xr_begin_frame").entered();
swapchain.begin().unwrap()
}
{
let _span = info_span!("xr_locate_views").entered();
*views.lock().unwrap() = session
.locate_views(
VIEW_TYPE,
frame_state.lock().unwrap().predicted_display_time,
&input.stage,
)
.unwrap()
.1;
}
}
pub fn post_frame(
resolution: Res<XrResolution>,
format: Res<XrFormat>,
swapchain: Res<XrSwapchain>,
mut manual_texture_views: ResMut<ManualTextureViews>,
) {
{
let _span = info_span!("xr_acquire_image").entered();
swapchain.acquire_image().unwrap()
}
{
let _span = info_span!("xr_wait_image").entered();
swapchain.wait_image().unwrap();
}
{
let _span = info_span!("xr_update_manual_texture_views").entered();
let (left, right) = swapchain.get_render_views();
let left = ManualTextureView {
texture_view: left.into(),
size: **resolution,
format: **format,
};
let right = ManualTextureView {
texture_view: right.into(),
size: **resolution,
format: **format,
};
manual_texture_views.insert(LEFT_XR_TEXTURE_HANDLE, left);
manual_texture_views.insert(RIGHT_XR_TEXTURE_HANDLE, right);
}
}
pub fn end_frame(
xr_frame_state: Res<XrFrameState>,
views: Res<XrViews>,
input: Res<XrInput>,
swapchain: Res<XrSwapchain>,
resolution: Res<XrResolution>,
environment_blend_mode: Res<XrEnvironmentBlendMode>,
) {
{
let _span = info_span!("xr_release_image").entered();
swapchain.release_image().unwrap();
}
{
let _span = info_span!("xr_end_frame").entered();
swapchain
.end(
xr_frame_state.lock().unwrap().predicted_display_time,
&*views.lock().unwrap(),
&input.stage,
**resolution,
**environment_blend_mode,
)
.unwrap();
}
}
pub fn locate_views(
views: Res<XrViews>,
input: Res<XrInput>,
session: Res<XrSession>,
xr_frame_state: Res<XrFrameState>,
) {
let _span = info_span!("xr_locate_views").entered();
*views.lock().unwrap() = match session.locate_views(
VIEW_TYPE,
xr_frame_state.lock().unwrap().predicted_display_time,
&input.stage,
) {
Ok(this) => this,
Err(err) => {
warn!("error: {}", err);
return;
}
}
.1;
}