Files
bevy_oxr/src/xr_input/oculus_touch.rs
2023-11-14 02:32:57 +01:00

472 lines
16 KiB
Rust

use crate::input::XrInput;
use crate::resources::{XrInstance, XrSession};
use crate::xr_input::controllers::{Handed, Touchable};
use crate::xr_input::Hand;
use bevy::prelude::{Commands, Res, ResMut, Resource};
use openxr::{
Action, ActionSet, AnyGraphics, Binding, FrameState, Haptic, Instance, Path, Posef, Session,
Space, SpaceLocation, SpaceVelocity,
};
use std::convert::identity;
use std::sync::OnceLock;
use super::actions::{ActionHandednes, XrActionSets, ActionType, SetupActionSets, XrBinding};
pub fn post_action_setup_oculus_controller(
action_sets: Res<XrActionSets>,
mut controller: ResMut<OculusController>,
instance: Res<XrInstance>,
session: Res<XrSession>,
) {
let s = Session::<AnyGraphics>::clone(&session);
let left_path = instance.string_to_path("/user/hand/left").unwrap();
let right_path = instance.string_to_path("/user/hand/right").unwrap();
let grip_action = action_sets
.get_action_posef("oculus_input", "hand_pose")
.unwrap();
let aim_action = action_sets
.get_action_posef("oculus_input", "pointer_pose")
.unwrap();
controller.grip_space = Some(Handed {
left: grip_action
.create_space(
s.clone(),
left_path,
Posef::IDENTITY,
)
.unwrap(),
right: grip_action
.create_space(
s.clone(),
right_path,
Posef::IDENTITY,
)
.unwrap(),
});
controller.aim_space = Some(Handed {
left: aim_action
.create_space(
s.clone(),
left_path,
Posef::IDENTITY,
)
.unwrap(),
right: aim_action
.create_space(
s.clone(),
right_path,
Posef::IDENTITY,
)
.unwrap(),
})
}
pub fn setup_oculus_controller(
mut commands: Commands,
instance: Res<XrInstance>,
action_sets: ResMut<SetupActionSets>,
) {
let oculus_controller = OculusController::new(action_sets).unwrap();
init_subaction_path(&instance);
commands.insert_resource(oculus_controller);
}
#[derive(Resource, Clone)]
pub struct ActionSets(pub Vec<ActionSet>);
pub struct OculusControllerRef<'a> {
oculus_controller: &'a OculusController,
action_sets: &'a XrActionSets,
session: &'a Session<AnyGraphics>,
frame_state: &'a FrameState,
xr_input: &'a XrInput,
}
static RIGHT_SUBACTION_PATH: OnceLock<Path> = OnceLock::new();
static LEFT_SUBACTION_PATH: OnceLock<Path> = OnceLock::new();
pub fn init_subaction_path(instance: &Instance) {
let _ = LEFT_SUBACTION_PATH.set(instance.string_to_path("/user/hand/left").unwrap());
let _ = RIGHT_SUBACTION_PATH.set(instance.string_to_path("/user/hand/right").unwrap());
}
pub fn subaction_path(hand: Hand) -> Path {
*match hand {
Hand::Left => LEFT_SUBACTION_PATH.get().unwrap(),
Hand::Right => RIGHT_SUBACTION_PATH.get().unwrap(),
}
}
impl OculusControllerRef<'_> {
pub fn grip_space(&self, hand: Hand) -> (SpaceLocation, SpaceVelocity) {
match hand {
Hand::Left => self.oculus_controller.grip_space.as_ref().unwrap().left.relate(
&self.xr_input.stage,
self.frame_state.predicted_display_time,
),
Hand::Right => self.oculus_controller.grip_space.as_ref().unwrap().right.relate(
&self.xr_input.stage,
self.frame_state.predicted_display_time,
),
}
.unwrap()
}
pub fn aim_space(&self, hand: Hand) -> (SpaceLocation, SpaceVelocity) {
match hand {
Hand::Left => self.oculus_controller.aim_space.as_ref().unwrap().left.relate(
&self.xr_input.stage,
self.frame_state.predicted_display_time,
),
Hand::Right => self.oculus_controller.aim_space.as_ref().unwrap().right.relate(
&self.xr_input.stage,
self.frame_state.predicted_display_time,
),
}
.unwrap()
}
pub fn squeeze(&self, hand: Hand) -> f32 {
let action = &self
.action_sets
.get_action_f32("oculus_input", "squeeze")
.unwrap();
action
.state(&self.session, subaction_path(hand))
.unwrap()
.current_state
}
pub fn trigger(&self, hand: Hand) -> f32 {
self.action_sets
.get_action_f32("oculus_input", "trigger")
.unwrap()
.state(&self.session, subaction_path(hand))
.unwrap()
.current_state
}
pub fn trigger_touched(&self, hand: Hand) -> bool {
self.action_sets
.get_action_bool("oculus_input", "trigger_touched")
.unwrap()
.state(&self.session, subaction_path(hand))
.unwrap()
.current_state
}
pub fn x_button(&self) -> bool {
self.action_sets
.get_action_bool("oculus_input", "x_button")
.unwrap()
.state(&self.session, Path::NULL)
.unwrap()
.current_state
}
pub fn x_button_touched(&self) -> bool {
self.action_sets
.get_action_bool("oculus_input", "x_button_touch")
.unwrap()
.state(&self.session, Path::NULL)
.unwrap()
.current_state
}
pub fn y_button(&self) -> bool {
self.action_sets
.get_action_bool("oculus_input", "y_button")
.unwrap()
.state(&self.session, Path::NULL)
.unwrap()
.current_state
}
pub fn y_button_touched(&self) -> bool {
self.action_sets
.get_action_bool("oculus_input", "y_button_touch")
.unwrap()
.state(&self.session, Path::NULL)
.unwrap()
.current_state
}
pub fn menu_button(&self) -> bool {
self.action_sets
.get_action_bool("oculus_input", "menu_button")
.unwrap()
.state(&self.session, Path::NULL)
.unwrap()
.current_state
}
pub fn a_button(&self) -> bool {
self.action_sets
.get_action_bool("oculus_input", "a_button")
.unwrap()
.state(&self.session, Path::NULL)
.unwrap()
.current_state
}
pub fn a_button_touched(&self) -> bool {
self.action_sets
.get_action_bool("oculus_input", "a_button_touch")
.unwrap()
.state(&self.session, Path::NULL)
.unwrap()
.current_state
}
pub fn b_button(&self) -> bool {
self.action_sets
.get_action_bool("oculus_input", "b_button")
.unwrap()
.state(&self.session, Path::NULL)
.unwrap()
.current_state
}
pub fn b_button_touched(&self) -> bool {
self.action_sets
.get_action_bool("oculus_input", "b_button_touch")
.unwrap()
.state(&self.session, Path::NULL)
.unwrap()
.current_state
}
pub fn thumbstick_touch(&self, hand: Hand) -> bool {
self.action_sets
.get_action_bool("oculus_input", "thumbstick_touch")
.unwrap()
.state(&self.session, subaction_path(hand))
.unwrap()
.current_state
}
pub fn thumbstick(&self, hand: Hand) -> Thumbstick {
Thumbstick {
x: self
.action_sets
.get_action_f32("oculus_input", "thumbstick_x")
.unwrap()
.state(&self.session, subaction_path(hand))
.unwrap()
.current_state,
y: self
.action_sets
.get_action_f32("oculus_input", "thumbstick_y")
.unwrap()
.state(&self.session, subaction_path(hand))
.unwrap()
.current_state,
click: self
.action_sets
.get_action_bool("oculus_input", "thumbstick_click")
.unwrap()
.state(&self.session, subaction_path(hand))
.unwrap()
.current_state,
}
}
pub fn thumbrest_touch(&self, hand: Hand) -> bool {
self.action_sets
.get_action_bool("oculus_input", "thumbrest_touch")
.unwrap()
.state(&self.session, subaction_path(hand))
.unwrap()
.current_state
}
}
#[derive(Copy, Clone, Debug)]
pub struct Thumbstick {
pub x: f32,
pub y: f32,
pub click: bool,
}
impl OculusController {
pub fn get_ref<'a>(
&'a self,
session: &'a Session<AnyGraphics>,
frame_state: &'a FrameState,
xr_input: &'a XrInput,
action_sets: &'a XrActionSets,
) -> OculusControllerRef {
OculusControllerRef {
oculus_controller: self,
session,
frame_state,
xr_input,
action_sets,
}
}
}
#[derive(Resource)]
pub struct OculusController {
pub grip_space: Option<Handed<Space>>,
pub aim_space: Option<Handed<Space>>,
}
impl OculusController {
pub fn new(mut action_sets: ResMut<SetupActionSets>) -> anyhow::Result<Self> {
let action_set =
action_sets.add_action_set("oculus_input", "Oculus Touch Controller Input", 0);
action_set.new_action(
"hand_pose",
"Hand Pose",
ActionType::PoseF,
ActionHandednes::Double,
);
action_set.new_action(
"pointer_pose",
"Pointer Pose",
ActionType::PoseF,
ActionHandednes::Double,
);
action_set.new_action(
"squeeze",
"Grip Pull",
ActionType::F32,
ActionHandednes::Double,
);
action_set.new_action(
"trigger",
"Trigger Pull",
ActionType::F32,
ActionHandednes::Double,
);
action_set.new_action(
"trigger_touched",
"Trigger Touch",
ActionType::Bool,
ActionHandednes::Double,
);
action_set.new_action(
"haptic_feedback",
"Haptic Feedback",
ActionType::Haptic,
ActionHandednes::Double,
);
action_set.new_action(
"x_button",
"X Button",
ActionType::Bool,
ActionHandednes::Single,
);
action_set.new_action(
"x_button_touch",
"X Button Touch",
ActionType::Bool,
ActionHandednes::Single,
);
action_set.new_action(
"y_button",
"Y Button",
ActionType::Bool,
ActionHandednes::Single,
);
action_set.new_action(
"y_button_touch",
"Y Button Touch",
ActionType::Bool,
ActionHandednes::Single,
);
action_set.new_action(
"a_button",
"A Button",
ActionType::Bool,
ActionHandednes::Single,
);
action_set.new_action(
"a_button_touch",
"A Button Touch",
ActionType::Bool,
ActionHandednes::Single,
);
action_set.new_action(
"b_button",
"B Button",
ActionType::Bool,
ActionHandednes::Single,
);
action_set.new_action(
"b_button_touch",
"B Button Touch",
ActionType::Bool,
ActionHandednes::Single,
);
action_set.new_action(
"menu_button",
"Menu Button",
ActionType::Bool,
ActionHandednes::Single,
);
action_set.new_action(
"thumbstick_x",
"Thumbstick X",
ActionType::F32,
ActionHandednes::Double,
);
action_set.new_action(
"thumbstick_y",
"Thumbstick y",
ActionType::F32,
ActionHandednes::Double,
);
action_set.new_action(
"thumbstick_touch",
"Thumbstick Touch",
ActionType::Bool,
ActionHandednes::Double,
);
action_set.new_action(
"thumbstick_click",
"Thumbstick Click",
ActionType::Bool,
ActionHandednes::Double,
);
action_set.new_action(
"thumbrest_touch",
"Thumbrest Touch",
ActionType::Bool,
ActionHandednes::Double,
);
let this = OculusController {
grip_space: None,
aim_space: None,
};
action_set.suggest_binding(
"/interaction_profiles/oculus/touch_controller",
&[
XrBinding::new("hand_pose", "/user/hand/left/input/grip/pose"),
XrBinding::new("hand_pose", "/user/hand/right/input/grip/pose"),
XrBinding::new("pointer_pose", "/user/hand/left/input/aim/pose"),
XrBinding::new("pointer_pose", "/user/hand/right/input/aim/pose"),
XrBinding::new("squeeze", "/user/hand/left/input/squeeze/value"),
XrBinding::new("squeeze", "/user/hand/right/input/squeeze/value"),
XrBinding::new("trigger", "/user/hand/left/input/trigger/value"),
XrBinding::new("trigger", "/user/hand/right/input/trigger/value"),
XrBinding::new("trigger_touched", "/user/hand/left/input/trigger/touch"),
XrBinding::new("trigger_touched", "/user/hand/right/input/trigger/touch"),
XrBinding::new("haptic_feedback", "/user/hand/left/output/haptic"),
XrBinding::new("haptic_feedback", "/user/hand/right/output/haptic"),
XrBinding::new("x_button", "/user/hand/left/input/x/click"),
XrBinding::new("x_button_touch", "/user/hand/left/input/x/touch"),
XrBinding::new("y_button", "/user/hand/left/input/y/click"),
XrBinding::new("y_button_touch", "/user/hand/left/input/y/touch"),
XrBinding::new("a_button", "/user/hand/right/input/a/click"),
XrBinding::new("a_button_touch", "/user/hand/right/input/a/touch"),
XrBinding::new("b_button", "/user/hand/right/input/b/click"),
XrBinding::new("b_button_touch", "/user/hand/right/input/b/touch"),
XrBinding::new("menu_button", "/user/hand/left/input/menu/click"),
XrBinding::new("thumbstick_x", "/user/hand/left/input/thumbstick/x"),
XrBinding::new("thumbstick_y", "/user/hand/left/input/thumbstick/y"),
XrBinding::new("thumbstick_x", "/user/hand/right/input/thumbstick/x"),
XrBinding::new("thumbstick_y", "/user/hand/right/input/thumbstick/y"),
XrBinding::new("thumbstick_click", "/user/hand/left/input/thumbstick/click"),
XrBinding::new(
"thumbstick_click",
"/user/hand/right/input/thumbstick/click",
),
XrBinding::new("thumbstick_touch", "/user/hand/left/input/thumbstick/touch"),
XrBinding::new(
"thumbstick_touch",
"/user/hand/right/input/thumbstick/touch",
),
XrBinding::new("thumbrest_touch", "/user/hand/left/input/thumbrest/touch"),
XrBinding::new("thumbrest_touch", "/user/hand/right/input/thumbrest/touch"),
],
);
Ok(this)
}
}