Files
bevy_oxr/crates/bevy_openxr/examples/android/src/lib.rs

64 lines
2.0 KiB
Rust

//! A simple 3D scene with light shining over a cube sitting on a plane.
use bevy::prelude::*;
use bevy_openxr::{
add_xr_plugins, features::handtracking::HandTrackingPlugin, init::OxrInitPlugin,
reference_space::OxrReferenceSpacePlugin, types::OxrExtensions,
};
#[bevy_main]
fn main() {
App::new()
.add_plugins(add_xr_plugins(DefaultPlugins).set(OxrInitPlugin {
app_info: default(),
exts: {
let mut exts = OxrExtensions::default();
exts.enable_fb_passthrough();
exts.enable_hand_tracking();
exts
},
blend_modes: default(),
backends: default(),
formats: default(),
resolutions: default(),
synchronous_pipeline_compilation: default(),
}))
.add_plugins(HandTrackingPlugin::default())
.add_plugins(OxrReferenceSpacePlugin::default())
.add_plugins(bevy_xr_utils::hand_gizmos::HandGizmosPlugin)
.add_systems(Startup, setup)
.insert_resource(ClearColor(Color::NONE))
.run();
}
/// set up a simple 3D scene
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
// circular base
commands.spawn(PbrBundle {
mesh: meshes.add(Circle::new(4.0)),
material: materials.add(Color::WHITE),
transform: Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
..default()
});
// cube
commands.spawn(PbrBundle {
mesh: meshes.add(Cuboid::new(1.0, 1.0, 1.0)),
material: materials.add(Color::rgb_u8(124, 144, 255)),
transform: Transform::from_xyz(0.0, 0.5, 0.0),
..default()
});
// light
commands.spawn(PointLightBundle {
point_light: PointLight {
shadows_enabled: true,
..default()
},
transform: Transform::from_xyz(4.0, 8.0, 4.0),
..default()
});
}