//! A simple 3D scene with light shining over a cube sitting on a plane. use bevy::prelude::*; use bevy_mod_openxr::add_xr_plugins; use bevy_mod_xr::session::XrSessionCreated; use bevy_xr_utils::tracking_utils::{ TrackingUtilitiesPlugin, XrTrackedLeftGrip, XrTrackedLocalFloor, XrTrackedRightGrip, XrTrackedStage, XrTrackedView, }; fn main() { let mut app = App::new(); app.add_plugins(add_xr_plugins(DefaultPlugins)); app.add_systems(Startup, setup); //things? app.add_systems(XrSessionCreated, spawn_hands); //tracking utils plugin app.add_plugins(TrackingUtilitiesPlugin); app.run(); } /// set up a simple 3D scene fn setup( mut commands: Commands, mut meshes: ResMut>, mut materials: ResMut>, ) { // circular base commands.spawn(( Mesh3d(meshes.add(Circle::new(4.0))), MeshMaterial3d(materials.add(Color::WHITE)), Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)), )); // light commands.spawn(( PointLight { shadows_enabled: true, ..default() }, Transform::from_xyz(4.0, 8.0, 4.0), )); commands.spawn(( Camera3d::default(), Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y), )); } fn spawn_hands( mut cmds: Commands, mut meshes: ResMut>, mut materials: ResMut>, ) { let left = cmds .spawn(( Mesh3d(meshes.add(Cuboid::new(0.1, 0.1, 0.05))), MeshMaterial3d(materials.add(Color::srgb_u8(124, 144, 255))), Transform::from_xyz(0.0, 0.5, 0.0), XrTrackedLeftGrip, )) .id(); let bundle = ( Mesh3d(meshes.add(Cuboid::new(0.1, 0.1, 0.05))), MeshMaterial3d(materials.add(Color::srgb_u8(124, 144, 255))), Transform::from_xyz(0.0, 0.5, 0.0), XrTrackedRightGrip, ); let right = cmds.spawn(bundle).id(); //head let head = cmds .spawn(( Mesh3d(meshes.add(Cuboid::new(0.2, 0.2, 0.2))), MeshMaterial3d(materials.add(Color::srgb_u8(255, 144, 144))), Transform::from_xyz(0.0, 0.0, 0.0), XrTrackedView, )) .id(); //local_floor emulated let local_floor = cmds .spawn(( Mesh3d(meshes.add(Cuboid::new(0.5, 0.1, 0.5))), MeshMaterial3d(materials.add(Color::srgb_u8(144, 255, 144))), Transform::from_xyz(0.0, 0.0, 0.0), XrTrackedLocalFloor, )) .id(); let stage = cmds .spawn(( Mesh3d(meshes.add(Cuboid::new(0.5, 0.1, 0.5))), MeshMaterial3d(materials.add(Color::srgb_u8(144, 255, 255))), Transform::from_xyz(0.0, 0.0, 0.0), XrTrackedStage, )) .id(); cmds.entity(stage) .add_children(&[left, right, head, local_floor]); }