//! A simple 3D scene with light shining over a cube sitting on a plane. use bevy::prelude::*; use bevy_mod_openxr::add_xr_plugins; use bevy_mod_xr::session::{XrSessionCreated, XrTrackingRoot}; use bevy_xr_utils::tracking_utils::{ TrackingUtilitiesPlugin, XRTrackedLeftGrip, XRTrackedLocalFloor, XRTrackedRightGrip, XRTrackedStage, XRTrackedView, }; fn main() { let mut app = App::new(); app.add_plugins(add_xr_plugins(DefaultPlugins)); app.add_systems(Startup, setup); //things? app.add_systems(XrSessionCreated, spawn_hands); //tracking utils plugin app.add_plugins(TrackingUtilitiesPlugin); app.run(); } /// set up a simple 3D scene fn setup( mut commands: Commands, mut meshes: ResMut>, mut materials: ResMut>, ) { // circular base commands.spawn(PbrBundle { mesh: meshes.add(Circle::new(4.0)), material: materials.add(Color::WHITE), transform: Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)), ..default() }); // light commands.spawn(PointLightBundle { point_light: PointLight { shadows_enabled: true, ..default() }, transform: Transform::from_xyz(4.0, 8.0, 4.0), ..default() }); commands.spawn(Camera3dBundle { transform: Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y), ..default() }); } fn spawn_hands( mut cmds: Commands, mut meshes: ResMut>, mut materials: ResMut>, ) { let left = cmds .spawn(( PbrBundle { mesh: meshes.add(Cuboid::new(0.1, 0.1, 0.05)), material: materials.add(Color::srgb_u8(124, 144, 255)), transform: Transform::from_xyz(0.0, 0.5, 0.0), ..default() }, XRTrackedLeftGrip, )) .id(); let bundle = ( PbrBundle { mesh: meshes.add(Cuboid::new(0.1, 0.1, 0.05)), material: materials.add(Color::srgb_u8(124, 144, 255)), transform: Transform::from_xyz(0.0, 0.5, 0.0), ..default() }, XRTrackedRightGrip, ); let right = cmds.spawn(bundle).id(); //head? let head = cmds .spawn(( PbrBundle { mesh: meshes.add(Cuboid::new(0.2, 0.2, 0.2)), material: materials.add(Color::srgb_u8(255, 144, 144)), transform: Transform::from_xyz(0.0, 0.0, 0.0), ..default() }, XRTrackedView, )) .id(); //local_floor? emulated let local_floor = cmds .spawn(( PbrBundle { mesh: meshes.add(Cuboid::new(0.5, 0.1, 0.5)), material: materials.add(Color::srgb_u8(144, 255, 144)), transform: Transform::from_xyz(0.0, 0.0, 0.0), ..default() }, XRTrackedLocalFloor, )) .id(); let rooter = cmds .spawn(( PbrBundle { mesh: meshes.add(Cuboid::new(0.5, 0.1, 0.5)), material: materials.add(Color::srgb_u8(144, 255, 255)), transform: Transform::from_xyz(0.0, 0.0, 0.0), ..default() }, XRTrackedStage, )) .id(); cmds.entity(rooter) .push_children(&[left, right, head, local_floor]); }